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Author Topic: Mojo: New Features [Locked]
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Tharielle posted:

As Vanesyra said, Moras + the little add-on does it.



So there is no single program that does both things. You're talking about the combination of Moras and SetupCraftbar.


Not everybody uses Moras. Some people use Korts, Loki, or Gearbunny. Don't they also deserve an add-on that populates their quickbars automatically?


That's where Mojo comes in. It does the same thing, basically, for Korts, Loki, Gearbunny, and text files as SetupCraftbar does for Moras. (The same basic thing, but it doesn't have all of SetupCraftbar's bells and whistles.)


Mojo's ability to generate gem lists manually is in addition to, not instead of, its ability to populate quickbars automatically.


This additional ability was requested by users. Just because you wouldn't use it, doesn't mean other people don't want it.

 

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Tharielle
Posts: 36
Registered:
robbie1687 posted:

Tharielle posted:

As Vanesyra said, Moras + the little add-on does it.


So there is no single program that does both things. You're talking about the combination of Moras and SetupCraftbar.

Not everybody uses Moras. Some people use Korts, Loki, or Gearbunny. Don't they also deserve an add-on that populates their quickbars automatically?

That's where Mojo comes in. It does the same thing, basically, for Korts, Loki, Gearbunny, and text files as SetupCraftbar does for Moras. (The same basic thing, but it doesn't have all of SetupCraftbar's bells and whistles.)

Mojo's ability to generate gem lists manually is in addition to, not instead of, its ability to populate quickbars automatically.

This additional ability was requested by users. Just because you wouldn't use it, doesn't mean other people don't want it.



If Mojo can do the same as setupcraftbar, then i do apologize. From the very first posting in this thread it looked like all Mojo could do, is populate qbars after putting all needed gems manually into Mojo.
I didn't read every posting here, but I can't find the specific one where you said: Mojo will export your spellcraftbuildingtool's save-data and use it to fill your qbars automatically.
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
SPELLCRAFT


Tharielle posted:

If Mojo can do the same as setupcraftbar, then i do apologize. From the very first posting in this thread it looked like all Mojo could do, is populate qbars after putting all needed gems manually into Mojo.

I didn't read every posting here, but I can't find the specific one where you said: Mojo will export your spellcraftbuildingtool's save-data and use it to fill your qbars automatically.



Here's a summary of Mojo's spellcraft features as of today. So far, in the current build:


Mojo can identify gems in:


Korts XML templates.


Korts text reports.


Gearbunny text reports.


Text you type by hand.


Lists of gems you make with Mojo itself.


Mojo accepts the above sources in two forms:


From files.


From the Clipboard.


After Mojo sees the info described above:


Mojo can put gems automatically on your quickbar.


In addition to the above:


Mojo allows you to enter lists of gems much faster than you can do it in the game.

 

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Hybal  1 star
Posts: 53
Registered: 2005-7-14 16:55:31
Really nice tool. Thank you very mucch for your effort.

I'll give it a try... it give a lot of features, that i secretly wanted for a long time.


cheers
Igluna

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
robbie1687 posted:

Vyxar posted:

So a "preview" sandbox that I can play with has value to me...


Thanks for explaining.

A WYSIWYG UI adjuster. Is this a fair synopsis?



That's certainly the application side of it. The design part is certainly deserves more thought. Let me try to give a practical example. I have about ~50 characters now that I use regularly. I have 5 computers that I use for daoc in one way or another. If one day while playing (in game) I decide to move my compass I have to remember to change it for every other character to keep them consistent. If I resize my chat window or re-arrange to get that "default" design to propagate I have to do it X times. If I change what messages are set to what window same thing. The lack of an ability to create->propagate many things that I think would be considered standard now with people having multiple characters is worth a look. But it might be too much work too I get that


robbie1687 posted:

Vyxar posted:

...the keyboard layout....


Qbinds and in-game macros are more up my alley because the "API" is much smaller. (The API being the key-value pairs in the config files.) Personally I would use the word "horrible" to describe the way these things work in the game. Do you want to suggest some more specific ideas? I'm listening.



