1) Mythic does not balance the game around the idea of incompetent players playing a class.
They should because there are countless incompetent players currently playing Mightshades and winning because the poison damage is so completely ridiculous. The class needs to lose poisons.
2) You’re supposed to die, often actually. The game was designed that way.
Am I supposed to consistently die to unskilled button mashers who only need one hit to get me to half health?
3)Depending on what class you play, some enemy classes are supposed to make you soil your pants. The game was designed that way.
For this reason stealth allows me to pick my fights. Unfortunately Mightshades also have stealth and can see me coming.
4) You're supposed to hate poison when you’re the one who does not have it. The game was designed that way.
I don't agree with this sentiment, I'm supposed to want to avoid poison or to be at a disadvantage when struck by it. I'm not supposed to "hate" anything in game because you don't design a game so that players have something to "hate".
5) It is supposed to be a challenge to win in a battle/fight. Sometimes winning a battle/fight is supposed to be an insurmountable challenge.
It never is for Mightshades. Only for their opponents.
Mythic should get rid of poisons now because one DOES hear complaints everywhere about it, even from classes that use it. And look at what the complaints are, all about Mightshades. Don't see anyone complaining about Sillyblades or Inferiortrators being OP. Ever.
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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem