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Author Topic: Another Monkey Wrench towards zerker damage [Locked]
Andrist
Posts: 5
Registered: 2002-11-11 04:49:16
'Bout all Adrydana e'er really does is prove 'ow completely ignorant she/he/it is.


One o'those people who jus' don' matter at all, ye know.


Andrist

Smite Thee!!

 

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Zxae_Sorrow
Posts: 12
Registered: 2003-3-1 21:03:50
*** Midgard classes I fear:


Savage

Zerker

Shaman

Bonedancer

Healer

Runemaster

Spiritmaster

Hunter

Shadowblade

Skald

Thane

Warrior


A few of them have shortcomings that could use improvements, the vast majority are as good or better than their other realm counterparts.


Zerkers are simply at the top of our list of imbalances in this game. We want it fixed. Mythic has shown that complaints equal balancing issues. Smite Clerics were complained about for a good 8 months before they were finally nerfed. The same will happen to zerkers, and when it does happen it will be sweet. Why? Because just like Smite Clerics were, Zerkers are in absolute denial of how powerful they are. And frankly who wouldn't be? The Zerker class gives yourself the illusion of dominance in a very simplistic manner. You don't really have to work for it.


As to the rest of you mid defenders, I suggest you heed the advice of every class that has ever been nerfed to hell. Don't wait for Mythic to come up with the balancing ideas, because they will screw you over. Make your own suggestions for tuning down Zerker damage, or you'll be left standing out in the cold. ***


Amen to that. I am happy if the Midgard classes that need love, fixes or tweaks get them. But Beserker¡¦s are not one of them, the damage they have a chance to do, at the speeds they can do it is a **huge** problem.

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** Cry More!


Only thing I see is Albion/Hibbies Whine Whine Whine Whine until something gets nerfed, which doesn't need nerfing at all. **


Did you know that Alb, Hib, and Mid are all the same race? Human!, there is no difference in us except, it seems some people just cannot face up to the fact something in there realm is not balanced. Ever wonder why Hibs and Albs complain about Beserker damage? Ever think.. There could be some TRUTH to the complaining, the problem of the damage. That **has** been shown in numerous SS's and **has** been agreed opon by some of the most dominant Beserker's on this server.


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***

Hell last 3 patch have been nothen but Albion adds to an already over powered realm. If all you Albs traded places with Mids on a level base, we ALBs(Mids) would kick you arse all over the place. You just got no skills(tactics) cept a zerg. Fess up and quit your whining. ***


So Albion's overpowered? Because Minstrel's can climb walls? Because instead of an Insta mezz they receive a bolt range mezz? No Albion isn't overpowered, Midgard isn't overpowered, Neither is Hibernia. But classes in all three realms need tweaking/fixing or toning down, the one needing the nerf

stick the **most** is Beserker's.


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** Albs received loving because they were underpowered. Now they are much more balanced, especially with Hibernia. But both Albs and Hibs complain about Zerkers because we're not blind to their overpowered qualities like you are. **


Exactly what Kowyn just said.


**we have zerks u have enchanters. Get over it. **


After numerous responses by different people, explaining the difference, telling you that you have Supp SMs with better PbAe, AoE stun plus Beserker's (Amongst other's abilities and strengths). Should you choose to utilizie them you would see that Midgard matches hibernia's magic quite easily you think something would sink in? Obviously not. Most if not all Enchanter's are happy!! <--- See happy! If they were nerfed to a respectable level, which is more then I can say for most of the Beserker¡¦s.


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*** don't want Blademasters and Mercs doing Zerker damage. Having one class in the game like that is already overkill.


Zerkers, Blademasters and Mercenaries should do more damage than their primary tanks, and this includes spear/polearm users (over time of course). If a Merc is swinging both weapons and getting 300 total every 3 seconds, to a polearmer getting 500 every 6, then it's working right.


However right now we've seen hits from zerkers that double and in some cases triple the damage output of a typical Warrior 2h hit. It's unbalanced and it needs to be toned down. ***


Damn Straight, that's exactly right and the whole point.


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**

kowyn. i do 500-900 damage (roughly, ive never done 1k yet) every 3.3 seconds, chanters do about 500 each.. 2 seconds? thats 1k damage in about the time it takes me the same, overall enchanters do damage faster than i. do i whine about chnater PBAE? no, i dun recall doing so **


Except for the god damn fact Enchanter's. Any Cloth wears gets 1 / 2 shot by you¡K We aren't 2 Shotting you back are we? If you're hitting us, can we cast? No. MoC is a 30 min RA that lasts 14 Seconds. But wait, we do damage quicker then you. Can you move OUT of our PbAe field? We cannot, unlike you and any other mellee /stick and chase you while casting.. Throw in Det, Ip, Instas, Buffs, There is not way for a PbAe to take out a Beserker before they take out Him/her.


