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Author Topic: LifetankXI 11.7.0.6 Released! [Locked]
Fair_Weather
Posts: 8
Registered: 2002-4-28 23:28:35
I give up on the poorly formed arguments against this.

 

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TERRANTIDE
Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
Furby_Grenade posted:

Atleast the community would respect you. It was fine before this, now you made a mistake and you still have time to redeem yourself.



In all honesty, as far as the community goes and my involvement with Lifetank, I'm pretty sure a majority are glad that we are keeping the plugin alive and it's basic function working. As far as respect goes, I didn't expect to gain any from anyone. IMO I'm pretty sure, because of the louder nay-sayers, that a fair amount of people hate us for doing this and I've accepted it. It seems to me I'm damned no matter what route I take and I've yet to see anything to change my views. That's why I haven't went out of my way to discuss beforehand these controversial functions.


Furby_Grenade posted:

How does implementing this solve anything, honestly? Turbine chose to make UCM'ing illegal, and they knew they would be fighting a never-ending war.



I don't think it's the UCM part that really affect me as a player, it's the person doing the UCMing. It's those who UCM in large dungeons where ACM's don't want to see them, those who are UCM that leech xp or has died and camping the LS because no one is home, those who camp quest dungeons, etc... overall those who seem to intentionally ruin the game experience of others, while using a plugin with our names on it. I believe you could UCM, even though against the wishes of Turbine, but not affect other players who are attending.


For the most part, it's the abusers who've brought this action to everyone.


Furby_Grenade posted:

Things were fine before you made this little update, why not uphold the status quo? Did you really need the attention that bad?



I'm not here for the attention, the +1, or whatever you want to call it. I knew maintaining this plugin would bring alot of UNWANTED attention, but I did it because I still believed people use it in a somewhat "honorable" manner. It's the people who abuse it, and blatantly break the rules that piss me off, and then get mad when we have to remove a legit function that has a good use, because it was abused.


Furby_Grenade posted:

Not really, you're just making us go out of our way and find alternative ways to do what we were doing before this patch. The things that were implemented were definitely unnecessary



I'm sorry that you feel you'll have to use other plugins to gain what you're looking for. We're talking about making some improvements and re-introducing a few things this weekend.


C

 

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Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
Shiba-X posted:

You didnt read the thread that much did you? cause you would have seen it..

Yes, I have.


And with that being said, I have absolutely no idea what the heck you're trying to say. You can run ACTool, Skunkworks, and Lifetank still all you want. You just can't have then running while Lifetank is in action.


So..


The alarm topic was brought up, flamed over, closed, beat to death then forgotten again. They haven't officially said the alarms are against the rules, but it's been strongly expressed. Either way, those WERE a choice to remove. If you are attended, you don't need a noise to know you died, an unfriendly has showed up, or an envoy is in the area. You have eyes and a brightly colored text alert. Those are very easy to see when you're sitting there.


C

 

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Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
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and don't blink.
k3ny
Posts: 13
Registered: 2005-8-17 12:18:41
k3ny posted:

k3ny posted:

Without saying its against the ToS explain how detering UCMing will help the game?

 

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Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
I wish you would stop quoting that.. the first 5 times were enough. You'd think when everyone ignored you that you'd give up.


Because any example anyone gives you're probably going to call BS on and start another PA/flamefest war.

 

-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
deamadar
Posts: 47
Registered: 2004-1-27 05:44:56
Even if we added a "Quit Fellow upon Death" feature, do you HONESTLY think people would turn in on? I very highly doubt it.


As for the SW and ACTool comments: Show one example of running ACTool/SW in conjunction with Lifetank that would not break the rules, ours or Turbines. Spamming /ct doesn't count Honestly, the only reasons I see for running those tools with LT is just to run scripts for alarms. I know they're used for tradebots/tinkerbots, and that's fine.. but not while LT is running as well.


C


to respond to this, expecialy when we are questing we are running a long dungon to quest and i have 3 or 4 vassels that did not want to train item magic I can run the tinkerbot or buff bot onthe fly with out having to log out or drop out of fellow. that is how I use lt and SW scrips. now you just disabled my questing with my vassels because your small narrow mind could not think of this obvious reason for me to run both LT and the SW scripts. get a effing clue and insted of forcing people


LET THE POPULATION OF AC VOTE ON THIS


only then can you say your helping the ac popluation

 

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