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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Just looked at the code...the kill statistics still only work for mage. Melee/archer hasn't been updated yet to track when a monster is hit with the final shot (which will need to be done anyway to solve the issue where it keeps firing during the monster's death animation).
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Just looked at the code...the kill statistics still only work for mage. Melee/archer hasn't been updated yet to track when a monster is hit with the final shot (which will need to be done anyway to solve the issue where it keeps firing during the monster's death animation).
Makes sense, as the character it's not working on is a 2hander, thanks.
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Gingers don't shit, they asshole puke.
lil vulno perhaps looks like a young conan obrien (very intelligent), not some kind of fucking leprachaun - Darklord
Official Get Down Forums - www.gd-gaming.com
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
I really hope this isn't user error again,  But it looks like "[VTank] (D) LightningProt: 1" is broken. The value never changes from a 1 no matter what peice of armor I do the /vt propertydump against.
I was trying to make a rule that requres all 7 protects to be >= 0.6
Here's the dump from my tinked up hauberk fully buffed:
[VTank] (D) SlashProt: 3
[VTank] (D) PierceProt: 2.70000004768372
[VTank] (D) BludgeonProt: 2.70000004768372
[VTank] (D) ColdProt: 2.97953772544861
[VTank] (D) FireProt: 2.6350405216217
[VTank] (D) AcidProt: 2.70000004768372
[VTank] (D) LightningProt: 1
could the addition of Neither Protection on armor have caused this? I don't see that property in the dump and is listed directly after Lightning on the armor ingame...
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Am I doing something wrong or did the dungeon maps disappear from the plugin?
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
FoolWolf posted:
Am I doing something wrong or did the dungeon maps disappear from the plugin?
Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
PicaroLC posted:
FoolWolf posted:
Am I doing something wrong or did the dungeon maps disappear from the plugin?
Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?
It's been down completely for me pretty much all day.
I'm not 100% sure why the maps function is dependent on Integrator connecting to its server, but without that connection, you can't use maps.
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hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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It's been down the past two days for me.
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Gones_Mage Posts: 448
Registered: 2004-7-8 07:11:11
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
PicaroLC posted:
FoolWolf posted:
Am I doing something wrong or did the dungeon maps disappear from the plugin?
Not sure, but i think the Map plugin is dependant on Intregrator2, and mine isn't working today either, pretty sure it was working lastnight. Intregrator2 appears to be having trouble connecting at the moment?
Its been going down a lot lately. I just turn intregrator2 off and runs fine
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Gones
Clan Takada
30x275!
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Gones_Mage posted:
Its been going down a lot lately. I just turn intregrator2 off and runs fine
?? So Maps work if you uncheck Intregrator2 on the decal list before launching AC?
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Date Posted:
1/1/00 12:29am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Weird question.
I am pretty sure I am the only person who has this problem.
I don't like to use Virindi Tank for fighting. I like the fact that I can just run the macro and when I need to heal, my player heals automatically. It is the only thing I really use it for other than buffing. Well that and the maps. I LOVE THE MAPS.
Anyway, it works great on my sword guy and my mage (who also does stam to Mana as well when needed). But on my archer, if I run the macro so he will heal when he is supposed to my target never stays targeted. I always have to pick up my target again when I am running the macro.
So it goes like this, shoot arrow, retarget, shoot arrow, retarget, shoot arrow.
Is there something I am missing that can keep a target targetted?
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