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** As to the regular nerf zedrker posts. Leave it to say, I have yet to see anything from Mythic indicatring a zerker nerf is coming anytime soon. fatc is I am a 49 zerker and I have NEVER hitr anyone for more than 800pts of damage, and that is rare. So clearly not ALL zerkers are doing outrageous damage all the time. **


Only 800? Awww! You poor thing!

 

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Zinfandel
Posts: 1
Registered:
That is alot of damage, perhaps overboard.


However what is Midgard strength? I'll tell ya, melee, and hibernia is casting.


All the time I get killed with similar damage from hibernia casters. unless I somehow come up on them around a corner and have melee range do I have a chance. and even that is no gaurantee.


Don't want to justify that zerker dmg, I certainly can't. But when we all clamor for nerfing, we should look at the entire picture.


Garrock
Staghorn_Moonlancer
Posts: 20
Registered:
Zin, you need to look at the entire picture as well. The dead horse keeps being beaten: yes, I know Hibernia is a magical realm. Yes I know Midgard is a melee realm. But does this mean that 1 specific class in the melee realm can outdamage any tank in ANY realm (even the melee realm) and any mage in any realm? Not at all. Being a melee realm could simply mean that their melee classes are more versatile than the melee classes of the other 2 realms, and doesnt necessarily mean that all melee classes in that realm can and should have the ability to 2 shot any other epic armor wearing tank out there.


Berserker damage cannot be justified by the statement, "it is a melee class in a melee realm" especially since the other melee classes in that melee realm dont even come close to Berserker damage. Berserkers are broken even when compared to classes within their own realm. Nerf is not the cry I am shouting or the banner I am waving. Justification first, and if the damage cannot be justified (as we have seen in this thread) then class balance. This means that all melee classes (well maybe not all, but most) need the once over, not just Berserkers. Berserker damage does indeed need to be greatly reduced, and their Vendo ability needs to be looked at, and as such, I believe the Warrior and Thane classes need to be looked at also to make them more competitive within their own realm. Likewise, Blademasters and Mercenaries need some serious loving for they have no advantages that I can see for forsaking a better armor to become a dual wielding class. The Hero Celtic Spear weapon needs to be addressed as well, for it is not as formidable as it should be due to broken damage tables, armor resists and poor styles and chains. So the problem is not solely Berserkers; the problem is unbalance between the realms. But above all of this Berserker damage shines through as a bright example of how much work Mythic still has to do.
Olorin_DAoC
Posts: 4
Registered:
"However what is Midgard strength? I'll tell ya, melee, and hibernia is casting."


This is not valid. Both Alb and Mid casters have a higher magic damage potential than hibernia. No other realm has access to the melee damage midgard does.


Staghorn I played hib for over a year and with some of the best Hibs to RvR. While yes the damage is a bit nuts I still contend that its because slash resist is done wrong on scale. Switch to AF102 RI armor and you WILL see a drop in damage from zerks. A druid I play with, Docoloth, has a MP suit of AF 102 scale that he spent a fortune on. He regularly was getting hit for 400-500 by zerks, sometimes higher. He recently went to a AF102 RI suit and dropped the average zerk hit down 100-150 damage. I don't see albs in plate getting hit for 500+ damage all that often. Its very rare for a non crit hit on them to go over 350.


Regardless you HAVE to change your style of fighting when facing these groups. The typical take the healer down first just doesnt work.
Tessuraea
Posts: 5
Registered:
Do I fear other Midgard classes?


Yes. Berserkers first, of course.


Runemasters, Spiritmasters next. Runies are probably the most well-rounded mage in the game. They have access to the highest-damage DD and quite a few other abilities that make them strong. And they can be dwarfs. Spiritmasters--suppression is the real culprit here. They have a very nice PBAE. I like these two classes. I'd like the rest of the mages in the game to be as well-rounded as the Runemaster--which basically means the various spec lines need to be fixed.


Shaman and Healer. Cave has the combination of AE disease and AE dot, quite devastating when used together, and Shamen wear chain and are very hard to kill. Pac Healers combined with berserkers are more or less an I Win button, which Midgard knows well. I don't precisely fear Augmentation or Mending specs (are those the right words for Midgard) but they do have a lot of impact on a group.


Bonedancer. I consider them a broken class. Until they're made a bit more killable, I just Sever them all with glee.


Shadowblade. One of the few classes left that can, probably only when buffbotted to the hilt, still one-shot-kill me when I'm in my AF 51 99% spellcrafted gear with maxed slash resists and all my buffs up.


Everything else gets lumped together as things to be aware of but not to fear overly much. <shrug>


You asked.
{old}FedDAOC
Posts: 1
Registered:
Yup,


'serks 1-2 shot everything in their path all the time. No outside circumstances are involved and with 1 'serk you can take out an entire group of level 50's.


It happens so much that there is something that just neeeeds to be done.


Just like the infs I have seen 2 shot level 50 heavy tanks.


