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Author Topic: Another Monkey Wrench towards zerker damage [Locked]
Shadivak_Perc
Posts: 8
Registered:
"Seter- Theres has been screenshots posted in the pass by galroth and others showing armsmen, champions and heros doing the same type of dmg.


Whats your point?"


They swing at 6 second delay. Next?
Raix_DAOC
Posts: 16
Registered:
Give us plate armor, LW, polearm, or spears to a mid tank class. And I'll be satisfied with swinging at a 5-6sec delay.
Shadivak_Perc
Posts: 8
Registered:
That has what to do with berserker damage?
{old}Hajj24
Posts: 5
Registered:
Thanks for demonstrating my point Stag.


- Hajj
Raix_DAOC
Posts: 16
Registered:
Maybe if I break it down for you...


Armsmen - plate armor, polearm , deals alot of damage w/o frenzy and losing defense. (Main damage tank).


Berserker - studded armor, deals alot of damage only when frenzy and losing the little defense the class already has.


In trade... give zerkers chain armor, lower frenzy damage. Give warriors LW/Polearm.
Shadivak_Perc
Posts: 8
Registered:
"Berserker - studded armor, deals alot of damage only when frenzy and losing the little defense the class already has."


HAHAHAHHAAH! This is a joke, right?


Armsman = 34% absorb.

Berserker = 19% absorb + evade 3(15%) = 34%


Berserker has lower AF, same defense.


Berserkers are on the same hitpoint table as armsmen. Berserkers and armsmen both have access to RA's at reduced costs. Berserkers have access to dodger, and mastery of parry. Ignore pain. Avoidance of magic. Determination. etc, etc, etc. Little defense? Please.


Berserkers do nearly twice the DPS polearmsmen do, OUT OF VENDO. You've obviously never played outside of Midgard, have you?


P.S. Polearmsmen and large weapon users are USELESS against a group with bladeturn, you are not.
Lef_Grebo
Posts: 9
Registered: 2002-1-17 17:12:20
Staghorn_Moonlancer ,


"Lef = Actually, bezerkers are historical figures too. They were highly prized warriors and were not invincible. The thing that made them so terrifying was their lack of concern for their own well being. They would work themselves up into a frenzy by throwing of their clothes, screaming, growling, and lashing at themselves with their own weapons. This was a psychological warrior, not a supernatural one, and he terrified his enemies because of his lack of concern for himself. They were very hard to beat in combat because the bezerker used an axe and thrust his body heedlessly into the foray, ignoring his own wounds.


However in large-scale battles, bezerkers were the first to die, and they died in hordes. "


Very true, and the historical Berserker also was an outcast of norse society, and ate 'magic' mushrooms prior to a battle to help him enter into his berserk fury. There are also historical testimonies of berserks doing incredible feats of strength.


But this game is not based so much on historical alagories as it is on Mythical ones. Mythic makes that quite clear. So the mythical depiction of berserks bears more influence on the class then the truely historical one.


For some historical perspective:


Snorri Sturluson ( Snorri was a real person BTW, one fo the few reliable Norse chroniclers )wrote in his Ynglinga Saga:

Odin could make his enemies in battle blind, or deaf, or panic-struck, and their weapons so blunt that they could cut no better than a willow-wand; but his own men dashed forward without armour, and became as frenzied as dogs or wolves. They chewed their shield-rims, and became as strong as bears or bulls, and slaughtered people at a single stroke, but neither fire nor iron could touch them. It was called 'going berserk'.


Also:


Berserkers, so prominent in Hrolf's Saga, are the remnants in Christian times of older stories. In pre-Christian Scandinavia, berserkers seem to have been members of cults connected with Odin in his capacity as god of warriors. Snorri Sturluson in Ynglinga Saga, recalling numerous elements of ancient lore, describes Odin's warriors in this way:


His men went to battle without armor and acted like mad dogs or wolves. They bit into their shields and were as strong as bears or bulls. They killed men, but neither fire nor iron harmed them. This madness is called berserker-fury.

The berserkers of the saga, who often appear as the core of the king's warband, are at times reminiscent of the retinue of warriors surrounding Odin and may ultimately derive from ancient bear cults. Debate has centered on the meaning of the word itself. Berserker could mean "bare shirt," that is, naked; berserkers, as a mark of ferocity and invincibility, are said to have fought without needing armor. The word, however, may also mean "bear-shirt," reflective of the shape and nature of the bear assumed by these warriors. More literally, it may refer to protective bearskins that such warriors may have worn into battle. When the "berserker rage" was upon him, a berserker was thought of as a sort of "were-bear" (or werewolf), part man, part beast, who was neither fully human nor fully animal. Although not specifically so called, Bodvar Bjarki is a berserker of sorts. He appears at Hrolf's final battle in the form of a huge bear, invulnerable to weapons. In both his invulnerability and his ability to change shape, Bodvar also displays preternatural abilities resembling those of Odinic champions.


Looking at all the data available on what the mythological abilites of berserkers where, the Daoc berserkers are actually pretty tame. As to how they perform in the game, having played on for over a year now, I can say I die alot. And I rarely achieve those mega hits that everyone seems to think are so common.


I think anyone who thinks a berserker nerf is imminent is just kidding themselves.


And anyone who thinks that berserkers are doing that kind of mega damage all the time is also a bit deranged.

 

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A conservative is a man who believes that nothing should be done for the first time.
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Kowyn
Posts: 22
Registered:
In addition to what Shad said, you'll never see a polearm user or a spearo hitting for 700+ 4 times in a row on another tank.


Show me multiple screenshots of multiple Heros and Armsmen, of various realm ranks, hitting for 1000+. You can't because they are extremely rare or don't exist at all.


Zerkers swing almost half as fast and do more damage, and for this they sacrifice very little defense. Over 20 hits, the evade rate of the zerker will make the difference in absorb amount to one single blow. Wow, they take one extra hits worth of damage over a minute's time. How horrendous.
Taeolen
Posts: 8
Registered:
Better yet, show us some logs and screen shots of Armsmen hitting people for 1000+ damage with a pole arm, but swining that pole arm at 3.3 speed.
Lef_Grebo
Posts: 9
Registered: 2002-1-17 17:12:20
Ther is one thing that seems to never sink in during these debates on balance.


Mythic does not balance classes against each other. They look to balance realms against each other. Making comparisons based on class v class is an exersice in utter futility. We might as wel ljust trash all the current classes and giver eash realm identical calls..


Generic Fighter,


Generic offensive caster


generic pet class


etc.


Its not what one clas can do vs another class.


It is what one realm as a whole can do against another.


But this is always lost on the nerf fanatics.


So carry on, as that fool on the stage, Strutting and fretting your hour upon the stage, full of sound and fury, signifying nothing....

 

-----signature-----
A conservative is a man who believes that nothing should be done for the first time.
- Alfred E. Wiggam
The Dude Abides...

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