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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Stylez6956 posted:

1. The ability to use Stamina-to-Health spells when your health drops to a critical point. Also an advanced option to set what is the critical health point and what level of Stam-to-health is to be used would be great.



It already does. Rather than having a set 'level', which would always be too high in some circumstances and too low in other circumstances, it decides which healing spell to use based on the following algorithm (for magic mode):

-if (health<15%) & (regularhealamt * StaminaToHealthMultiplier >= hpneeded) & (regularhealamt * StaminaToHealthMultiplier >= s2hreturn) then use stam to health
-else if (health<15%) & (regularhealamt * ManaToHealthMultiplier >= hpneeded) & (regularhealamt * ManaToHealthMultiplier >= m2hreturn) then use mana to health
-else if (health<15%) & healselfavailable then use heal self spell
-else if (health<15%) & healthfoodavailable then use health food
-else if UseKitsInMagicMode & kitavailable & (kitsuccesschance >= MinimumHealKitSuccessChance) then use healing kit
-else if (regularhealamt * StaminaToHealthMultiplier >= hpneeded) & (regularhealamt * StaminaToHealthMultiplier >= s2hreturn) then use stam to health
-else if (regularhealamt * ManaToHealthMultiplier >= hpneeded) & (regularhealamt * ManaToHealthMultiplier >= m2hreturn) then use mana to health
-else if healselfavailable then use heal self spell
-else if healthfoodavailable then use health food
-else do nothing and display warning message about not being able to recharge

The default advanced values are:
StaminaToHealthMultiplier: 1.9
ManaToHealthMultiplier: 2.8
MinimumHealKitSuccessChance: 95%
UseKitsInMagicMode: true

Essentially the idea is that when you cast stamina to health, it is expected that eventually you will have to cast revitalize to regain that stamina as well. Similarly when casting mana to health you will have to cast both stam to mana and revit again to regain that mana. So, S2H and M2H are not used unless they are approximately 2 or 3 times better than a normal heal, respectively.

Note also that the average heal with heal self 8 is 135 points. This significantly increases the circumstances wherein heal 8 is more efficient than S2H, and almost eliminates the usefulness of M2H on most characters. With the default multipliers, once you know heal 8, S2H will only trigger with over 256hp needed and M2H with over 378hp needed.

Additionally, with the formula above, mana to health tends to only trigger when you are at both low health and low stamina. This makes mana to health casts very rare.

For safety, no (recharge) spell is used if the scarabs for it are not available.

I have worked hard to ensure that this formula gives a good balance of efficiency and safety. I am welcome to comments though, as always, and of course you can always tweak the input constants under advanced settings to your liking.


Stylez6956 posted:

4. This request may take a lot of work from you so maybe somehow the community could help, but it be nice if there was an already built in monster list with what they are prone too. Having to add select every monster I come in contact and then having to go to the wiki (which is not always right) to see what they are prone has caused me death a few times. Just nice to have it already come with the program if it could be done.



This is already the case by default, with 'auto' damage set. If you have multiple element rend weapons/wands in your items list, VTank should select the appropriate element type for the monster it is attacking. If it doesn't, it is either a bug or the DB is incomplete.

 

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Stylez6956
Posts: 10
Registered:
Ok sounds good didn't see that option for the stam2health. Must have been in an update i didn't notice.


I had a question on the auto salvaging in Vtank also. In Alinco 3 i set up what i want to salvage and the rules like combine bags 1-8, 9, 10 in there own bags etc etc. Some salvage i just want to go all into one bag like say Red Garnet Jet etc etc. Now the issue I am having is some of the salvage that i have set to combine into 1 bag Vtank makes like 3 or 4 smaller bags and doesn't combine them. Too be more specific it's happening on Leather, Gromnie Hide, Gold, Silver, Diamond, Pine, Copper, Green Garnet. The other ones like Aquamarine, Red Garnet, Black Garnet, Jet combine into one bag just fine. I don't know if this is a glitch or if others have this issue or it's suppose to be this way. What ends up happening is I have like 20 smaller bags of salvage when i could hold half that amount if it would combine into one bag each time it salvages. I hope I was clear enough on the issue I am having and hope you could help me out with this issue. Thanks!
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Stylez6956 posted:

Ok sounds good didn't see that option for the stam2health. Must have been in an update i didn't notice.


