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Author Topic: Mojo: New Features [Locked]
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Abattior posted:

In the spell crafting window, where you are able to select gems manually, how about being able to select the piece macros as well ?



Yeah I'll add that. I'll remove the ABC-DEF-GHI-etc. rectangles from the right side to make room. I hope that's okay. Nobody ever gave me feedback about which set of buttons they prefered for entering gems.


Abattior posted:

And maybe a mat list if available ?



Can you paste an example here showing me what that materials list would look like?

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
robbie1687 posted:

Vyxar posted:

Ok seems good so far. For me the scaling is undetectable because my monitors are all the same so the first thing is a great help. I'm sure someone out there will run into the issue but it's not me I suppose it would be cool but seems like a good deal of work to scale to the different resolutions. It looks like the common abilities across chars will stay on the bars but the rest go away though I've messed up a lot of settings today will mess with it more when I get a better handle on things.


I'd really like to get scaling tested with custom UIs before I go further. Do you think maybe you could set one of your PCs to a different window resolution and let me know the results?

The current build (57) has scaling. I just want to know if it's good enough with custom UIs. Whether the positions and sizes of panels are good enough. That's all I'm asking.

You don't have to bother testing what gets copied and what doesn't. That will change completely once I get scaling straightened out.



I used bobsui and I tried going from a hi res to a lower rez but the windows stayed the same size and didn't seem to arrange themselves well. (stacked on top of each other) but I don't recall that ever working... if mojo is able to pull that off that would be amazing.

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Vyxar posted:

I used bobsui and I tried going from a hi res to a lower rez but the windows stayed the same size and didn't seem to arrange themselves well. (stacked on top of each other) but I don't recall that ever working... if mojo is able to pull that off that would be amazing.



Thanks a lot. That helps.

 

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Author of Mojo
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Former PvE server team lead (2005)
Abattior
Posts: 31
Registered: 2002-1-23 13:13:51
robbie1687 posted:

Abattior posted:

In the spell crafting window, where you are able to select gems manually, how about being able to select the piece macros as well ?


Yeah I'll add that. I'll remove the ABC-DEF-GHI-etc. rectangles from the right side to make room. I hope that's okay. Nobody ever gave me feedback about which set of buttons they prefered for entering gems.


Abattior posted:

And maybe a mat list if available ?


Can you paste an example here showing me what that materials list would look like?



This gives an example of mats needed per item per gem x3

( Arms ) (Manual Name) :
Item Type : Crafted
Matter Resist : 13 ( Precious earthen shielding jewel )
Energy Resist : 9 ( Polished light shielding jewel )
Hit Points : 36 ( Imperfect blood essence jewel )
Stealth Skill : 1 ( Raw airy battle jewel )
Fifth Slot Bonuses : 40 Hit Points Cap

Gem 1 : 1 Zo , 36 Ground Draconic Scales , 8 Treant Blood
Gem 2 : 1 Mon , 26 Ground Draconic Scales , 6 Sun Light
Gem 3 : 1 Pal , 17 Essence of Life , 5 Giant Blood
Gem 4 : 1 Lo , 1 Bloodied Battlefield Dirt , 1 Air Elemental Essence


( Legs ) (Manual Name) :
Item Type : Crafted
Dexterity : 28 ( Perfect vapor essence jewel )
Stealth Skill : 5 ( Imperfect airy battle jewel )
Body Resist : 5 ( Flawed dusty shielding jewel )
Heat Resist : 5 ( Flawed heated shielding jewel )
Fifth Slot Bonuses : 15 Strength

Gem 1 : 1 Ra , 37 Essence of Life , 10 Swamp Fog
Gem 2 : 1 Pal , 17 Bloodied Battlefield Dirt , 5 Air Elemental Essence
Gem 3 : 1 Ee , 16 Ground Draconic Scales , 4 Undead Ash and Holy Water
Gem 4 : 1 Ee , 16 Ground Draconic Scales , 4 Heat From an Unearthly Pyre

