| Author |
Topic:
LifetankXI 11.7.0.7 Released! [Locked] |
Furby_Grenade Title: Batteries not Included
Posts: 20
Registered: 2005-7-31 00:27:15
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
OnceKnownAsAniker posted:
i love how this release addressed not one person's complain from a white server.
keep up the good work.
maybe ill got back to DT since there special, but they have better plugins for over there then LTxi anyway.
considering if you die from LT and go to a lifestone, drudges aren't your only concern
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-Eps Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Crelic_MT posted:
- Added log on death back for DT.
- Improved unfriendly player detection for DT.
Hey look at that Crelic, you KEPT IN the features that you were bashing my plugin for having.
hypocrites, don't you just love them?
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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Wait, so UCMing is fine as long as it's on Darktide?
This is getting progressively more dumb as it goes on.
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Also, I have no way to tell who is from a white or red server here. We didn't remove that many functions, and we readded a few server-only functions with a few modifications to the original idea.
-Eps posted:
Hey look at that Crelic, you KEPT IN the features that you were bashing my plugin for having. Nice you hypocrite.
I did?
ISO Link with details. Otherwise I'd refrain from the namecalling/trolling.
vn_quuz posted:
Anyway You could possibly put the log off when detecting unfriendlys for white servers?
I'm still on the fence about this one. I know if you log off when an Envoy shows up, you're auto/insta banned... but if you're reported by someone, and that someone comes on to radar then you log, then Envoy's can't ban someone who's not logged in.
We're still debating that one behind the scenes.. like I said I'm still not 100% on which way to go with that yet, if we need to modify the original function or not.
C
-----signature-----
Don't blink, Don't even blink
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They are fast, faster than you can believe
Don't turn your back, don't look away
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Furby_Grenade Title: Batteries not Included
Posts: 20
Registered: 2005-7-31 00:27:15
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
imo you should have "Leave fellow when dead" for the white servers, because once they are at their lifestone whats going to happen..big bad tusker going to swoop down from the skies and obliterate him/her?
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
Furby_Grenade posted:
imo you should have "Leave fellow when dead" for the white servers, because once they are at their lifestone whats going to happen..big bad tusker going to swoop down from the skies and obliterate him/her?
Actually, Para was trying to do that, but felt it was taking too much time for the moment. It's something we're continuing to figure out. He said he was pretty close to getting it in, though.
I'm glad I got that in a quote before he edited... talk about hypocrisies eh?
Dagg: Explain how logging out on death promotes UCM?
C
-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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1.) No log on death hurts those not UCMing, as the fellowship member will still leech xp after they die. What do you want us to do? Have a member run around the dungeon constantly to see who is still there? It isn't always possible to use the fellowship menu to see who is still killing mobs, due to your program casting buffs and stamina to mana.
What does making them not automatically log off change other than being a hinder to those at their keyboards?
2.) No log on unfriendly detection causes those that are macroing quest mobs to hinder the experience of those questing.
Also-- the double standards you're applying by changing the rules back for Darktide are stupid as can be.
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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Crelic-- explain how not logging out on death discourages UCMing
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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And sure-- i'll bite. Logging out on death promotes UCMing on DT because it takes out one of the only true risks. If they are at their keyboard, they can log themself out. If they are not at their keyboard, they are UCMing-- and if your update was truly attempting to discourage this practice, then you would leave in the consequence.
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vn_quuz Posts: 72
Registered: 2000-10-14 13:30:40
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Date Posted:
1/1/00 12:00am
Subject:
LifetankXI 11.7.0.7 Released! |
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2.) No log on unfriendly detection causes those that are macroing quest mobs to hinder the experience of those questing.
^^ thats what im getting at crelic, It can ruin quests and such so people with at least some sort of common sense and kindness would turn it on if there hunting those while acm'ing.
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