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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Xavier_Cougat
Posts: 15
Registered: 2004-9-6 14:17:54
I have tried to find a solution to my problem on this thread. I see it is addressed, but can't seem to find an answer. I think my issues started when I completed the exploration markers and got the pack with extra slots (extra row in pack). With Vtank running. I have serious lag issues when running around, fighting, buffing, etc. The game is very laggy and when switching wands in battle, I freeze for 3-10 seconds at a time, depending on mob density. This only happens when Vtank is in Decal. Tried with all other plugs unchecked and only Vtank, and with all other plugs checked and NOT Vtank. I only lag when Vtank is checked in Decal. I checked the vTank logs and get this error message.


============================================================================

2/17/2011 4:42:33 PM

Error: Error HRESULT E_FAIL has been returned from a call to a COM component.

Source: Decal.Interop.Filters

Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()

at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()

at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)

at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)

============================================================================


Below is my Decal export file......


Decal (DenAgent.exe) version: 2.9.6.0


type, enabled, name, version, clsid

Plugins, 1, Alinco3, 1.0.1.9, {ED1645F2-7BE3-44C0-8677-F64252F79309}

Plugins, 0, Virindi Item Tool, 1.0.0.7, {7BCA75A3-CC65-456B-BBB1-6383FB072B60}

Plugins, 0, Virindi Reporter, 0.0.0.7, {8C70FF56-0E53-4265-9E19-C4534A8D3AA8}

Plugins, 0, Virindi Hotkey System, 1.0.0.4, {ED7CC818-7159-461F-A833-4CA49E1C85B6}

Plugins, 0, Virindi Integrator2 Beta, 1.0.1.2, {7882AE88-CB68-4C98-BB94-90204C2D2156}

Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}

Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}

Plugins, 0, Virindi HUDs, 1.0.0.8, {C6B1DF06-FF20-459E-8302-AA346CBFDA01}

Plugins, 1, Radar Add-on, 1.2.0.53, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}

Plugins, 1, DoorButler, 1.0.0.0, {3C4AC0AB-35A2-4DC7-B1A9-B4C1761DF314}

Plugins, 1, MiniMap, 1.1.0.264, {92C09018-E815-4C22-987B-8E553154146E}

Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}

Plugins, 0, SkunkVision (VVS Edition), 1.0.0.8, {43D08DEB-7490-4990-9688-AA25685A44A9}

Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}

Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}

Plugins, 0, ScrollReader3, 1.6.0.0, {1D9551D0-E3EF-4D2F-9953-6469550497DC}

Plugins, 1, Virindi Tank, 0.3.1.62, {642F1F48-16BE-48BF-B1D4-286652C4533E}

Plugins, 0, Virindi Chat System 5, 5.0.0.4, {0A7B25AC-79A9-4F6A-9751-419B87A7BB05}

Plugins, 0, Mob Tracker, 1.4.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}

Plugins, 1, Call It! Vsn 1.0, 1.0.0.0, {DECA1000-4354-4329-B003-9592F948C1A3}

Network Filters, 1, Virindi AutomaticUpdatesFilter, 1.0.0.6, {108ED493-48AD-42A6-AADC-EF773E4F185A}

Network Filters, 1, ACDC Core Filter, 7.2.2.0, {2DB1B641-4039-4D69-831A-79915EC266CE}

Network Filters, 1, Echo Filter 2, 2.9.6.0, {34239EAD-6317-4C40-A405-193BA5232DD8}

Network Filters, 1, Character Stats Filter, 2.9.6.0, {4540C969-08D1-46BF-97AD-6B19D3C10BEE}

Network Filters, 1, World Object Filter, 2.9.6.0, {53092D1B-F0B0-46FF-BF11-8F031EC9B137}

Network Filters, 1, Decal FileService, 2.9.6.0, {5E9B2FC3-C251-4589-8CE3-2BCA542B98B6}

Network Filters, 1, Identify Queue Filter, 2.9.6.0, {B0C05A9A-273D-4BC4-B7BA-E27CF94C8EF4}