I had a question on the auto salvaging in Vtank also. In Alinco 3 i set up what i want to salvage and the rules like combine bags 1-8, 9, 10 in there own bags etc etc. Some salvage i just want to go all into one bag like say Red Garnet Jet etc etc. Now the issue I am having is some of the salvage that i have set to combine into 1 bag Vtank makes like 3 or 4 smaller bags and doesn't combine them. Too be more specific it's happening on Leather, Gromnie Hide, Gold, Silver, Diamond, Pine, Copper, Green Garnet. The other ones like Aquamarine, Red Garnet, Black Garnet, Jet combine into one bag just fine. I don't know if this is a glitch or if others have this issue or it's suppose to be this way. What ends up happening is I have like 20 smaller bags of salvage when i could hold half that amount if it would combine into one bag each time it salvages. I hope I was clear enough on the issue I am having and hope you could help me out with this issue. Thanks!



I get this too. I either have to use the autoust function for Alinco3, which ruins wrk between 6-8 and destroys lots of good items, or deal with the many extra smaller bags. Depending on my mood and time, I'll use one or the other.
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
If I remember correctly, VI is working on an update for the VTank looter.


Hopefully this will include ingame configuration. We will have to wait and see.

 

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T C M
In-Game as Bluballz or Vash
Stylez6956
Posts: 10
Registered:
Ya VI works hard and it's a great program. I am excited to see what features will be add and tweake din the future.

I did forget one small tiny little thing I would like to see also and sure others would too.

On the Virindi Reporter when you report the XP per hour last 5 min XP etc etc, is there a way you could add how many kills you had also like in life tank? I know this seem small but it's always nice to see who is killing and how many kills per hour you have also. Again just a small thought nothing major.
Stylez6956
Posts: 10
Registered:
This may not be related to the Virindi Bundle, but the program VirindiOCS, can I use that to track how many Prismatic Tapers I am burning per hour? I was looking through the Virindi hud's and status reporting options and didn't see it there so thought maybe VirindiOCS is what i needed but seen it was designed for pre-foci comps. If there is no way to track this is there a plan to maybe add it in the future?
xurrrg
Posts: 13
Registered:
Love Virindi Tank.

Is there any way we could get an adjustable timer on how fast it tries to re-open a corpse?

I've got a poor connection and at the moment it just spams it open/closed.
TheNemesisII  1 star
Title: Lunatic of DT
Posts: 126
Registered: 2001-11-28 01:09:40
sorry if I've missed this anywhere on the topic, but is there a way to ignore a corpse that VTank repeatedly tries to open?


Example: I'm setup in a spot where there's a corpse of a fellow member that has not been looted, VTank will not stop trying to open this body and won't move along on my route that I've setup. Quite annoying. And by the way, you have no clue how freaking nice this program has been of an upgrade for me since LifeTank. Please keep up with the hard work and nice updates to it!


I tend to log in remotely from work and monitor my macro and the site I use to see my home computer remotely doesn't make it easy to tell what's going on with the response time. To open my main pack will take about 3 seconds before I can see everything in it. So imagine trying to run down in a dungeon and running into monsters along the way. The navigation has saved my life when I'm at work! I made a route to go from the drop, all the way down to several spots I setup in and it works beautifully!

 

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Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Change the setting "Loot all Corpses" to no and it will only loot what u kill

 

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T C M
In-Game as Bluballz or Vash
RoogonII  2 stars
Posts: 343
Registered:
TheNemesisII posted:

sorry if I've missed this anywhere on the topic, but is there a way to ignore a corpse that VTank repeatedly tries to open?


Example: I'm setup in a spot where there's a corpse of a fellow member that has not been looted, VTank will not stop trying to open this body and won't move along on my route that I've setup. Quite annoying.



Virindi added in hotkeys for most actions .. including one for toggleing looting on/off. When my toon gets into a area where there are fellowship critter corpses, I just hit my hotkey to turn it off .. and then back on as I pass through or work around the corpse.

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