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Author Topic: development version of LifeTankX [Locked]
therkyn
Posts: 8
Registered:
answered my question about how the tab worked... got it.. Thanks, looking forward to it.


-t
Sif_al_Taak
Posts: 43
Registered:
When I made a private "multi tool", mixture of the lifetank sources and the eltank guis (all refactored in VC#) couple of months ago, I made a spell ovserver like the one in Eltank.


Function:


When macro mode in LTX is not enabled, the plugin is nevertheless observing spells and spelltimers, also of item spells (save them like eltank in profiles for chars and next login recalculate the logout/login delay )!


Benefit:


The observer (loaded/regged in decal) know allways when a spell will run out, in normal mode (LTX disabled), when you rebuff by hand, when you rebuff countinuesly, when you logout and login later...


For me that was the best way of "spell memory"... maybe its an idea for your Ltx...
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Version 11-8-5 has been released


http://www.reality.net/ac/xx/


XX posted:

* Fix for salvage list overiding other loot filters

* Fix for priority loot mode

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
Purl
Posts: 11
Registered:
Well,I got the newest version that you posted, but am having some issues.


While the program will not salvage my high al armor, the combat is a bit whacko. If I tell the program to vuln and turn it on, it will vuln one monster, choose the next and attack (without vulning it) and ignore the one it did vuln.


I can do a debug if you need. Thanks again!


One more thing. I have never had any luck getting the salvages, armor or weapons to transfer in the loot profile. The only items that show up from one character to another are the specials no matter which profile I try to use.


Thanks again!
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Purl posted:

combat is a bit whacko. If I tell the program to vuln and turn it on, it will vuln one monster, choose the next and attack (without vulning it) and ignore the one it did vuln.



For now, try turning off the "auto switch to best target" checkbox on the Macro->Settings->Target tab and see if that fixes it.


I'll take a look at the target selection code again and see why it's switching around so much.

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
kinslayer271  1 star
Posts: 145
Registered: 2002-8-20 13:38:24
Hey when melee's loot in peace mode they should always have their Sheild and Weapon out. Looting in Potb with ur wand out in peace mode = no good. Just something I noticed when I took a few rocks to the face. Always Ltx is running smooth for me.

 

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"Ok I deleted my computer" <Ramuh>
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Hematic
Posts: 4
Registered: 2007-8-26 20:20:52
My gimpy melee is having wierd problems buffing. Well sort of, the issue is. That he will rebuff xx amount of buffs take out his weapon and shield, few seconds later he will take out his wand and recontinue his buff. Also, a feature id like to see is to set a direction to face after running back to the desired sticky spot. With my back turned trying to re-equip my items i get wtfhurt a lot lol.

 

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Carbonic
Carcinogenic
Hematic
Rayyne
Nerrie-licious tells you, "you gotta go in the hole but the sent might be down there too"
Purl
Posts: 11
Registered:
What I used to love was the ability to hit the scroll/lock key and have my toon attack the monster that is selected, even if it is out of my normal attack range. Sure worked nice when hunting specific mobs like in vod.
Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
That would be an old Eltank feature. AFAIK it was never introduced into Lifetank (not saying that it's an idea tho)


I like it for the ACM friendly aspect of it =P


C

 

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and don't blink.
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Purl posted:

What I used to love was the ability to hit the scroll/lock key and have my toon attack the monster that is selected, even if it is out of my normal attack range. Sure worked nice when hunting specific mobs like in vod.



There is an "Attack selected mob first" checkbox, but it won't attack things that are out of "range" ... (and I won't be changing that functionality)

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx

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