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Author Topic: [FEEDBACK]@Mythic: Hunter Class necessities! [Locked]
BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
TropicanaJones posted:

Most of your problem seems to be with poison though. You might get more support when you base something on a skill that every realm can use in the same fashion as the NS than the NS itself.

Assassins are supposed to be for one main purpose. And since you are convinced Hunters are casters, you should die like the rest of them to your superior.



The problem IS the poisons. And Nightshades wouldn't be superior to Hunters without the OP poisons. Also, since when are Nightshades not casters? Last I looked they cast from stealth which only adds to their being OP. That class can keep the spells, sure, I mean even minstrels have stealth and DD spells but the poisons have got to go, on all realms, because they're not even close to fair.

 

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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
imapawn  1 star
Posts: 126
Registered: 2011-5-26 09:52:22
BuffsteriaCantBuff posted:

TropicanaJones posted:

Most of your problem seems to be with poison though. You might get more support when you base something on a skill that every realm can use in the same fashion as the NS than the NS itself.

Assassins are supposed to be for one main purpose. And since you are convinced Hunters are casters, you should die like the rest of them to your superior.



The problem IS the poisons. And Nightshades wouldn't be superior to Hunters without the OP poisons. Also, since when are Nightshades not casters? Last I looked they cast from stealth which only adds to their being OP. That class can keep the spells, sure, I mean even minstrels have stealth and DD spells but the poisons have got to go, on all realms, because they're not even close to fair.



She has a point here, but hunters arent broken.

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
BuffsteriaCantBuff posted:

The problem IS the poisons. And Nightshades wouldn't be superior to Hunters without the OP poisons. Also, since when are Nightshades not casters? Last I looked they cast from stealth which only adds to their being OP. That class can keep the spells, sure, I mean even minstrels have stealth and DD spells but the poisons have got to go, on all realms, because they're not even close to fair.



Funny...coming from someone who can do the same. While it's true no other assassin class can do that kind of dps from range, I posted a fix a while ago on one of your posts.


SB's get throwing weapon baseline throws. Increases dmg with spec in stealth. Shorter range than a spell though, since it's a thrown weapon, but faster cast time. Adds a bleed etc etc.

Infs get crossbow baseline crossbow shots. Increases dmg with spec in stealth. Mid range but higher dmg, also slower, reloading a crossbow is a bitch.


Both get an instant shot/throw. Infs get a high dps instant shot with a 5min cooldown. You can't reload a crossbow mid battle. Maybe they could get this spell to work kind of like a chamber, so that you can reload it when out of combat. Edit: if it worked more like a chamber the dps would have to get toned down, obviously. Was just a thought, I like the cooldown timer myself.


It's not a perfect fix, but I figured it added in the uniqueness of each realm so that their assassins get the same type of skills but with a realm specific twist. I never really thought the casting on nightshades needed the OP boost it got, but it happened.

However this would probably not be easy to implement, but I'm not a game developer so I have no clue. The basic structure is there, it's not anything that's not already in the game. Just enhanced.

 

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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
LilmammatruDagger
Posts: 31
Registered: 2006-4-17 06:24:20
imapawn posted:

BuffsteriaCantBuff posted:

TropicanaJones posted:

Most of your problem seems to be with poison though. You might get more support when you base something on a skill that every realm can use in the same fashion as the NS than the NS itself.

Assassins are supposed to be for one main purpose. And since you are convinced Hunters are casters, you should die like the rest of them to your superior.



The problem IS the poisons. And Nightshades wouldn't be superior to Hunters without the OP poisons. Also, since when are Nightshades not casters? Last I looked they cast from stealth which only adds to their being OP. That class can keep the spells, sure, I mean even minstrels have stealth and DD spells but the poisons have got to go, on all realms, because they're not even close to fair.



She has a point here, but hunters arent broken.

What! How does she have a point? She took down a rr8 ns to 30% in 3 shots! One that she could see almost a mile away I might add. And at what time was the end ever in dout? The fight was over once he hit the water. And even if she did make a mistake and do something stupid to turn the fight in the ns favor. She still had the dog/ps/zephyr/speed boost and bled in your clip! All of this on your side and yet you complain about posions .
BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
LilmammatruDagger posted:

What! How does she have a point? She took down a rr8 ns to 30% in 3 shots! One that she could see almost a mile away I might add. And at what time was the end ever in dout? The fight was over once he hit the water. And even if she did make a mistake and do something stupid to turn the fight in the ns favor. She still had the dog/ps/zephyr/speed boost and bled in your clip! All of this on your side and yet you complain about posions .



I've died plenty of times right as I hit the water. It's actually the standard. The only reason it didn't happen this time was because I resisted the poisons in the first hit. About PS/Zephyr/Speed boost, usually they don't do anything. If you're poisoned you lose the speed boost at the first tick. And if you use PS you can't use speed boost. Zephyr is useful but usually at the point the poison kills me while the enemy is zephyred away.

 

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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
BuffsteriaCantBuff posted:

1) Lack of Quick Cast: Archery is now a spell line. If it's a spell line, we should have quick cast. At least one non-interruptable arrow shot.

2) Not enough spec points: There aren't enough points to get the minimal useful Spear style (39) and still get the necessary level of Stealth, Beastcraft, and Bow.

3) If you get 50 Beastcraft, why can't you have a level 50 Hunter's Avatar? The gain over level 40 is still not what it should be.

4) Remove the recast timer on summoning Hunter's Avatar. There shouldn't be any because other classes don't have a timer in between pet summonings.

