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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
When you either turn the macro off then on or switch the nav profile it starts at the nearest point.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Neo-Lanthis
Posts: 8
Registered: 2011-1-30 16:38:08
Feature request:

Dump DPS to fellow, dump time adjusted kill count to fellow (You're killing 2 Olthoi slashers, 4 Olthoi Slayers, and 1 Olthoi Rippers per minute)
Beltzer_WE
Posts: 48
Registered:
Virindi-Inquisitor posted:

When you either turn the macro off then on or switch the nav profile it starts at the nearest point.



Fantastic! Thanks for info!
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Hey VI,


Now that I see it isn't just me, any way to work around Vtank trying to pick up thrown weapons like items or open them like corpses?


As leather said, disabling looting doesn't make it go away, neither does adding them to the ignore list in the vtank loot profile.


leatherII posted:

hggm posted:

Hey VI,


Decided to head into POTB with a friend this weekend. Ran into a weird problem. My melee char, who was looting, kept trying to pick up the lugian weapons. So, it would fight when a Luggie came into range, but it would not loot. Just see the red error message "ou cannot pick up the Rocks".


Is there a way to have VT not try to select rocks, can't tell if this is ones in their hands or after they have fallen. There are plenty around fairly quickly. Just thought I'd ask if there was a quick fix.


Thanks again!



Can verify this is an issue when fighting monsters using thrown weapons. After awhile, it seems like it might think the thrown weapon becomes a corpse or something. The odd thing is disabling looting / changing profiles doesn't make it stop, you generally have to relog to get the issue to go away.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Try disabling autostack/autocram.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
this is probably a 'known' issue, but for portaling in nav profiles it seems one can not add house hooked portal devices.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Virindi-Inquisitor posted:

Try disabling autostack/autocram.



Thanks, the autostack feature seems to be the problem. If unchecked it starts up again; enabling it starts the red error message assault until relog.

Either way, good to know!

TYVM
joeblow8579  2 stars
Posts: 257
Registered:
I ran into a serious bug in VTank last night, and it's actually a new bug introduced sometime in the past few months. I was on some Lord Mhoire runs (GY Colo) and I perched my mage up on the chest to imp/vuln and heal while I fought on the ground with a melee. I've done this numerous times before. I set her range to 60, set her to imp and vuln specific targets in specific ways, and set her to heal. I also checked the "cast dispel self" box, so she doesn't get one-shot by a flame wave.

Previous times I've done this (all at least a month ago) it has worked fine. When she got vulned she cast dispel self immediately and I had no problems.

This time she got stuck in a loop where she was casting dispel self over and over and over despite having dispelled the vuln with the fist cast. Initially I thought there might be some kind of bug with dispel self 8, which I'd learned since the last time I ran the quest and used that particular option in VTank. I deleted dispel self 8 from my spellbook and tried again with the same result.

Any idea what's causing this bug?

Also, would it be possible to have VTank intelligently choose dispel 7 or 8 based on the level of the vulns on you? That would make for a lot less mana consumption when I get vulned with 7's and only need dispel 7.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Dispel behavior has indeed changed, but I do not understand why it is causing this problem for you. I will have to test it out some more.

When this happens, do you have any debuffs that are undispellable?

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
joeblow8579  2 stars
Posts: 257
Registered:
Virindi-Inquisitor posted:

Dispel behavior has indeed changed, but I do not understand why it is causing this problem for you. I will have to test it out some more.

When this happens, do you have any debuffs that are undispellable?



That was my first thought, actually. I checked and all I had was fire vuln 7 on, and one other time I had slashing vuln 7. In both cases the first dispel successfully dispelled the vuln. VTank proceeded to then cast 10+ more dispels before I finally caught on that my mage wasn't imperiling anymore. In each case I got the message about the dispel failing.

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