Just like the Enchanters I have seen 2-round a tank (Killed him so fast he couldnt hit IP).


Just like the Champ that who constantly hits for 400+ and sometimes for 800+.


The Friar that was hitting our Warrior for 700ish a hit.. killed him quite quickly when he self hasted.


Just like the BoF/SoS stack that nullifies melee to nothingness... We all know you have this RA available all the time and a minst in your back pocket!


This stuff happens ALL THE TIME!


(Some sarcasm.. some laughter.. a whole lotta BS)


/yawn

/next
Aramathea
Posts: 3
Registered: 2003-2-20 03:48:03
Whatever, i dont need to lie to play this stupid game. I am just sick of people complaining about damage and classes. Maybe you have never been hit by pbae for over 1k, close to 2k damage, but i hvae hit blue cons for closer to 1500 than 2k, but still way over 1k... i have hit yellow cons for over 1k... maybe ill start saving screen shots of ultra rare high damage crit hits on weak yellow/blue cons to show how close to 2k i can get

 

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Aelhaeran
Posts: 5
Registered:
No one class should be able to hit any other class for over 1k damage with anything. Period.
Zxae_Sorrow
Posts: 12
Registered: 2003-3-1 21:03:50
Please do..


But first go find a level 0 mob, use your PbAe and take notice of that damage cap.


Halve it and add it to the cap damage and that's the highest you will hit ANY player and they would *have* to be grey to you.


I'll put money that it doesn't accumilate to over 1500 damage. Hell do it buffed if you like... Will not change anything... Of course this doesn't include outpost bonuses, or relic boneses which *are* rare and *which* everyone can take advatange on so they ain't nothing special.


Yes, you *might* be able to surpass 1400 Damage on a yellow con *if* the circumstances were right and you hit your hard cap. Remember though, that *yellow* would have to be a level 35, so in essence, is grey.


Breaking 1k on Blues/Green's is of course possible depending on your buffs and there's. Depending on there resists, etc etc and you ***have*** to crit.


Thing is, when we talk about this Beserker damage we're not saying "Damn me, that Rank 7 level 50 Beserker just hit my level 24 Nekkid bard for 1200 Damage!!". We're talking about equal level conflicts, against Heavey/Light/Cloth Wearers with medium - top end gear. There is a big difference to that, and you stating you can hit Blues, Greens whatever.


Taken from the Herald:


Enchanter PbAe:


Damage: 325

(This figure is modified by your specialization in the skill and your primary casting stat.)

Target: Enemy Target

Radius: 300

Damage type: Energy

Power cost: 31

Casting time: 2.5 seconds


Wizard PbAe:


Damage: 325

(This figure is modified by your specialization in the skill and your primary casting stat.)

Target: Enemy Target

Radius: 300

Damage type: Cold

Power cost: 31

Casting time: 2.5 seconds


As you can see, they delve *exactly!!* the same damage. *My* cap on a level 1 player with a PERFECT RvR crit is 1510 Damage baring Relic bonuses etc. That will *Never* happen in normal RvR encounter's.


Are you telling me you have some magical power that causes your PbAe to, when it crits hit for 1k more then mine? Are wizard's not governed by the same 50% Max Crit rule in RvR like every other class except Beserker's in vendo?


Please, provide factual information... When you do, I'll retract my comments.


[Edit: My Cap at 1510 Damage on a level 1 player getting a perfect RvR crit, is with Wp 2 and MoM 2. Also, without Wp the cap would be lower even still. And without MoM the chances to do *any* crits is lowered by a significant amount.


My Average in *real* RvR, not some fictional story of the army of greys that attacked me, is around 400-600 (on level 50's) without a crit using PbAe whilst standing inside the target. Of course those numbers fluctuate depending on resists, racial bonuses, relic bonuses, keep bonuses etc.


Going to the high end of that (600), and taking a perfect crit *these happen once every blue moon*, my cap would be 900. Since I'm guess-timating from experience I'll go out on a limb and say the highest I could expect to do if I got *very* lucky with a Near perfect - perfect crit on a level 50 with the world's worst resists would be 800 1100 (Seriously stretches the spectrum with 1100, but whateber).


Of course though.. that's assuming all of the above, plus the fact I am somehow still casting... My targets haven't moved from the PbAe frield or arn't staring me down and thus interupting me... Or.. for some reason I'm not already dead.


Once again, I have heard no arguement, nor justification from anyone why it is appropriate and balanced For Beserker's to have the chance to do the kind of damage they do, at the speeds they do it.


Yes, they loose all defense... Must suck to only have 1.5k - 2k hps buffed... To only have Determination (whatever RA's..), Ignore Pain Etc when in Vendo while pulling off 1, 2, 3 shotting Heavey Tanks, or 1 2 Shotting light tanks / casters.

 

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Zxae Sorrow - Aion
Elyos Sorceror of Lumiel
Formerly of AoC & DaoC
~ I still miss you Battlar!~

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