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Author Topic: Why Does Blizzard Hate Healers? [Locked]
Grimlik
Posts: 35
Registered: 2004-3-9 08:36:13
Voqar posted:

It's kinda the same as putting CC back in instances. I'm fine with it - I've been playing MMORPGs forever and used to have no choice but to do intelligent strategic pulls back in the day. But once you make WoW an AE slaughterfest that any moron with semi-decent gear can tank and morons with no concept of threat can DPS, you can't just strip it away - you'll crush 50% of your players because they're too stupid to handle anything beyond coloring book difficulty.



This is a definite issue. I wonder if they took this into consideration. Will people quit WoW because it got too hard?

What else is out there? Go back to consoles?

Or will players adapt?

I imagine the first month will be painful for dungeon crawling.

 

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Grimlik Amberdrake
Current game: Real Life Patch 2.0
Sheep Slayer
Waiting for something new and inventive and fun
siujoey  2 stars
Posts: 280
Registered: 2001-12-26 09:10:44
Voqar posted:

I consider myself an excellent healer and kinda get sick of trade chat mouth breathers even doing half as well as me because of an addon and infinite mana.



I don't even know what to say besides..... this quote is AWESOME.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
IMHO the fundamental problem with healing is that you're mostly interacting with a series of colored boxes, while tanks and dps are largely interacting with the game world. Until they change that somehow (In WoW or any other MMO), I won't think healing is all that great. And "fixing" healing so that you have to be adjusting your interaction with the green boxes by constantly checking the blue box WILL make the role more complicated, but not necessarily any more fun.

 

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Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right
Nakal  2 stars
Title: Moderator
Bad Moogle

Posts: 363
Registered: 2002-7-9 11:50:38
Spookysheep posted:

That's the thing. Blizzard subscription number dramatically expanded due to the "ease of use."


All these crap changes are going to backfire on them when the mouth breathers can't get dungeon and raid groups any more



In some ways, wouldn't this be a good thing? Heh

 

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Currently in the MMO unemployment line.
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HotJidda
Posts: 5
Registered:
What's being said about healers could easily be said about any classes (mana or not).

How many of us have seen mages use the same 2 or 3 spells over and over again?

How many of us have seen Boomkins do the same 2 or 3 spells over and over?

Even the melee classes suffer from the same repetitive 2-4 "key presses" each fight, with the occasional optional "key press".

As a Disc healer, I consistently use 4 healing spells in each fight. I use my 1 deaggro (Fade) when needed, and my 1 CC (Psychic Scream) when needed. The group heal we get sucks (at level 80 well geared it does about 3K to each in the group) so I rarely use it.

Basically this change in regards to mana means this is going to result in:

1. More DPS are going to die (Tank always has priority - less HoT's on DPS cause of mana costs)

2. If healers are going to have to drink after each fight, then dungeons are going to take longer and the cost to the priest is going to go up (drinks cost almost 1g each for lvl 80 stuff).

3. Healers will start being very selective on who they choose to group with...new players or lower geared players will find it more challenging to get into a group.

Overall, I don't mind them making people think a little more on which would be the best spell to cast, but I'm hoping they don't overdo it and make healing a real pain in the azz.
Ravynmagi  4 stars
Title: Moderator
Posts: 1,098
Registered: 2001-12-23 17:10:17
I disliked the infinite mana healers had. As a battleground player this was particularly annoying. So the change sounds good to me.
Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
Ravynmagi posted:

I disliked the infinite mana healers had. As a battleground player this was particularly annoying. So the change sounds good to me.



/agree 100% Healers in BGs are ridiculous right now.

 

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Explorer / Soloer+Small groups / Some PvP
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vn_Magwitch
Posts: 3
Registered: 2003-7-22 20:52:47
Recently levelled a resto Shaman to 80.


70-80 -- Dungeons -- Earthshield + Riptide + Healing totem -- Read a book.


80 Heroics -- Earthshield + riptide + Healing totem - Healing wave as needed.


Then I get into an elemental lord fight and its like that cliche moment when the guy in the important office watching the important thing scrambles throwing paper and books to the ground looking for the instruction manual to fix the problem that just came up.


I am glad they adjusted healers. I haven't learned how to heal as a shaman. I just learned to refresh earthshield, riptide and put totems down. Hopefully I will see < 90% mana and actually feel like I am not babysitting people while they spend 5-30 minutes to beat a dungeon.

 

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Magwych - 80 Dwarf Warrior (WoW) (active)
Magwitch - Kobold Shadowblade (DAoC) (retired)
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spaceurface
Posts: 4
Registered: 2008-8-20 07:36:18
"Fourth, PvP balance suffered. When healers could easily heal anyone to full without fear of overhealing or running out of mana, then battles became very binary. You either killed someone or you didn?t. Nobody sat in a wounded state very long. There was no sense of a changing tide or someone coming from behind. Imagine a tennis match where the outcome of the first serve won or lost the entire match."

Yay.
HotJidda
Posts: 5
Registered:
As a battleground player myself...I dislike the perma-stuns ferals, rogue, and warriors have also...let's nerf those to 3 minute cooldowns or have them use 80% of their focus points or 90 rage points.


Sounds good right?

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