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Topic:
development version of LifeTankX [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
3. Also, along the same line - is there any way to make it so once it decides to cast a Stamina spell, to MAKE it follow through with that decision and not yo-yo back and forth from weapon to wand, weapon to wand (while it teeters on the edge of where you set your stamina regen point to be?). I dunno, put in something where once it decides to cast that Stamina Spell, that it makes it THE priority until it does it at least once or something?
Also on that note if and when it does decide to cast the spell can you please have it cast until the bar is full? im lucky to get half the bar back on one cast. = - o
Thanks again for all the work!!!
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
Not ignoring all the feedback, just really busy IRL
Will comment when I have more time.
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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TheNemesisII Title: Lunatic of DT
Posts: 126
Registered: 2001-11-28 01:09:40
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
One thing that my client is doing, not sure if it's doing this for others, but I'll start buffing with banes off the get-go. Typically that isn't a good thing since it burns so much mana without first having mana c buffs.
Another, the looting, or maybe just the salvaging part of it, but it will use every slot I have. I have it set to loot silver/gold @ wks 8+ and combine 3 at a time. It doesn't tend to salvage everything even if there are 3 or more items in the pack.
Edit: just saw the post about making complaints
Version I'm using is 11.8.0.6
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Solitus Posts: 33
Registered: 2002-4-13 09:11:41
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
up for the buff question
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Update:
AC: 9 inactive accounts, up 4 grap (if turbine clear cc info)
WOW: 80 Lock, 80 Pala, 80 DK, 80 Druid, 80 Hunter
Aion: Cleric
Currently playing: with my thin peen
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
Solitus posted:
Control buff timer with expire time on creature/Life spells, and when that time hit "rebuff" make sure it also do the banes.
Then you can choose to set "rebuff 5min before" expire or 10min or whatever time ya like.
I know this doesn't work well for continuous buffs, but maybe it could be added as an extra option if it isn't to much work.
When you start LifetankX it will check buffs selected and buff timers.. and when the time comes, it will rebuff creature/life based on the timers.. and auto toss in the selected Item spells.
So here is the issue with that method:
You can have up to 45-50 buffs active at a time. Which one is in control of the "rebuff" timer? Should it be the shortest buff time? Longest buff time?
What I do right now is detect when buffs drop and immediately add them to the buff queue, so that takes care of any non-item buffs.
I've also added the item buffs to the front of the queue, so when in continuous buff mode, those should get taken care of first.
With those changes, I never have to Force Rebuff when I start anymore.
(There is a bug with it not doing the "pre-buff" which I need to fix, and then the case of starting with 0 buffs and not having high enough skill to hit level 7's, etc, will be taken care of)
I may add in a buff check timer that polls through your remaining buffs and checks to see if they are about to expire and then adds them to the queue... but I still need to finish off the wand/weapon switching for damage type, so may not get to that for a while.
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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Solitus Posts: 33
Registered: 2002-4-13 09:11:41
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
thx for the answer!!!
Answer to your question what buff it should check: it should check the timer on the first creature spell casted. not sure in what order ltx casts the buffs, but if its creature mastery self. thats the one to be checked. problem is if someone doesnt have that buff in list.
mabye use that spell as a static spell to check, or add an option to choose in the buff section witch spell to track for that "rebuff when 5min left on buffs"
continuous buff mode works great as a mage who always has the wand in the hand.. but ill try it with a melee, and see if i get out of banes or buffs on the weap.
anyway, thx again for the answer.
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Update:
AC: 9 inactive accounts, up 4 grap (if turbine clear cc info)
WOW: 80 Lock, 80 Pala, 80 DK, 80 Druid, 80 Hunter
Aion: Cleric
Currently playing: with my thin peen
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
First off, let me give a BIG THANKS to Xeon for all his hard work on this plugin, its good to see this plugin "back on track". You rule man!
Ok, ive been using the latest release for a few weeks now and havent encountered any major problems yet. The nav feature is still buggy, but seems to be "workable" now (i think the looting changes are what improved this). The "cast spell before logout" seems to work when it wants to, but i think that problem is unrelated to the plugin (sometimes when casting portal recall in a dungeon, it doesnt actually work).
The admin alarm works great! I didnt find out cause i was ucm, but when i made a urgent assistance request(they actually did respond!!).
I, like many others, are patiently awaiting the weapon switching ability of ltx to be implemented. Any ETA on this? I'm sure you have a busy life so please dont put other stuff aside just to please us plugin freaks
Oh, one last thing, have you considered adding dispells or stillness gem support to ltx? Maybe a "slider" that we could tweak for how many debuffs before it would dispell/gem?
Thanks again for your work on ltx. If you need any specific parts of the plugin tested, dont hesitate to ask.
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Second_Chance Title: Great One
Posts: 308
Registered: 2001-2-28 15:45:11
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
Did anyone ever get Lifetank to work with Win Vista Ultimate 64 bit?
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JackelKBH Posts: 1
Registered: 2005-4-19 14:41:08
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
First off.. Thx for keeping on working the plugin...
only 1 thing that sometimes worry me is that lifetankX in melee mode will not use heal kit until the mob is dead...
Is there a way to change this ?
Thank You
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Quit AC
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Xeon_Xarid Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
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Date Posted:
1/1/00 12:01am
Subject:
development version of LifeTankX |
JackelKBH posted:
First off.. Thx for keeping on working the plugin...
only 1 thing that sometimes worry me is that lifetankX in melee mode will not use heal kit until the mob is dead...
Is there a way to change this ?
You must turn off Auto-attack in your AC client.
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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
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