Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
robbie1687 posted:
Abattior posted: Quick question...
Does the sort function work ?
I can try and select sort toon by level, but nothing happens,
I can click on level in list mode, but nothing happens.
I just tested. It works fine.
It sounds like you've selected Group by Level and Sort by Level at the same time. Is that the case?
Sorting works only within groups, so if you Group and Sort on the same column, sorting won't do anything because inside each group, every toon will have the same sort value.
For example, inside the Level 46 group every toon will be level 46 so there will be nothing for Sort by Level to do.
If that's not the explanation, exactly where are you clicking?
Im in my All toons list.
some with no level, some lvl 50, lvl 49, lvl 39
If I select sort->level, I'd expect the toons to be sorted 50 -> 49 -> 39 -> no level, if I select it again, I'd expect it to be opposite.
I see what you said about groups.
I just assumed it would do it without having to group them 1st.
I love having all options available, sorting and grouping, not just sorting, but maybe some "help-full hints" pop-ups when you select each tab?
Optional of course (selectable by the user), but If I got a hint popup, when I was on the all toons tab, to inform me to use the group by level 1st, then the sort by account (or whatever) to organize each group, I might have a better idea how to fully take advantage of each option.
Each tab, could have its own hint topic.
Tabs are usually orientated along the top.
If you find to many options available in one tab, perhaps separating options into more tabs would help the novice user.
Example. I still have not found out how to copy my screen layout, and chat options, from one toon to another.
I think its a right click menu under all toons, but maybe try and include it under the screen layout/user interface tab (as well as under all toons)
Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
BUILD 57 -- EXPORT SETTINGS
Quote: ugo_phelix said: I think a nice feature would just be to add something that allowed users to 'apply X template to Y characters' with a checkbox list and a 'check all' option, where it just copies the layout x/y positions and not the hotkeys or qbinds.
Vyxar said: that would be pretty cool. I'm always trying to improve the window layout but it's really frustrating to have to manually manipulate the windows on each character individually the way they game is. even being able to designate some existing ones as templates that could be applied to other chars would be a huge step forward.
Build 57 contains a rough version of this. It's not finished yet. I'd like to get your feedback on it before taking it further. As always, thanks for the suggestion!
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Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
Abattior posted: If I select sort->level, I'd expect the toons to be sorted 50 -> 49 -> 39 -> no level, if I select it again, I'd expect it to be opposite.
That's exactly how it works.
But as I explained earlier, if your toons are divided into groups, you'll see the first group of toons in sorted order, then the next group in sorted order, and so on. If you want to see all your toons sorted from top to bottom, then they need to be ungrouped.
Abattior posted: I just assumed it would do it without having to group them 1st.
You don't have to group them first. You don't have to group them at all. You can use "group" and "sort" in either order and the result is the same. I don't understand what you are doing or seeing that makes you think otherwise.
By the way, I didn't design this behavior. The toon tabs are "listview controls" which are part of the operating system. Microsoft designed this behavior. It's standard in Windows programs. Listview controls are used in millions of windows programs.
Abattior posted: ... maybe some "help-full hints" pop-ups when you select each tab?
The hints would simply be, "Select a Group column to create groups. Select a Sort colum to sort." For some reason this is striking you as non-intuitive, but I don't know why. Your description of what you are seeing doesn't match my own, and I don't know why.
Abattior posted: ...If I got a hint popup, when I was on the all toons tab, to inform me to use the group by level 1st....
But you don't have to do it first. You can do it second. The result is the same.
Abattior posted: ...Tabs are usually orientated along the top.
Large tabs arranged vertically on the left are extremely common in programs. The only unusual thing about Mojo's vertical tabs is that I went to the trouble of drawing artwork that makes them look like file folder tabs. Usually the artwork makes them look like blocks. Everyone here has seen block tabs which are functionally identical to Mojo's in hundreds of programs. They are used in Windows Explorer which is probably the most widely used program in the world.
Abattior posted: ...I still have not found out how to copy my screen layout, and chat options, from one toon to another.
The arrangement of menus that you see in today's program is temporary. I don't yet know all the features that Mojo will have, so it's impossible for me to decide now how its menus should be arranged. Later in the alpha test, when more of Mojo's features are finished, I'll redesign its interface. In the current build, there are four separate items related to copying settings. Later on, these four features may get consolidated into just one or two menu items. These features may move to different menus. I can't plan this until the features are finished. In the meantime, in the current build, you reach these features by right-clicking a toon or selecting a toon and clicking Menu.
