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Author Topic: Another Monkey Wrench towards zerker damage [Locked]
Farlak
Posts: 3
Registered:
"How bout tone down every hib class having ae instas that interrupt so a mid can actualy play a class that casts."


Too funny. You mean like your insta AE stun, insta AE mez, insta AE disease and insta PBAE? Not to mention you have a caster with insta lifetaps who dont need to cast.
Zxae_Sorrow
Posts: 12
Registered: 2003-3-1 21:03:50
** Zxae if your above statement was true then Berserkers would dominate mellee duels, which they most definetly do not.


I will say it again, fix group RvR defense modifiers so that they are the same as one on one and Berserker RvR performance will start to reflect thier duel performance **


I agree, I would love it if Group / Group + Defensive modifier's were the same as one on one. And Yes I beleive Beserker damage would not be *as* big of a problem.


But what of those classes without defense?


That may solve the problem of a Sword and Board Pally, Armsman or Hero being hit for over 1k (Which I doubt it would, it would stop *some* of those shots, but not all). What of the Healer, Caster and so on classes that don't have the specable defense?


Is it ok once all defense modifier's are fixed that they still be hit for 1000 + Damage?


[Edit: To end this for now, because I have to go


Galroth, I know you and I won't have the same opinions on Beserker damage. I agree with you that Beserker's should do the most damage over time of any Mellee class.


That said..... At present, as we have seen the high scale end of Beserker's current possible damage, no matter what resists, specs, armor is too high. Whatever the solution is... at the moment the High End Beserker Damage *is* out of scale... Thus brought to these Boards with people like myself ranting, or showing Screnshots like Staghorn and many many other's because we see it as unfair.


Maybe this is a dead horse... I never have seen the problem with people discussing what other's veiw as a dead horse? Don't want to discuss it, just don't.


We want to discuss it.... Maybe rant a little to let of steam ... And Hopefully catch Mythic's attention. In the end I would hope that most Advocates for and against Beserker damage are saying what they see and have there opinions because they do *want* a fair and balanced game not an unfair advantage.]

 

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Galroth_da_Bzerk
Title: DAoC Knight
Midgard Representitive

Posts: 3
Registered: 2002-1-26 13:28:22
Show me the beserker that clears 1k damage without frenzy.


Other classes can.


Reduce all melle damage including crits to have a 700 cap in RvR. I believe this is very reasonable. No one will ever be "one hit", including casters, ever.


A hero that uses SOTH and IP will have ~6k hp? 2k buffed + SOTH = 3k x 2(IP) = ~6K.


Now the above hero would need to be hit by 9 capped beserker hit + crit to die. That is not including all the blocks and parries that are bound to happen in order to land 9 max'd hits.


So we are going from 2 shotting heros to ~12 shotting, (assuming 3 block or parries) not a bad deal.


Now add 9 second mellee stun to left axes rear position since no one thinks this is a big deal in the damage equation.

 

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Bloodaxe Clan Percival
Seter
Posts: 17
Registered: 2002-10-14 09:13:33
Cydris, you're right, it's just a game.


Sucks now but will be fun after the nerf


Edit: Yes Z, I'm hitting the sack so I can be up in time

 

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Cydris
Posts: 19
Registered: 2002-6-17 11:28:03
Calm down. It's a frickin game. Not life or death.

 

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{old}-rayos-
Posts: 3
Registered:
I love it when zerkers say "hey, armsmen and heros hit for almost as hard as we do!"

but forget to mention that those classes are usuing 2h weapons while the zerker outdamages them with a 1h.


But i digress


Zerks would be fine if it wasnt for the shaman end buff. That is what brought a "powerful but limited character" into a state of overpoweredness - they removed the "imited" factor.


Make the shaman end buff a chant.


It will help a *lot* without any specific nerfs to zerks.
Staghorn_Moonlancer
Posts: 20
Registered:
lol, you guys are cracking me up


Lets see... what did I want to address...


Yeah Kowyn, I like your ideas to allow berserkers to keep their damage, lol. Then they might have an excuse for being able to hit so hard.


Who said that Mid had the best light tank and worst heavy tank, and Hibernia had the best heavy tank and worst light tank, and this somehow made Hibernia and Midgard balanced? This would lead one to believe that the best heavy tank in the game would be able to compete with the best light tank, right? The fact is that the "best" heavy tank in the game was rolled by the best light tank in the game simply because of damage output. This is why berserkers are broken. There is no realm balance when berserkers are involved because they are simply the best class for damage output. They compete with no other class when it comes to taking an enemy down fast, and this, even, regardless of their targets AF, racial bonuses, resists etc. Midgard Berserks may have been intended to be the best light tank, but I doubt there were intended to be the best any-tank, nay, the best any-class.


P.S. - Damn Seter, do you have a mouth! I never see this side of you in-game, lol. Not that they don't deserve it
Cydris
Posts: 19
Registered: 2002-6-17 11:28:03
"This would lead one to believe that the best heavy tank in the game would be able to compete with the best light tank, right?"


Sure can.


Ask some of the best heavy tanks in the game.


Barrtok, Saeryn, Sloane.


Ya, this game isn't 1v1.

1v1 a zerker will lose 95% of the time.


Maybe if Mythic fixed the group bonus crap, you'd get to see how zerkers really are.


Ask Saeryn bout the time he dropped Vladimr (RR7) and Chelali (RR4) at once. Hate to always bring it up, but a gimped sword and board hero dropped two zerkers by himself. If you really think sword and board is gimped...

 

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Skeggjold
Posts: 22
Registered:
'I really think most of these posts would disappear of at least one Beserker would have the balls to say " Yes any class hitting a even con for 800+ damage is unfair and should be fixed."'


Wow...I've been saying that for months kid...where have you been? There goes that theory.
kordar
Posts: 1
Registered:
Well after reading this, my reply will be quick an simple. Yes Zerkers do alot of damage it should be toned down, an yes there are alot of them, But before you all start crying for nerfs remember what it was like to be nerfed, and instead posting insults an whines search for a intelligent solution. The archer classes where nerfed to almost nothing we almost saw a death in a class in this game from people calling for nerfs, at times this game can be frustrating to say the least but you choose your class an play them to you best abilities. as for these posts let it go, talk to mytic an try to get a solution to your prob it may take time (like the hunter class) an all the problems may not be fixed. As for damage dealed out by other classes in this game some of which is a little overpowered to, if ya start crying for nerf get ready cause ill be the first in line with the bat to bash a good nerf in ya! nuff said

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