( Feet ) (Manual Name) :
Item Type : Crafted
Dexterity : 22 ( Precious vapor essence jewel )
Quickness : 22 ( Precious airy essence jewel )
Constitution : 7 ( Rough earthen essence jewel )
Strength : 28 ( Perfect fiery essence jewel )
Fifth Slot Bonuses : 15 Constitution

Proc chosen : (Reactive) (45) Snare (30%/15s)
Gem 1 : 1 Zo , 29 Essence of Life , 8 Swamp Fog
Gem 2 : 1 Zo , 29 Essence of Life , 8 Air Elemental Essence
Gem 3 : 1 On , 9 Essence of Life , 3 Treant Blood
Gem 4 : 1 Ra , 37 Essence of Life , 10 Draconic Fire


This Gives an example of total Mats needed


<== Total Spellcraft Materials Needed ==>

1 Lo gem(s)
1 On gem(s)
2 Ee gem(s)
2 Pal gem(s)
1 Mon gem(s)
3 Zo gem(s)
2 Ra gem(s)

18 Bloodied Battlefield Dirt
158 Essence of Life
94 Ground Draconic Scales

14 Air Elemental Essence
10 Draconic Fire
5 Giant Blood
4 Heat From an Unearthly Pyre
6 Sun Light
18 Swamp Fog
11 Treant Blood
4 Undead Ash and Holy Water

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Abattior posted:

This gives an example of mats needed per item per gem x3



Thanks for posting that.

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
SPELLCRAFT IN BUILD 58


Abattior posted:

How about... in the spell crafting window... a mat[erials] list...?



Mojo can now display a list of required spellcraft components. ("Components" sounds a little odd but it's the word used by Mythic in the game's documentation.)








Summary of Spellcraft features to date. New features in blue:


The Spellcraft window lets you do four main things:


• Import lists of gems from templates

• Create lists of gems by hand quickly

• Put those gems on quickbars automatically

• Display a list of required components


Mojo can place labels like "Arms" and "Feet" on your quickbar to identify each group of gems.


Mojo can import gems from files or the clipboard. Mojo understands:


• Gearbunny .txt

• Korts .txt

• Korts .xml

• Loki .mmr

• Loki craft reports

• Loki build reports

• hand-typed text files

 

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Author of Mojo
www.mojoware.org
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Former PvE server team lead (2005)
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
BUILD 59 -- IMPORT AND EXPORT TOON SETTINGS


Import Toon Settings and Export Toon Settings have been improved. The only difference between them now is that Import copies settings inward to a single toon and Export copies outward to multiple toons. Both can copy between PCs.


Import and Export now offer three options (red circle in picture below):


1. Copy everything;


2. Copy only hotkeys and qbinds;


3. Copy everything except hotkeys and qbinds.


To use these features, right click a toon on a toons tab (first picture below).





 

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Author of Mojo
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Former PvE server team lead (2005)
Ghesael
Posts: 32
Registered: 2010-1-18 16:38:14
Hey Robbie,

First of all, thankyou for creating Mojo, it has made DAoC way more managable.

I'd just like to inform you that after the recent import/export change neither of those functions work for me.

I've done as you've explained in the pictures and as I've pretty much been doing since you released Mojo, worked fine till the last change.
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Ghesael posted:

I'd just like to inform you that after the recent import/export change neither of those functions work for me.



Thanks for the feedback.


To fix this problem, I'll need more info. Would you mind doing the following? Please use Import or Export, then go to the Geeky Stuff tab and copy all the messages near the bottom that include "Daoc send ini" or "Daoc receive ini", then paste them here or PM them to me. Thanks.


If your problem occurs only when you copy between computers I'll need the messages from both.


If you can provide any other details, that will help.


Thanks!

 

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Author of Mojo
www.mojoware.org
www.gaheris.net
www.daoc-trophy-mobs.com
Former PvE server team lead (2005)
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Ghesael posted:

I'd just like to inform you that after the recent import/export change neither of those functions work for me.



You're checking boxes on at least one PC and one toon, right? (The instructions changed.)

 

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Author of Mojo
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www.daoc-trophy-mobs.com
Former PvE server team lead (2005)

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