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Author Topic: LifetankXI 11.7.0.6 Released! [Locked]
HG_Bower
Posts: 4
Registered:
No one is obligated to build or maintain a plug-in that violates the ToS or CoC. And... if you don't UCM then the changes made don't make a wit of difference. For those who do UCM, try playing the game - it really is a great game and is doing well!


My thanks to Paraduck and others for maintaining a very handy plug-in.
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
Didikillit posted:

--------------------------------------------------------------------------------

Take a fellow with two people- you get 75% of the xp regardless of whether the other player is standing next to you, or at the other side of Dereth.<<


WRONG. there is distance involved and if you get too far away you get 0 xp. INSIDE almost any dungeon the distance criteria does not kick in. So most UCMers don't know about, expect for those who love to leave and go to town shopping for 30 minutes or so. But any one that has hunted in the wilds knows this.


which is also the NEW rant for the NO LOG off on death by the UCMers. AS a person dies and now stands at the LS getting 0 xp and producing 0 xp, those left in the dungeon will be receiving less xp for their work.


personally i love it but then i don't use LTx so not my concern.

 

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Mastering the pixels of gamedom, 1 MMORPG at a time..
Daggwood
Posts: 13
Registered:
"And... if you don't UCM then the changes made don't make a wit of difference. For those who do UCM, try playing the game - it really is a great game and is doing well! "


that's not true.


it effects those who don't UCM, moreso than it does UCMers.
Churi-ya  2 stars
Posts: 278
Registered: 2002-7-9 03:42:57
I am glad I don't run anything atthe same time I run Lifetank anyway - or I guess I'd be bent.


Never thought I'd actually say this... but where oh where has my ELGAR Gone!!!!!


/e just ribbin ya Para

 

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Ftuoil_XelRasH  1 star
Posts: 233
Registered: 2001-2-9 09:29:37
Para, do Darktide a favor and just disable it completely for the server.


As you can see, they have no love for you

 

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Hexxor_TD
Posts: 32
Registered:
I do not use Life Tank. But...


1. Turbine has a UCM policy in place.

2. Turbine has a UCM policing system in place.


Now, why did you remove perceived UCM features? I am just trying to understand.


A. You want to protect the game? Someone will just make another one.

B. You want brownie points from Turbine? They couldn't care less about your efforts.

C. You are looking for more popularity from other players? Non-UCMers are a minority in Today's game.


I happen to be a Non-UCMer because I do not want my account banned, but if it were not against policy I would UCM. See there you go, their policy and policing works.


The fact of the matter is that I do not care if someone UCMs even if it is against the policy. It is their choice to put their account at risk. It is not my place to say whether they can or can't or to make it more difficult for them to so. You should not make it yours either.


They have a conscience all their own for that. Let them make the decision.
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
Fonoi posted:

Quote :

So let me understand this, you have never left your pc while LT was on and assisting you to hunt?


No bathroom breaks, no fixing a snack etc?


Because if you have, which you definatly have, you have UCM'ed.



No, I don't leave to do those things ... and if I do I use portal recall to hit the top of the dungeon, then return when I'm back. Sorry to disappoint

 

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Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
Now, if the unattended crowd actually used the log on death before... then why do they still stand at the LS? Even if we added a "Quit Fellow upon Death" feature, do you HONESTLY think people would turn in on? I very highly doubt it.


As for the SW and ACTool comments: Show one example of running ACTool/SW in conjunction with Lifetank that would not break the rules, ours or Turbines. Spamming /ct doesn't count Honestly, the only reasons I see for running those tools with LT is just to run scripts for alarms. I know they're used for tradebots/tinkerbots, and that's fine.. but not while LT is running as well.


Also, to reexplain.. we aren't disabling ACTools or SW, we're making LT turn itself off in the event it sees either one of these running or installed. So your scripts still work fine, but LT won't be very responsive.


I agree that there is some tweaking that needs to take place to find a happy medium here, but this is what we have for the time being. I'll be honest, some of the ideas expressed across the boards are pliable and is something I don't believe we thought of. Legit discussions are still helpful. Flaming/attacking us for removing more cheating tools isn't. Admitting to using these tools to cheat/UCM is still against Turbine's CoC and therefore VN's, I shouldn't have to remind anyone of that either.


C

 

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graumonk
Posts: 3
Registered:
If you really wanted to remove UCM from Lifetank then you would remove the ability to automate movement, targeting, and attacking.


Removing logging/alerts doesn't really hurt UCMing that much.
XavierVAT
Posts: 3
Registered: 2002-5-9 10:58:25
I'm pretty sure my monarch runs 2 clients on one computer... one with ACTool running a tinker bot, and one with his toon hunting sometimes. If he uses LTX to hunt on a second client on the same machine, will this cause LTX not to function?


Last time I checked if he's running a tinkerbot he's not breaking the TOS... AS long as he's active on his combat toon.


This is the only problem I see with it.


And all you people crying about removing the alerts etc, not hurting UCM'ing aren't fooling anyone. If it didn't bother people "that much" we wouldn't see this incredible outpouring of people with issues.

 

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