Abattior posted: ...(ps is your new avatar the programs icon? )
I'm considering it.
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Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
if I'm understanding the export is going to overwrite the user.dat file and character-##.ini file and the import is only going to step on the .ini file? If that's the case I might be doing it wrong or something isn't working for the export function.
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Vyxar
Master Eldritch
Shadow Legacy
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Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
Vyxar posted: if I'm understanding the export is going to overwrite the user.dat file and character-##.ini file and the import is only going to step on the .ini file? If that's the case I might be doing it wrong or something isn't working for the export function.
No, both Import and Export will work the same way. Right now they are in flux. We're experimenting to decide what they will be. Maybe I'll replace them with a single window.
In build 57 we're doing a proof-of-concept test with the Export Settings window. I'm trying to find out two specific things.
This initial version of the Export Settings window (build 57) only copies non quick-bar settings from the ini file. Basically that includes:
* positions of panels
* sizes of chat panels
* chat settings
* camera settings
The only hard part about this is scaling panels from one screen size to another. In other words, in cases where the source toon and destination toon have different resolution settings, Mojo has to adjust the position and sizes of panels to match the changed window size.
It turns out that this is difficult because Mojo doesn't have an easy way to find out the sizes of panels. What I did in this build was ignore the sizes of panels because that's easier for me.
The first thing I want to find out whether this is good enough to be useful to you, or whether I would have to do the additional work of discovering panel sizes.
The second thing I want to find out is whether there is additional information associated with custom UI's that I don't know about that changes the situation. I did all my testing with the default UI.
By the way, you can test scaling on a single PC by exporting from a Ywain toon to a Pendragon toon or vice versa. Of course, you have to set the regular client (game.dll) and the test client (tgame.dll) to different resolutions.
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Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
Abattior posted: If I select sort->level, I'd expect the toons to be sorted 50 -> 49 -> 39 -> no level, if I select it again, I'd expect it to be opposite.
I'm sitting here trying to figure out what you're doing that makes you think it doesn't work this way.
The only thing I can think of is that you are grouping by level and also sorting by level.
I asked you before if that's the case, but I don't think you answered.
If that's what you're doing, it doesn't make sense. You would be asking Mojo to create a separate group for each level and within those groups, to sort by level. Within those groups, where the sorting takes place, all the toons would be the same level. You would be asking Mojo to sort toons that are the same level by level.
It only makes sense to use Group and Sort together if you use them for different columns. For example, you might group by realm and inside those groups, sort by name.
If you simply want to sort, without any groups, then don't use groups at all. In other words select "Ungroup" on the Group menu.
Once again, I didn't design this. This has been a standard part of Windows since XP and maybe earlier.
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Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
Ok seems good so far. For me the scaling is undetectable because my monitors are all the same so the first thing is a great help. I'm sure someone out there will run into the issue but it's not me I suppose it would be cool but seems like a good deal of work to scale to the different resolutions. It looks like the common abilities across chars will stay on the bars but the rest go away though I've messed up a lot of settings today will mess with it more when I get a better handle on things.
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Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
Date Posted:1/1/00 12:03amSubject:
Mojo: New Features
Vyxar posted: Ok seems good so far. For me the scaling is undetectable because my monitors are all the same so the first thing is a great help. I'm sure someone out there will run into the issue but it's not me I suppose it would be cool but seems like a good deal of work to scale to the different resolutions. It looks like the common abilities across chars will stay on the bars but the rest go away though I've messed up a lot of settings today will mess with it more when I get a better handle on things.
I'd really like to get scaling tested with custom UIs before I go further. Do you think maybe you could set one of your PCs to a different window resolution and let me know the results?
The current build (57) has scaling. I just want to know if it's good enough with custom UIs. Whether the positions and sizes of panels are good enough. That's all I'm asking.
You don't have to bother testing what gets copied and what doesn't. That will change completely once I get scaling straightened out.
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Author of Mojo
www.mojoware.org
www.gaheris.net
www.daoc-trophy-mobs.com
Former PvE server team lead (2005)