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Author Topic: The future of Crowd Controlling. [Locked]
Phexx
Posts: 32
Registered: 2002-2-26 13:56:27
CC is great for PvE, adds tactics into an encounter instead of just clusterf$&% killing.

PvP is a different story. Nobody, and I mean NOBODY likes to stand there and watch thier toon die because they can't fight back or run etc.

Since WOW is a PvE game and PvP is silly in WoW, I say bring on the CC.

 

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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
Ashmaele posted:

I ran another dungeon in Outland last night. Same thing as before, "Go Go Go!" no CC, half the group didn't even know what CC was. I was trying to show restraint with my pulls and got constant whining in response.

They're in for a rude awakening...



Outland dungeons today are not what they were when they were released. Classes work completely differently than they did when BC came out. I have run them all on my warrior recently (as tank),(and a cupple runs through ramps with the gnome dk I made) and can keep aggro in all of them with very little issue.

Add to that, if your group is in heirlooms, it takes some pretty drastic crap to even have one person die, let alone wipe.

CC is not required in Outland 5 mans as they exist today.

 

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TinMan52  1 star
Posts: 108
Registered: 2006-9-13 08:04:35
Liquid741 posted:

dont forget the Rogues Sap! had to get that in there for some of my class love.



People still used that after BRD and BRS? I thought that was taboo like expecting hunters to know how to chain trap.

 

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pattongb  1 star
Posts: 84
Registered: 2002-5-28 12:07:13
Well lets face it, a CC Class is coming.

Not necessarily because we need it (as stated there are plenty of abilities already out there), but because there is no way Blizzard does another expansion without adding a new class or 2.

Its tough to do I know, but it has to be done. We have been stuck with the same classes for way to many years. Adding DK's was just a morsel to try to pacify us on the issue.

I know all the arguments:
Too many classes causes balance problems...
Other games with more classes just have cookie cutter classes with different names..

Etc etc.

But I think Blizzard knows that the for the long term health of the game (subscription wise), new classes are going to have to be added.

Say what you want about Cata's sales success, it will be the next 11 months of subscription levels that determine how big of a success it really is.

 

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IndridCole  1 star
Posts: 223
Registered: 2009-1-7 16:24:59
As a tank I cannot wait to run these dungeons.


Either we're in for slow instances or Charlie Foxtrots.

 

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Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
In my opinion they should design 5-man encounters, normal and heroic, that make CC optional but very beneficial. It would merely speed things up for parties with appropriate level and gear, but make fights much easier for parties that are still leveling and gearing up. Maybe have one instance where it's an absolute requirement, to introduce new (or WotLK only players) the basics of CC.

Once you hit 10-man or greater raiding, sure, make CC more of a requirement for trash and boss fights.

I just feel like Blizzard is needlessly affecting the quality of the experience for casual players, and it's going to hurt more than help.

 

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Ansithe
Posts: 34
Registered:
I love CC. I love orderin people what to cc. Okay you. sheep this. You sap this. Oh you don't wanna cc do you? VOTE KICK!

Ahhhhhh I love it. And healers love me for it.

For some reason the morons are the dk's who always go 'just get them all' *rolls eyes*' in heroic.
sarnsereg  1 star
Title: I HAS A TITLE?
Posts: 117
Registered: 2001-6-17 21:19:51
The problem blizzard has created is certain classes were designed to do certain things. classes like the mage and warlock were your CC classes. They have since added a CC to most clsases, but not all.


and what's the trade off for a class that is main spec CC? do they not do as much damage? are they completely useless as as any other spec? let's take mage and say they give them a CC spec. will they be kicked out of a lot of groups if they're not CC spec?


and really, it's not needed. in terms of dungeons so long as you have 2 people with CC you should be fine.. and you have 3 dps slots that can fill that spot. 3 dps slots to give you sheep, sleep, hex, shackle, repentance, sap, fear, banish, etc. etc. etc.


They DO however need to relook at which dps they are putting into a group. the absolute worst is when you get a group with a warrior/dk tank druid healer and then druid/dk/war as your dps because then you have no CC at all on most mobs.


that and the "difficulty" is more or less the fact people can't get the idea of CC through their heads. any and all heroics in Cata are simplified and so easy it's laughable when you have 2 CC's. I healed heroic vortex pinnacle last night in apug that had a shaman and a lock as dps/cc for us.... do you know how easy that instance is? I went oom 2 times. once when we pulled 2 groups by mistake and the tank got knocked off the ledge and the other time on the dragon boss because i spammed heals for no reason other than to spam heals.. i didn't need to. otherwise i hardly needed to heal at all. on the other hand, if we'd had no cc on elementals i don't know that i could have healed it.


the bigger issue is no CC = next to impossible and with CC = a walk in the park.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
If there was a class designed to be a "CC Class" it would be the hunter and the spec would be Survival.

Ice Trap
Range Snare (concussive shot)
Melee Snare (wing clip)
Scatter Shot
Wyvern Sting
AOE Snare Trap

And talents or glyphs (or both) to augment the effectiveness of all of them, the hunter SHOULD be the "CC King".

However, making use of all that CC for a hunter requires a significant number of abilities, talents, and glyphs, and seriously impacts DPS.

The sad thing is that mages are better at CC with one spell that needs no augmentation via talents OR glyphs - polymorph. Add in Frost Nova and Frost Snares and you find the mage is REALLY the CC king. Further the mage accomplishes it with far fewer abilities, talents, and glyphs devoted to it and does so with a much smaller impact on their DPS.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Phexx posted:

CC is great for PvE, adds tactics into an encounter instead of just clusterf$&% killing.

PvP is a different story. Nobody, and I mean NOBODY likes to stand there and watch thier toon die because they can't fight back or run etc.

Since WOW is a PvE game and PvP is silly in WoW, I say bring on the CC.



lol, wtf, have you even played WoW?

 

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