| Author |
Topic:
LifetankXI 11.7.0.7 Released! [Locked] |
OnceKnownAsAniker Title: At Least I Got Chicken...
Posts: 22
Registered: 2004-2-12 17:17:33
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
^thats not an idea, elgar did that with eltank afew years ago.
leaving a fellow on death doesn't hurt anyone, it should be added back in.
i could careless if they log out, just get out of my fellow if u die.
having that option hurts no one, but the people that don't use it.
-----signature-----
Playing Real Life.. and Cross Fire when im bored.
DKoBZ =
 Im a SiXburgh Steelers Fan, get over it! 
Unstable Carebear FF/DT & Hong-Kong Phooey LC (Sold)
good auction, was close. -BT_DT
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OnceKnownAsAniker Title: At Least I Got Chicken...
Posts: 22
Registered: 2004-2-12 17:17:33
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
hell put a timer in for leave fellow apon death, u die and don't respond within 10-30 seconds whatever you auto leave the fellow (or the leader can auto dismiss - if useing LT) and it doesn't hurt the fellow only thing that happens is ur sitting at the lifestone missing out on lvl'ing.
-----signature-----
Playing Real Life.. and Cross Fire when im bored.
DKoBZ =
 Im a SiXburgh Steelers Fan, get over it! 
Unstable Carebear FF/DT & Hong-Kong Phooey LC (Sold)
good auction, was close. -BT_DT
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RuthlessDT Posts: 23
Registered: 2003-9-23 06:22:13
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
I'm curious as to why you even care what turbine thinks about ur plugins or how people USE IT THEMSELVES, to break a rule.
Will turbine ban the authors from AC?
Did they lay-off all the envoys (which are paid turbine employees) to enforce TOS in game?
Is this plugin for turbine? (they should be paying you)
or for the people who don't want carpel tunnel and arthritis by age 27?
sry if I sound like a dick always, but thats the VNDT conditioning. ;]
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Zedon Posts: 10
Registered: 2001-8-23 09:48:07
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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Quuz, if you are ACMing why can't u just log yourself out if you are hunting a quest boss.
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Gordian3 Posts: 7
Registered: 2002-2-25 21:01:33
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Log on detection helps free up a spot that a UCM has. If you are ucm'ing it is the considerate thing to do. Yet you'd remove that? Thankfully that's a trivial event to detect and logout. It just requires a minimal ltx-helper plug in. It reminds me of what I had to do with ElTank restrictions a few years ago.
-----signature-----
Build someone a fire and keep them warm for a night
Set them on fire and keep them warm for the rest of their lives.
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Shiba-X Posts: 44
Registered: 2001-5-8 09:08:17
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
C'relic,
I dont quite understand how you cant understand what I do with ACtool while I am ACMing with your plug-in
I load up AC ( LTx, Alinco, and ACtool)
I go to where I want to grind, be it peas/majors/xp
I load up the AC tool script for Tinking Cap, and try to learn the script that shein created.
you keep saying that I can run AC Tool, just not with ltx running. THIS is the problem I am having. I am not breaking any rules by turbine.. I am ACMing, while learning how the script was written. but because you guys stuck this, cant use XXXX programs, cause you can loop-hole the things we took out, I can no longer learn the script for tinking cap.
I dont think its that much to ask for me to be able to run another plug in ( In this case AC-Tool) while I am doing things perfectly legal in the game.. ACMing
I personally dont like some of the changes you did, will make the game harder for other ppl that dont UCM, but thats your choice as the upkeepers of the plug-in.. I personally think that if its good for one server, its should be good for all servers, but again, you guys are the ones upkeeping the plug-in. I DONT understand the limmiting of plug-ins being ran while ltx is running.
-----signature-----
Hi, I'm a poster with no social skills who spews constant insults. What server do I play on?Todd_Berkebile
Shiba-X 242 bow. Mahdi 251 Mage William Marshall 170somethig
Anita Heal tells you, "how r ya sweep pea"
Anita Heal tells you, "u intercepting my
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Just to note, I'm not sure where everyone got this idea from but, Quitting a Fellow on Death was and has never been a feature of Lifetank. When you Log Out on Death, the game automatically removes you from the fellowship as a byproduct of the log out action.
We did make an attempt to figure out how to quit the fellow upon death (as a enabled checkbox) but was not able to figure it out in a timely manner. We will continue working on this in the meantime.
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Shiba: I understand what you're saying about ACTools. I asked earlier to provide me with a legit answer to why you would need LTxi and ACTools launched at the same time. I was not being satirical, I was asking a serious question. I am not completely knowledgeable about what all scripts are available for ACT. The few I know about are either combat macros that do not conform to AC'S CoC or Tinker/Trade bots... both of which do not, or should not run at the same time as LT. That is why I asked that question.
Unfortunately we cannot tell what scripts you have loaded in ACT or SW. That is why we made the decision to block both. I wanted examples of legit and legal scripts that run in these to keep our ideas about what is proper and what should not be run simultaneously with Lifetank educated and not assumed. Obviously, right now they're assumed, and we're assuming the worst; that someone has/is/is going to write a script to bypass the work we've done over the past year.
C
-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Kmg_V Posts: 10
Registered:
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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When I was running around hunting Gold creatures in Viss isle. I relied on LTXI's unfriendly player sound alert to avoid dragging mobs to other players. Now I have to keep an eye on chat windows since it is disabled on white servers.
Also, disabling LTXI when detected other plugin not approved by LTXI is overdoing the unUCMing LTXI. It also tells plugin developers it is ok to disable it's plugin when detecting rival plugins. For example, there are 2 mob detecting plugins, each plugin has some features other plugin lacks. now user may not be able to load both of them, plugin developers can force user to choose instead of improving their own plugins.
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
That's nothing we invented. Gouru has said for years he doesn't want any CM's to run with his It! plugins and I fully respect him for that. So what do I do? I unload LT if I ever need to use any of his programs. It's his decision 100% if he wants to force the issue, and I'm confident he knows exactly how to do it as well.
It's not a new concept.. but you're probably right in the sense that we're probably the first ones to ever implement it in this manner.
Either way, if there was a "competitor" to us, why would you want to run both at the same time? I know people used to run ElT and LT together sometimes, but in the end I'd say they always went to one or the other after they learned the one they preferred. We would have nothing to lose or gain from that.
-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Shiba-X Posts: 44
Registered: 2001-5-8 09:08:17
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Oh I understand you cant tell what is running on an ACtool script. This is kinda the base of my beef with the change.
I understand that you want to make UCMing harder by the changes in the program, and in a wierd way I can almost agree with that.( if your changes actually hurt the UCMer, not the others in the fellow) Taking the features away from the plug in, is your right as the ppl who run the program I understand that. BUT telling someone they cant use XXXX plug ins/programs because its a loop hole to get around what you took out of your plug in, I think is abit wrong and to be honest, makes it look like you guys are full of yourselfs.
You accomplished your goal. You did make it harder for people to UCM with your plug-in. IF they want to ucm, they have to have an entire other program running to do it. I personally dont see a problem with that. by saying this can be used this way so we are going to ban it, makes little sence. I know ppl who can make very simple plugins for decal that could get around this. Are you going to then ban these plug-ins because you dont like em? All that will lead to is like the early days of macroing in AC.. you have ppl who have, and ppl who dont.
-----signature-----
Hi, I'm a poster with no social skills who spews constant insults. What server do I play on?Todd_Berkebile
Shiba-X 242 bow. Mahdi 251 Mage William Marshall 170somethig
Anita Heal tells you, "how r ya sweep pea"
Anita Heal tells you, "u intercepting my
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