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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
MachineOfMorningthaw  1 star
Title: The Metal God
Posts: 60
Registered: 2001-3-12 22:46:50
A couple minor things. I've noticed when I have a nav route set up to Follow another char, that every time I load a profile using that nav route, it loses the Follow. I have to manually go in to the route and set it to Follow again and then it immediately brings back up the correct char that was originally associated with the follow.


Sometimes I notice when I create a new profile, set it up, then logout, once I log back in the previous profile is selected and I need to go back and select the new one again.


Also, was curious if it is a design decision to have to retype "/vij <fellow>" every time you log in a new char. I always play my guys together as a team and frequently switch out chars so it's a little inconvenient to frantically try to type if each time I log in. Not a huge deal, but it would be great if chars could auto-rejoin their fellow like how VI chat is auto joined on login.


Would still love to see following take priority over attacking. I love having my chars follow me through dungeons like Mhiore Castle, but if I accidentally get too close to a wall, my following chars lock on firing blindly into the wall and won't follow me anymore. I have to go back to each one, turn off VT, reposition them, and turn it back on. They are like rabid pittbulls! Something similar happens on DI...when I go to engage monsters, some chars stand way back at the edge of the action when I'd like them to scoot up with the char they are following so dead monsters aren't scattered all over the place. In worse cases, they will engage something I don't want to engage (aka Sleeches) and even though I run away, they decide they would rather fight to the death than turn tail. Would love to have a toggle to change priority. Having follow priority would be one way of dealing with the forever-fire-into-walls problem too if that is something you don't want to change due to UCM (not sure how that really would aid UCM though to be honest).


Anyway, still loving the whole Virindi bundle. Some truly great programming that makes the game a lot more fun.

 

-----signature-----
Machine -- lvl 275 Sword
Owner of many mules and monarch to the
greatest people to ever play AC!!!
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
joeblow8579 posted:

I am also having trouble with Virindi Tank trying to pull out a wand to heal my melee when I really only want him to heal with kits and potions. Should I adjust the MinimumHealKitSuccessChance variable to something low, like 30%? How do I make sure he uses a potion when the heal success rate check fails? Is there an option to completely disregard wand use altogether? Because that's what I want. I don't want my melee putting his shield away under any circumstances. If there is no such option, can you add one?

Thanks for the great plugin.



If you have healing kits and health/stam potions/foods in consumables and on your char, it should never use magic to recharge, unless something drains your mana. You can totally avoid any chance of switching to wand by also having mana potions.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Ball-Cruncher posted:

Was that sarcastic?

If it was, im talking about the thing it does where where your stamina gets to the set point to restam, it goes into peace mode to pull out your wand, while in peace mode your stam goes up a few points, so it puts the wand away, goes into attack mode and takes a swing, stam drops back down, it goes into peace mode, etc, etc......


I had assumed you had fixed this a few patches (VTank, not AC) ago as I had noticed it stopped doing it. It started back doing it with your updated healing thingy patch.



I have just released 0.3.1.38. It should fix your problem, again.

 

-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
You are da bestest VI

 

-----signature-----
T C M
In-Game as Bluballz or Vash
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
MachineOfMorningthaw posted:

A couple minor things. I've noticed when I have a nav route set up to Follow another char, that every time I load a profile using that nav route, it loses the Follow. I have to manually go in to the route and set it to Follow again and then it immediately brings back up the correct char that was originally associated with the follow.

Sometimes I notice when I create a new profile, set it up, then logout, once I log back in the previous profile is selected and I need to go back and select the new one again.



Not sure about this...


MachineOfMorningthaw posted:

Also, was curious if it is a design decision to have to retype "/vij <fellow>" every time you log in a new char. I always play my guys together as a team and frequently switch out chars so it's a little inconvenient to frantically try to type if each time I log in. Not a huge deal, but it would be great if chars could auto-rejoin their fellow like how VI chat is auto joined on login.



Making people rejoin the fellow each time was intentional, since back then I wasn't totally sure on how hard it would be on the server. Since then I have made a number of improvements and done testing on it, and I think it will be okay to add auto-rejoin fellows at some point.


