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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Dirty_Elf
Posts: 115
Registered: 2002-11-7 19:38:01
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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do you not like me?
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meow im a kitty cat
ig: Dirty Elf / Squalid Elf
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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I have worked on combine ranges, one thing at a time though
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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I checked through all 38 pages, and only found on page three part of the answer I was in need of. I am trying to rebind my attack keys, as they are different for me, so that I may use my laptop a bit easier. I am trying to bind attack to numpad 4, which is my medium attack key. How do I go about doing this. I found default attack height in advanced options, but it does not seem to be what I need.
Any help would be great.
Thanks
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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You need to set it to BOTH numpad 4 (or whatever), and end. Use the different columns in AC keyboard config to set multiple keys
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Thanks. Will do.
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Dirty_Elf
Posts: 115
Registered: 2002-11-7 19:38:01
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
I have worked on combine ranges, one thing at a time though 
nice.
just felt like i was being ignored
-----signature-----
meow im a kitty cat
ig: Dirty Elf / Squalid Elf
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Sittler
Posts: 105
Registered: 2009-4-30 06:43:21
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
Sittler posted:
Suggestion:
With the new tailoring system, I've been hunting very specific armor pieces (easy to setup in Vtank) but also looking for very specific colour shades - which I have been using DCS to help discern. Wondering if the attribute for colour can be identified by the vtank ID tool and whether an option could be added in the search\loot criteria for colour?
Thanks
It can indeed be added, and I have already done some work on it in anticipation of this patch 
Hi VI, I know you're busy with higher priorities items and I appreciate all you do to update this great tool. Wondering how this change is going and when we might see it - no rush of course, just wondering. Thanks
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
VTank 0.3.1.36 released.
This version contains completely revamped code for healing; magic-mode healing now intelligently selects between heal, stam to health, and mana to health, and melee-mode healing now chooses between kits and potions based on the chance of success with the available kits.
Thats awesome, especially the magic mode stuff. Thanks!
Btw, not sure what you changed but virindi views never worked for me, but I just reran the bundle installer and now it does.
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Hey VI,
Thanks for the plugin in, really like it.
With your new healing priorities, I have noticed a couple things, not sure if it is meant to act this way or not, and my "questing" group also has had the same things occur to them.
1) With my wand out debuffing a mob I need to heal I drop out of casting mode and start using healing kits... It takes longer to use the kits than to cast the heal, and has lead to my untimely death several times. Eventhough the healing kit is better (although I am not sure how) intuitively it seems I should cast my level 7 (or 8 if I untweak my casting differential) instead of using a healing kit.
2) I usually carry a few different kits with me (Treated, Blue, and "toilet paper" ones) I had them set to heal in the order that I added them. I understand your change to choose the one that I have the best chance of healing with, but there is a pregnant pause while which one to use, again leading to an untimely death.
3) (off topic of new healing) I know you have recently mentioned this but, I would really love it if I could tell your looter how to salvage.
Thanks again
Edited for spelling
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Date Posted:
1/1/00 12:15am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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.. adding on to ndmobeer post ..
Could you clarify how the "MinimumHealKitSuccessChance" in Advance Options relates to his post?
Thanks
I do better at spelling ..
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