Network Filters, 1, SpellFilter, 2.9.6.0, {C2D43735-BE7E-4829-AF73-F2E7E820EB16}

Services, 1, Decal .NET Lifetime Service, 2.9.6.0, {71A69713-6593-47EC-0001-0000000DECA1}

Services, 1, Decal Dat Service, 2.9.6.0, {37B083F0-276E-43AD-8D26-3F7449B519DC}

Services, 1, Decal Render Service, 2.9.6.0, {FB3C8286-88ED-4B4D-B413-94B40F346239}

Services, 1, Decal Inject Gateway Service, 2.9.6.0, {FEFE5CAB-10E4-404F-AD4D-184BCB506099}

Services, 1, Decal Input Service, 2.9.6.0, {B33307BA-706D-474A-80B9-70BB8D13EF3E}

Services, 1, Decal Networking Service, 2.9.6.1, {C8C406F8-BA2E-4964-8B04-FF38394A8E0E}

Services, 1, Virindi View Service Bootstrapper, 99.99.99.99, {DBAC9286-B38D-4570-961F-D4D9349AE3D4}

Services, 1, Decal D3DService, 2.9.6.0, {F0CC07A0-2C89-4FA4-9356-714665BC2F8B}

Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0, {71A69713-6593-47EC-0002-0000000DECA1}

Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0, {443D4A68-5422-4E0C-9460-973F8FBDB190}

Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0, {7559F22F-C56F-4621-AE08-9C354D799D4B}

Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0, {3D837F6E-B5CA-4604-885F-7AB45FCFA62A}

Input Actions, 1, Delay Input Action, 2.9.6.0, {324D76B8-D8C7-4A81-B867-E4E1F874E488}

Input Actions, 1, Mouse Move Input Action, 2.9.6.0, {57D18578-0BF0-4DE5-A0A9-E7CB531C0429}

Input Actions, 1, Restore Input Action, 2.9.6.0, {6EE2F682-7129-44BE-84B9-787BAE35EC1C}

Input Actions, 1, Polled Delay Input Action, 2.9.6.0, {762335B2-2274-4BB4-8B1F-F7286C949FF7}

Input Actions, 1, Typing Input Action, 2.9.6.0, {9CDCEEDC-F8AC-42D5-9A05-52B9346D00A4}

Input Actions, 1, Event Input Action, 2.9.6.0, {D6E4BD19-4900-4515-BCE2-A9EA4AAE2699}


Operating System:

Home Edition (Build 7600)


[Protected Storage Service] : Manual


Decal Settings

[Injection Method] : Timer (Default)

[Portal Path] : C:\Games\Turbine\Asheron's Call - Throne of Destiny\

[Launcher App] : ACDCClient.exe

[Update URL] : http://update.decaldev.com

[memlocs.xml] : 26272 bytes, Version 0.0.11.4017

[messages.xml] : 54632 bytes, Version 2010.12.17.0

[Video Memory] : 1778380800


D3DX Libraries (Only d3dx9_30 is required)

[d3dx9_24.dll] : Installed (9.5.132.0)

[d3dx9_25.dll] : Installed (9.6.168.0)

[d3dx9_26.dll] : Installed (9.7.239.0)

[d3dx9_27.dll] : Installed (9.8.299.0)

[d3dx9_28.dll] : Installed (9.10.455.0)

[d3dx9_29.dll] : Installed (9.11.519.0)

[d3dx9_30.dll] : Installed (9.12.589.0)


---Support Libraries ---

Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


.NET Frameworks

[v1.0.3705] (1.0 Final) : Not Installed

[v1.1.4322] (1.1 Final) : Installed (Service Pack 1)

[v2.0.50215] (2.0 Beta 2) : Not Installed

[v2.0.50727] (2.0 Final) : Installed (Service Pack 2)


C++ Libraries

[msvbvm60.dll] : Installed (6.0.98.15)