I haven't had time to think it through very well but here's a shot...

While I don't actually think it's possible in general maybe a 65,000 ft high view would be that I'd like to replace each /keyboard (relative to install) action with a /qbind to perform an action (relative to character config level). Why does /sit work but /jump doesn't etc? The principal I'm trying to get at being character level config vs install level config.

I, like everyone I assume try to optimize the layout based on the character I'm playing at the time. I happen to play so many I've sort of learned to group by archtype caster/tank/healer etc. I try to put similar things in the same place.. a greater heal, a purge or RR5 or IP other common abilities. Sometimes like I mentioned before it doesn't make sense to use high value keys for a character (weapon swapping on a caster). The relative value and frequency of use of /stick and /face are quite different for casters and tanks so I'd rather not use them in /keyboard. A hassle/problem with doing this is if instead of using the /keyboard layout to choose a key I have to make that qbind on every single character.

So if maybe across that list of actions there was actually the ability to choose between /keyboard and /qbind that would be cool. Take a common thing like using a heal potion. Through their ways: you can click->delve it, then drag the icon to a bar and click it(or after it's on the bar qbind that bar), or click->delve and hit your /use or /use2 key (or type it) or you can use /use 5 on the inventory slot #. but regardless it's very clunky and you have to keep setting it up for each and every character.

If in mojo I could set it so that across every toon 'h' (qbind 10 10 3 or some other unused bank/slot/bar combo) is bound to use a heal potion in the 4th pack 3rd (macro healpot /use 5 66) slot it would save a lot work and I could unset the /use and /use2 keys etc.

I hope that gives some ideas or helps narrow it down.

 

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ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
I think a nice feature would just be to add something that allowed users to 'apply X template to Y characters' with a checkbox list and a 'check all' option, where it just copies the layout x/y positions and not the hotkeys or qbinds.

I believe this is kind of what vyxar wants.

 

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Gringor  1 star
Title: Hungry Beaver
Posts: 95
Registered: 2004-3-13 09:20:16
Exp_Tristan posted:

robbie1687 posted:

Exp_Tristan posted:

please do every user a favor and put an icon on your app? will looks like a GD Newb coder did it!


Does it really bother you that much? It doesn't bother me because I know I'll add an icon soon. Next week or next month there will be an icon.



yes it does bother me, the fact that you are putting this out when you look like such a GD noob programmer makes me sick and gives every other programmer out there a BAD name? what if MS or Mapple were to put a product out there without an icon or put out an unfinished product, you would YELL to high heaven!

yea your mojo thing has some features some retards think are cool, but they are old news and i could code circles around your ass. I do it all day long at work, Cpp, C#, asp.net, java, vb6, vb.net, html, xml, cobol, jcl, db2, sql and all that shit. I do this for a living and if i put an app out there with missing shit i would get fired quick. That's why i get upset, if you are goona write something for people to use and to steal features and crap, at least do it right!

edit: Oh robbie i love how you took Cheatkeynet out of your sig

Edit2: Will You PLEASE stop creating new VN accounts to pat yourself on the back, gets old and obvious REAL FING QUICK! Easy to tell, < 10 posts lol, Feb '12
are you kidding me?



First, I wouldn't put any trust into a company that hires someone with social skills on par with yours.

I was going to define "beta software" and "free software" and the benefit of offering beta testing for free but I don't think it's worth my time.

edit: Public alpha testing, even better!

 

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Adoweniih
Title: ~LOLBADDANISH~
Posts: 9
Registered: 2007-4-6 20:21:58
LOKI Can put gems on bars, and has been able to forever :-)

 

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robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
Adoweniih posted:

LOKI Can put gems on bars, and has been able to forever :-)



Hi Lars. Where's the command to do that in Loki? I can't find it. (Maybe I have to load a template.)

 

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SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
robbie1687 posted:

Adoweniih posted:

LOKI Can put gems on bars, and has been able to forever :-)


Hi Lars. Where's the command to do that in Loki? I can't find it. (Maybe I have to load a template.)



At least have to fill out some of the crafted items in order to do it.

 

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