MachineOfMorningthaw posted:

Would still love to see following take priority over attacking. I love having my chars follow me through dungeons like Mhiore Castle, but if I accidentally get too close to a wall, my following chars lock on firing blindly into the wall and won't follow me anymore. I have to go back to each one, turn off VT, reposition them, and turn it back on. They are like rabid pittbulls! Something similar happens on DI...when I go to engage monsters, some chars stand way back at the edge of the action when I'd like them to scoot up with the char they are following so dead monsters aren't scattered all over the place. In worse cases, they will engage something I don't want to engage (aka Sleeches) and even though I run away, they decide they would rather fight to the death than turn tail. Would love to have a toggle to change priority. Having follow priority would be one way of dealing with the forever-fire-into-walls problem too if that is something you don't want to change due to UCM (not sure how that really would aid UCM though to be honest).



It's not really a UCM thing. I have a better way to deal with this in a future version

 

-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
MachineOfMorningthaw  1 star
Title: The Metal God
Posts: 60
Registered: 2001-3-12 22:46:50
Sweet! Thank you for the feedback and keep up the excellent work!

 

-----signature-----
Machine -- lvl 275 Sword
Owner of many mules and monarch to the
greatest people to ever play AC!!!
Av_Surfer
Posts: 16
Registered:
Machine, I too notice what you are describing with vtank not saving your follow person in the route. Mine doesn't show the person's name whom I am going to follow on relog, but he will still follow the char he's supposed to, as if that persons name was in my route as a follow char.

Also, regarding your follow and attack issue. On the char you have following, set his nav range to something small like 2, and his attack range to something like 5. He will stay close to the char he is following, and when the monsters rush up on either of you, they will both engage.


VI, awesome work on vtank, its really made my gaming experience a lot more enjoyable. Thank you so much!
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
I keep getting this error every few days, any way to correct it from happening? I'm not in any fellowship, when it happens as all I can see is it may be a fellow help bug.


5/12/2010 4:40:12 AM

PC == null? False

C == null? False

VTank version: 0.3.1.39

Error: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

Source: mscorlib

Stack: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)

at System.ThrowHelper.ThrowArgumentOutOfRangeException()

at c9.d()

at c9.e()

at b9.a()

at uTank2.Logic.LogicRulePreChain.set_Running(Boolean value)

at uTank2.cLogic.a(MyList`1 A_0)
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
hggm posted:

I keep getting this error every few days, any way to correct it from happening? I'm not in any fellowship, when it happens as all I can see is it may be a fellow help bug.



I have just released 0.3.1.40 to correct this issue.

 

-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Stylez6956
Posts: 10
Registered:
Great set of programs all of them very useful. I just had a few things that I think could make Virindi Tank even better. (I'm sure these might have been recommended already)

1. The ability to use Stamina-to-Health spells when your health drops to a critical point. Also an advanced option to set what is the critical health point and what level of Stam-to-health is to be used would be great.

2. The ability to select exactly what Creature buffs you cast. Wgile I know it makes it easy to just buff what you have spec'd and trained, I'd like to not have to always cast dagger mastery self on my Aluvian character who is a mage and has no use for that spell (or any other racial weapon on other races that mages don't use) Also since Salvaging is based off my highest tinker skill (because it's higher then my salvage skill) and it's untrained I'd like to be able to buff that skill so I can get better returns on my salvage. It's just nice to have the option to select what I want to buff or not.

3. Maybe an option to select what wand I use while buffing? This could be useful in few instances. Maybe I use a maxed Green Garneted wand while fighting but when buffing i'd like to switch to a maxed Melee D wand so I take less damage while doing my buff cycle when enemies are on me. Just a thought.

4. This request may take a lot of work from you so maybe somehow the community could help, but it be nice if there was an already built in monster list with what they are prone too. Having to add select every monster I come in contact and then having to go to the wiki (which is not always right) to see what they are prone has caused me death a few times. Just nice to have it already come with the program if it could be done.

thanks so much for your hard work, i know you'll keep making this the best bundle of programs out there!

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