5) Hunters are too squishy. Since we lack sufficient defence, I strongly suggest you allow Hunters to wear Chain Mail.

6) Please repair Power Shot. It's not being affected by bonus to Casting Speeds.



Let's imagine for a second buffsteria got all 6 of these items rewarded.

1. Lack of quickcast. She would quickcast her pb shot or some other such shot, she'd die from poisons.
2. Not enough spec points. She gets more spec points to beef up her melee, she'd die from poisons.
3. Lvl 50 pet. If she gets a level 50 pet, she'd die from poisons.
4. Hunter pet up 24/7. She'd die from poisons.
5. Hunters too squishy. She gets chainmail armor, she'd die from poisons.
6. Powershot working as intended. She gets it affected by dex, she'd die from poisons.


All in all, even with all 6 items rewarded, she'd still be here complaining about dieing in RvR to class that should be killing her in the first place.

 

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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
LilmammatruDagger
Posts: 31
Registered: 2006-4-17 06:24:20
BuffsteriaCantBuff posted:

LilmammatruDagger posted:

What! How does she have a point? She took down a rr8 ns to 30% in 3 shots! One that she could see almost a mile away I might add. And at what time was the end ever in dout? The fight was over once he hit the water. And even if she did make a mistake and do something stupid to turn the fight in the ns favor. She still had the dog/ps/zephyr/speed boost and bled in your clip! All of this on your side and yet you complain about posions .



I've died plenty of times right as I hit the water. It's actually the standard. The only reason it didn't happen this time was because I resisted the poisons in the first hit. About PS/Zephyr/Speed boost, usually they don't do anything. If you're poisoned you lose the speed boost at the first tick. And if you use PS you can't use speed boost. Zephyr is useful but usually at the point the poison kills me while the enemy is zephyred away.

If you die after useing your dog/ps/zephyr/speed boost then the correct term isn't that you are lacking the necessities. The correct term is operator error!
BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
TropicanaJones posted:

Let's imagine for a second buffsteria got all 6 of these items rewarded.

1. Lack of quickcast. She would quickcast her pb shot or some other such shot, she'd die from poisons.
2. Not enough spec points. She gets more spec points to beef up her melee, she'd die from poisons.
3. Lvl 50 pet. If she gets a level 50 pet, she'd die from poisons.
4. Hunter pet up 24/7. She'd die from poisons.
5. Hunters too squishy. She gets chainmail armor, she'd die from poisons.
6. Powershot working as intended. She gets it affected by dex, she'd die from poisons.


All in all, even with all 6 items rewarded, she'd still be here complaining about dieing in RvR to class that should be killing her in the first place.



No it shouldn't, you're actually arguing that giving us what much needed class improvements I've listed would still cause me to die from poisons, while you and others have suggested that these very valid changes would be giving us too much love. You can't have it both ways. If it's too much love, we shouldn't still get killed 100% of the time, which is what you are saying by explaining that Mightshades should be killing us anyway.

 

-----signature-----
"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
LilmammatruDagger posted:

If you die after useing your dog/ps/zephyr/speed boost then the correct term isn't that you are lacking the necessities. The correct term is operator error!



And replying to what I wrote without reading it first is termed "jumping without looking".

 

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"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
BuffsteriaCantBuff posted:

No it shouldn't, you're actually arguing that giving us what much needed class improvements I've listed would still cause me to die from poisons, while you and others have suggested that these very valid changes would be giving us too much love. You can't have it both ways. If it's too much love, we shouldn't still get killed 100% of the time, which is what you are saying by explaining that Mightshades should be killing us anyway.



I'm falling for the troll here. But; Hunters, when played well, are deadly, just deadly.
There's NO reason for any kind of love; in addition, there's rare hunters that actually solo... So what? Give love so that the 6 man of hunters/SBs can kill me solo quicker?

If a Shade hits you, and you don't feel like using an ability to make some distance; or back stunning... or strafing until the dog Garrotes/Diseases; that's your own fault for not wanting to make distance. An archer shouldn't be able to stand and bang with a melee class; unless they're specced to melee. So really, what you want is something that hits people for massive damage with range, and then can do it with melee too (which when you play a hunter properly, is definitely the case).

Why get quickcast? As an archer, you shouldn't be able to stand and bang with an actual caster (sans killing it quickly, low rank or no PD, etc). You also have a dog... why need quickcast? You can perma interrupt anything from range if you really want.
Spec points? You have the perfect amount of spec points; you can either have Bow, you can be hybrid or you can have melee. All are super valid (unlike the scout/ranger counterparts). Pet is high enough, if you gave a 50 pet... you'd just have fully buffed 50 pets Frenzied around hitting people for ridiculous damage. Real pet casters don't get that high... why should a hunter that has a million other toys. Additionally, it's wonderful that the pet IS on a timer. How is a ranger/scout/any type of caster suppose to deal with a hunter if in every scenario there's a pet gnawing at them?

Mail is a stupid idea; there's a reason Minstrels can't spec into MoS (because they're clinging around too much).

Really just another stealth scrub posting about not knowing how to play their class. Just because you're invisible and can pick your fights doesn't mean you should win them every time. All stems from poisons, which you've QQ'd about on several threads now. While I think they're also ridiculous; the point isn't buffing a class, it's nerf a certain aspect or another (Mythic in the past, had several tendencies to either A) Nerf something into the ground B) Give love that was beyond any kind of validity). Was in vent earlier with an rr11 Hunter today that was saying the same things you are. He also probably only has <100 solo kills to his name and probably only 1/6 kill/db ratio... so you're in good company.

 

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