Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Bug reports ...
How do we do these?
I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.
So, for example:
I have rules Y and Z.
Rule Z says:
Loot anything above 10,000 pyreals and keep until X items.
Rule Z is "Above" (This prioritized over) rule Y.
Rule Y says:
Savlage items above 10,000 pyreals.
Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Akazid posted: Bug reports ...
How do we do these?
I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.
So, for example:
I have rules Y and Z.
Rule Z says:
Loot anything above 10,000 pyreals and keep until X items.
Rule Z is "Above" (This prioritized over) rule Y.
Rule Y says:
Savlage items above 10,000 pyreals.
Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.
Your understanding about how the rules are processed is incorrect. In VTank Classic Looter, the rules are processed only with items on corpses it loots. It doesn't process stuff in your inventory, so expecting it to pick up a bunch of stuff and then later salvage it isn't possible (and for good reason).
What you want is one rule that salvages everything above 10,000 pyreals with a empty slots >= 5 (or whatever number is appropriate). That will preserve 5 empty slots while filling your inventory with salvage of items worth more than 10,000 py.
"Keeping" items in VT means that it won't ever salvage them. Keeping is for items you want to use for something besides salvaging. You want to "Salvage" items for money, not "Keep" them.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Wow, sounds like I really need to switch to have Vtank do my looting too. Gonna have to just sit down and spend some time with the looter configuration.
Currently using Alinco and I don't know that you can have it stop looting at a predetermined amount of pack space.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
joeblow8579 posted:
Akazid posted: Bug reports ...
How do we do these?
I've been playing around with VTANK Advanced Looter for a while now (6 months) and it seems like the looted doesn't keep X amount of items. It just keeps looting the items ... and looting.
So, for example:
I have rules Y and Z.
Rule Z says:
Loot anything above 10,000 pyreals and keep until X items.
Rule Z is "Above" (This prioritized over) rule Y.
Rule Y says:
Savlage items above 10,000 pyreals.
Basically, what happens, it keeps items and never passes through to rule Rule Y. Maybe my understanding of how the advanced looter works is wrong, idk. Ill try other stuff. Help would be appreciated in getting this to work.
Your understanding about how the rules are processed is incorrect. In VTank Classic Looter, the rules are processed only with items on corpses it loots. It doesn't process stuff in your inventory, so expecting it to pick up a bunch of stuff and then later salvage it isn't possible (and for good reason).
What you want is one rule that salvages everything above 10,000 pyreals with a empty slots >= 5 (or whatever number is appropriate). That will preserve 5 empty slots while filling your inventory with salvage of items worth more than 10,000 py.
"Keeping" items in VT means that it won't ever salvage them. Keeping is for items you want to use for something besides salvaging. You want to "Salvage" items for money, not "Keep" them.
Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.
Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...
What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Akazid posted: Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.
Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...
What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.
That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
joeblow8579 posted:
Akazid posted: Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.
Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...
What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.
That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.
Actually, his rules ARE set up correctly to do this. The problem is that there is a catch related to the 'keep count' logic.
Keep count works by object name, rather than by rule. So if the keep #N rule is checking, say, a Pyreal Celdon Girth, it will loot if there are less than N Pyreal Celdon Girths in your inventory.
Doing it by rule would introduce many extra complications; it would have to scan your entire inventory and classify every item, which might produce unexpected results anyway. (For instance, in your example it would loot fewer keep# items than you expect if some of your regular equipment matched the rule.)
At the moment, keep# is designed for things like trophy pickups.
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Virindi-Inquisitor posted:
joeblow8579 posted:
Akazid posted: Actually, I want VTANk to keep the first 10 items above 10,000 pyreals and make sure there are always 10 items above 10,000 pyreals isnide the inventory. Any items above those "10" would be salvaged, etc.
Is what I mentioned above possible? I thought my rules would be setup corectly for that. I see what you are saying but that's not waht I want. I have a first "Keep" rule for the 10 items worth 10,000 pyreals and a second "savage" rule for future items to be salvaged. That is, the "10 item 10,000" rule should turn false once 10 items with 10,000 pyreals are looted ... and the salvage rule shoull kick in ...
What I'm trying to do is basically liek the mana stones used to work. Keep 4 charged in inventory - always. I want 10 items over 10000 pyreals inside inventory - always.
That's not possible to do generically. Can you elaborate as to why you want to keep 10 items worth 10,000py? Perhaps there's another way to do what you need.
Actually, his rules ARE set up correctly to do this. The problem is that there is a catch related to the 'keep count' logic.
Keep count works by object name, rather than by rule. So if the keep #N rule is checking, say, a Pyreal Celdon Girth, it will loot if there are less than N Pyreal Celdon Girths in your inventory.
Doing it by rule would introduce many extra complications; it would have to scan your entire inventory and classify every item, which might produce unexpected results anyway. (For instance, in your example it would loot fewer keep# items than you expect if some of your regular equipment matched the rule.)
At the moment, keep# is designed for things like trophy pickups.
Aha! That explains it now.
Awesome, ty.
So my assumption is that I can do this with objects that have the same name? For example, Coalesced Aetheria of any level? (But I wouldn't be able to do it on a more broader scale like "object == armor" or "object == weapon" ... the name has to match)
Anyway, even if the above works (With Aetheria) this feature (Hopefully a small change) would be awesome! ;P
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?
Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.
Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?
Thanks for the awesome program VI!
EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Beltzer_WE posted: Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?
Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.
Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?
Thanks for the awesome program VI!
EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?
VTank should automatically start using the nearest nav point ...
Date Posted:1/1/00 12:24amSubject:
Virindi Tank plugin now available: a combat macro designed for ACM players
Akazid posted:
Beltzer_WE posted: Does VTank have a way to restart my route at the beginning if it's interrupted near the end, or in the middle?
Example: I have a route set up through olthoi dungeon. At the halfway point of the route, I need to leave to get comps, so I recall the lifestone, comp up and recall dungeon. Now if I enable nav, the char is not at the correct point on the route and doesn't run it correctly.
Is there something to click or clear or enable that would restart my nav at beginning of route when I need it to?
Thanks for the awesome program VI!
EDIT: I haven't tried to change routes, enable nav, and then switch back. Would this restart my original route?
VTank should automatically start using the nearest nav point ...
When? After disabling and enabling navigation? I know a few times for sure I have gotten off the path and he didn't go to nearest point, he tried to get to next point in route, which was on the other side of a wall.