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Author Topic: Mojo: New Features [Locked]
Rook_Zamboni
Posts: 7
Registered: 2005-2-9 09:52:46
Great utility. I probably won't be able to play DAoC without it from here on out.

 

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MacAran  1 star
Posts: 60
Registered: 2006-4-15 08:00:01
robbie1687 posted:

Unfortunately, this isn't robust against user error. If you ever forget to press Revert a single time, your icons will get lost the next time you craft.

For example, suppose you are crafting and just as you're about to press Revert, the phone rings. Twenty minutes later you come back to the PC. You think you pressed Revert, but you really didn't. Next month you craft with that same toon again and remember to press Revert. Oops, you just lost your real icons.

(They wouldn't really be lost -- as a last-ditch insurance policy, Mojo keeps multiple rolling backups of every file it changes -- but I don't want to ever put my users in the position of having to use Explorer to find Mojo's backups and restore them manually.)



Sorry for being unclear, I assumed your revert button would store all, or at least say the last 5, qbar sets and just let people pick them out from a drop down index. You could even integrate the revert and SC pane with multi-spec hotbar switching. When someone opts to change their hotbars, pop up a window asking if they want to save the current hotbar setup to an already defined spec hotbar set with a name. That way people could revert to autosaved hotbars by date, or just easily load the one they want that they have used a custom name for.

EDIT: An additional thought: when loading an SC hotbar set save a custom macro to qbar 3 page 10 slot 10 with some text like "MOJO USER DATA: SC set for [date]" then if they didn't revert never save a new revert if there is a macro with your data in that hotbar slot. Heck with the way ini files are saved, you could easily just scan for an open qbar slot on qbar3 page 10,9,8,7 and simply search every macro for the text rather than just one slot to make sure you never over wrote a user button.
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
MacAran posted:

Sorry for being unclear, I assumed your revert button would store all, or at least say the last 5, qbar sets and just let people pick them out from a drop down index. You could even integrate the revert and SC pane with multi-spec hotbar switching. When someone opts to change their hotbars, pop up a window asking if they want to save the current hotbar setup to an already defined spec hotbar set with a name. That way people could revert to autosaved hotbars by date, or just easily load the one they want that they have used a custom name for.

EDIT: An additional thought: when loading an SC hotbar set save a custom macro to qbar 3 page 10 slot 10 with some text like "MOJO USER DATA: SC set for [date]" then if they didn't revert never save a new revert if there is a macro with your data in that hotbar slot. Heck with the way ini files are saved, you could easily just scan for an open qbar slot on qbar3 page 10,9,8,7 and simply search every macro for the text rather than just one slot to make sure you never over wrote a user button.


Let me think about this for a little bit. I just want to make sure I understand which problem you're trying to solve. The goal is to avoid forcing the user to manually erase icons, right?

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Rook_Zamboni posted:

Great utility. I probably won't be able to play DAoC without it from here on out.


Thanks, I can't imagine a bigger compliment. Thanks also to everyone else who said nice things. I really appreciate it.

 

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Author of Mojo
www.mojoware.org
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www.daoc-trophy-mobs.com
Former PvE server team lead (2005)
Exp_Tristan  1 star
Title: Tired of catching Cheaters and Mythic doing nada!
Posts: 200
Registered: 2003-1-2 08:26:52
robbie1687 posted:

Exp_Tristan posted:

please do every user a favor and put an icon on your app? will looks like a GD Newb coder did it!



Does it really bother you that much? It doesn't bother me because I know I'll add an icon soon. Next week or next month there will be an icon.



yes it does bother me, the fact that you are putting this out when you look like such a GD noob programmer makes me sick and gives every other programmer out there a BAD name? what if MS or Mapple were to put a product out there without an icon or put out an unfinished product, you would YELL to high heaven!


yea your mojo thing has some features some retards think are cool, but they are old news and i could code circles around your ass. I do it all day long at work, Cpp, C#, asp.net, java, vb6, vb.net, html, xml, cobol, jcl, db2, sql and all that shit. I do this for a living and if i put an app out there with missing shit i would get fired quick. That's why i get upset, if you are goona write something for people to use and to steal features and crap, at least do it right!


edit: Oh robbie i love how you took Cheatkeynet out of your sig


Edit2: Will You PLEASE stop creating new VN accounts to pat yourself on the back, gets old and obvious REAL FING QUICK! Easy to tell, < 10 posts lol, Feb '12

are you kidding me?

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Exp_Tristan posted:

robbie1687 posted:

Exp_Tristan posted:

please do every user a favor and put an icon on your app? will looks like a GD Newb coder did it!


Does it really bother you that much? It doesn't bother me because I know I'll add an icon soon. Next week or next month there will be an icon.



yes it does bother me, the fact that you are putting this out when you look like such a GD noob programmer makes me sick and gives every other programmer out there a BAD name? what if MS or Mapple were to put a product out there without an icon or put out an unfinished product, you would YELL to high heaven!

yea your mojo thing has some features some retards think are cool, but they are old news and i could code circles around your ass. I do it all day long at work, Cpp, C#, asp.net, java, vb6, vb.net, html, xml, cobol, jcl, db2, sql and all that shit. I do this for a living and if i put an app out there with missing shit i would get fired quick. That's why i get upset, if you are goona write something for people to use and to steal features and crap, at least do it right!



So you are going to compare a toy project done in spare time to Microsoft and Apple.

pro tip: when you have to tell, no scream at people all the things you do like you are rather than just give them a program(even sans icon!) that they like and want you aren't really doing what you think you do.

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Thanks for the new build and features!

 

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imapawn  1 star
Posts: 126
Registered: 2011-5-26 09:52:22
Having probs, not a techie by any standards. But my comp cant find game.dll, and I try to manually find it in my DAOC files, and I cant from the open window. Any clues as to where this is?

 

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imapawn  1 star
Posts: 126
Registered: 2011-5-26 09:52:22
It maybe in the tutorial but i couldnt really find that either. Ummmm, I know where game.dll is, it just wont show up when I try to go through the set DAOC options tab.

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
imapawn posted:

Having probs, not a techie by any standards. But my comp cant find game.dll, and I try to manually find it in my DAOC files, and I cant from the open window. Any clues as to where this is?


Pretend the instructions say, "Find DAOC's install folder."

When you click on DAOC's install folder, the OK button will light up. Then press OK.

Sorry for the confusion -- until recently the selection window allowed you to see game.dll. Then I changed to a different window that only allows you to see the folder. I should have changed the instructions when I changed windows, but I forgot.

 

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