[atl70.dll] : Not Installed

[mfc70.dll] : Not Installed

[msvcr70.dll] : Not Installed

[msvcp70.dll] : Not Installed

[atl71.dll] : Installed (7.10.3077.0)

[mfc71.dll] : Installed (7.10.3077.0)

[msvcr71.dll] : Installed (7.10.3052.4)

[msvcp71.dll] : Installed (7.10.3077.0)


Microsoft XML Libraries

[msxml3.dll] : Installed (8.110.7600.16723)

[msxml4.dll] : Installed (4.20.9876.0)


---Video Device Information---

[Device] : Mobile Intel(R) 4 Series Express Chipset Family

[Device Name] : \\.\DISPLAY1

[KeyDeviceID] : Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02AA1028&REV_07

[KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{259026F9-79B1-4E32-A567-E06FE39C5506}\0000

[Manufacturer] : Intel Corporation

[ChipType] : Mobile Intel(R) 4 Series Express Chipset Family

[DACType] : Internal

[Revision] :

[MemoryLocalised] : 1695 MB

[MemoryEnglish] : 1695 MB

[DisplayLocalised] : 1366 x 768 (32 bit) (60Hz)

[DisplayEnglish]: 1366 x 768 (32 bit) (60Hz)

[DisplayWidth] : 1366

[DisplayHeight] : 768

[DisplayBpp] : 32

[RefreshRate] : 60

[MonitorName] : Generic PnP Monitor

[MonitorMaxRes] :

[DriverName] : igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32

[DriverVersion] : 8.15.0010.1994

[DriverAttributes] : Final Retail

[DriverLangEnglish] : English

[DriverLangLocal] : English

[DriverDateEng] : 11/6/2009 23:04:16

[DriverDateLocal] : 11/6/2009 11:04:16 PM

[DriverSize] : 5620224

[MiniVdd] : n/a

[MiniVddDateEng] : n/a

[MiniVddDateLocal] : n/a

[MiniVddSize] : 0

[Vdd] : n/a

[RenderWindow] : Yes

[Beta] : No

[Debug] : No

[Signed] : No

[SignValid] : No

[Identifier] : {D7B78E66-6902-11CF-5274-A022A7C2C535}

[DDIVer] : 10

[DDIVerEng] : 10

[DDIVerLocal] : 10

[iAdapter] : 0

[VendorID] : 0x8086

[DeviceID] : 0x2A42

[SubSystemID] : 0x02AA1028

[RevisionID] : 0x0007

[WHQL Level] : 0

[NoHardware] : 0

[DDAccelEnabled]: Yes

[3DAccelExists] : Yes

[3DAccelEnabled]: Yes

[AGP Enabled] : Yes

[AGPExists] : Yes

[AGPExistsValid]: Yes


+++++++++++++++++++++++++++++++++++++


Merlin-the-Mage

 

-----signature-----
Better to have and not need, then need and not have.
It's not the fall that kills you, it's the ground.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xavier Cougat - Tinker
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
i felt that doorbutler did way too much spamming so i nuc'ed it - not sure if it only spamms when near doors or spamms 24/7.

 

-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
leatherII  1 star
Posts: 78
Registered: 2002-10-29 16:29:19
hggm posted:

Hey VI,

Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "ou cannot pick up the Rocks".

Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.

Thanks again!



Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.

Some issues I'm running into (may be specific to me alone, I dunno -- hopefully I can get some input)

1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)
2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely
3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.

 

-----signature-----
Interested in Relogic? PM & http://gh0.st
Did your build stop working? Check the site.
Running a 1.x.x.x version? PM me.
Current Version: 3.0.0.3
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
leatherII posted:

hggm posted:

Hey VI,


Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "ou cannot pick up the Rocks".


Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.


Thanks again!



Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.


Some issues I'm running into (may be specific to me alone, I dunno -- hopefully I can get some input)


1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)

2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely

3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.



#3 happens to me occasionally. Few times a month.

