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Author Topic: Holy Paladin Nerfs - Why? [Locked]
st0rmie  1 star
Posts: 108
Registered: 2005-4-20 00:33:25
Kriegprojekt posted:

Are these healing problems post 80 in the new Cata dungeons only?


It's all in the scaling from 81 to 85, yes. Everything prior to that is even more hilariously faceroll easy than ever with the 4.0 talents.

 

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Banquetto <Moonbrook Bowls Club> - 85 Dwarf Priest / Daggerspine
Beliandra <Moonbrook Bowls Club> - 80 Human Rogue / Daggerspine
Beliarchia <Moonbrook Bowls Club> - 80 Draenei Shaman / Daggerspine
Talehon69  3 stars
Title: Anonymous Entity
Posts: 525
Registered: 2002-12-11 10:09:58
Kriegprojekt posted:

Are these healing problems post 80 in the new Cata dungeons only? I didnt see healers having these issues right after 4.0.3 in WoTLK dungeons. Did something change when Cata went live to affect these too?



Spell costs are based on Base Mana, which is different per class. Base mana in Cataclysm levels went up a crapload. For example, base mana for a mage at 80 was around 3300. Base mana at 70, around 2200. Base mana at 85? Around 18000. Fireball cost was I think 12% base mana, so when a large amount of your mana came from Int from gear, not base mana, it wasn't a problem. Now that your base mana is up, a fireball that used to take 300-400 mana costs around 2800 mana. This functions the same for healers, all spells got incredibly mana heavy and incredibly inefficient.


edit: That came out as a wall of text. Let's put it this way, Mana costs for spells went up by a lot, and max mana didn't really go up enough to accommodate new costs. Sure, you have 80-100k mana, but your spells cost 2-5% of that per cast.

 

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