 

-----signature-----
T C M
In-Game as Bluballz or Vash
Xavier_Cougat
Posts: 15
Registered: 2004-9-6 14:17:54
Not sure if my lagging issue is related to the Explorer's Pack. Door butler is not an issue. My lagging really comes into full effect when I am out hunting critters, and have to switch wands. Even happens when I am not in battle, just switching wands as I am running. I freeze for 3 - 10 seconds while I switch wands.


 

-----signature-----
Better to have and not need, then need and not have.
It's not the fall that kills you, it's the ground.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xavier Cougat - Tinker
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
This may have to do more with the limits and throttling that have been introduced in the last few weeks by Turbine. I've noticed some stuttering/lag when doing simple actions that shouldn't be causing any problems.

 

-----signature-----
T C M
In-Game as Bluballz or Vash
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
leatherII posted:

1.) Sometimes it takes several tries to get Integrator to load (have to log in and out a few times)
2.) VTANK occasionally gets stuck trying to merge an item and will do so indefinitely
3.) VTANK occasionally does nothing, even when all options are enabled and is running. Sometimes if you run around a lot, it will randomly decided to start navigating / select a monster again, then cease. This may be specific to my computer, but I can't figure out what's causing it.



1) is a known problem that may be fixed at some point if I decide it is a big enough issue.

2) is also a known issue but the cause is unknown. Determining why this is happening will probably take awhile since it will require a thorough investigation of packet logs. In the meantime, you can temporarily disable autostack/autocram if this happens to you.

3) is because of the way that the Decal IDQueue operates. When navigating and looting, VTank waits for IDs for corpses (and doors if opendoors is enabled) before continuing navigation. Because the Decal IDQueue retries the same item repeatedly rather than attempting each item in the queue in a round-robin sequence, items which require an ID can get stuck at the end behind a number of 'failing' IDs and take a long time to complete. I have investigated several ways of dealing with this and have made a couple prototypes. The issue is really in deciding which way I want to proceed on the topic.


Xavier_Cougat posted:

Not sure if my lagging issue is related to the Explorer's Pack. Door butler is not an issue. My lagging really comes into full effect when I am out hunting critters, and have to switch wands. Even happens when I am not in battle, just switching wands as I am running. I freeze for 3 - 10 seconds while I switch wands.



Are you running 0.3.1.62?

I have not encountered a problem like this with my plugins in years. Does it happen with ONLY VTank checked (be sure to uncheck darkside filter if it is there)? My chances of being able to help with this in the short term seem rather low, but I'll see if I can find anything obvious. Perhaps in the future I will create a special test build for you to analyze this problem.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Gafoon_v2
Posts: 36
Registered:
It would be cool if there was a way of convincing VT to drain from the target instead of healing when HP fell below the threshold. Or to use S2H. On my mage, my stam tank is huge (significantly larger than my HP) so S2H is almost always more efficient than heal...
Xavier_Cougat
Posts: 15
Registered: 2004-9-6 14:17:54
I am running ver 0.3.1.62. Vtank auto updates, and I have tried to rerun the installer, but no option is active for any updates. The lagging/choppy running still occur with only Vtank running in decal, and it is really only an issue with one character, a mage with the Explorer's Backpack. I did not see any "Darkside" filter to uncheck. My archers run extremely smooth and my other mage runs way smoother than the one with the issue. It is also very choppy when I run my mage around with Vtank running. I work around that by stopping the macro after I clear a spawn. I know you may have other questions, and realize this is not a priority. Thanks tons VI !


 

-----signature-----
Better to have and not need, then need and not have.
It's not the fall that kills you, it's the ground.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xavier Cougat - Tinker
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Gafoon_v2 posted:

It would be cool if there was a way of convincing VT to drain from the target instead of healing when HP fell below the threshold. Or to use S2H. On my mage, my stam tank is huge (significantly larger than my HP) so S2H is almost always more efficient than heal...



Under Advanced Options, the StamtohealthMultiplier....I think you can make changes to that which will make it default to stam2health instead of a heal spell. Play around with it.

 

-----signature-----
T C M
In-Game as Bluballz or Vash

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