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Author Topic: The future of Crowd Controlling. [Locked]
Liquid741  3 stars
Title: VN Sensei
Posts: 920
Registered: 2006-12-16 13:56:50
oh and we dont need a CC class...we need a monk class, like the ones in SM. /kicktoface!

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
We don't need a CC class, we need classes to use their abilities.

I chain trapped as a hunter back when you had to be out of combat to place a trap. That meant that you had to place your trap well before the pull to get the cooldown rolling on it. It meant firing a high damage or distracting shot at your target mob to bring it to your trap (which had to be placed near your character - no flying ice traps back then). It also meant feigning death as your trap cooldown came up to drop combat and lay another trap, then as your mob got out of the trap, firing a distracting shot (which wasn't a taunt back then but merely a "high threat, zero damage attack" to keep the trapped mob from beelining the healer who would be the only one with any other passive aggro on that mob. Hopefully if you had your initial trap laid long enough before combat, with talents and/or set bonuses you could keep a mob trapped indefinitely that way, provided you didn't get a resist on your FD or your trap.

Chain trapping as a hunter now is not quite as difficult because you don't have to be out of combat to place a trap. It still involves several global cooldowns and impacts our DPS in a perfect situation by at least 5%, usually more on the order of 15 to 25% as we have to manage mobs that want to run around our traps.

*edit* and as I read about the way dungeons are working I am looking forward once again to speccing my hunter for 5-man proficiency with trap talents and the like. It will be much fun returning to this playstyle for me.

 

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chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
Seems like there are dome DPS classes out there now with very powerfull CCs. Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun. Crowd Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to:

* Mage - Polymorph (beasts, critters and humanoids only)
* Hunter - Freezing Trap (most types of mob, requires good skill to chain trap), Wyvern Sting (talent ability)
* Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction (Pet ability, Humanoids only)
* Priest - Shackle Undead (undead only)
* Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor since Patch 3.0.2)
* Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only)
* Shaman - Hex WotLK (humanoids and beasts only)

These Secondary CC Abilities can control a mob for some time, but either break easily, need frequent reapplication or have other restrictions which make their continued use impractical, and therefore cannot be generally used to take a mob out of combat indefinitely:

* Death Knight - Chains of Ice
* Druid - Cyclone, Soothe Animal, and some stuns
* Hunter - Pet's stun and various root/slow/stun shots
* Mage - Frost Nova and other frost spells
* Paladin - Turn Evil (undead and demons only), some stuns
* Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe
* Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock tactics
* Warlock - Fear
* Warrior - various stuns

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
kyrv posted:

Auenwing posted:

And I know I'm not the only one.


/high fives the VN board



You are not the only one.


Several people here (not me) did predict massive complaints on the 'new' CC stuff and that Blizz would cave. Will be interesting to follow this.



Yup. As folks here posted, it's not a dedicated class we need, we need the classes that have it to use it, and the list of those is longer now than before. Spreading CC across multiple classes is the model that supposedly leads to better balance in PvP (if you're going to have it all), and doesn't create the "bring the class" issue in PvE we saw during Vanilla.


Will be interesting to see if Blizz spread the type of CC needed across mob types or if there is a need for "specific" type CC for different instances...which will lead to "best practice" group combos again.


-heads for coffee

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Auenwing posted:

kyrv posted:

Auenwing posted:

And I know I'm not the only one.

/high fives the VN board



You are not the only one.


Several people here (not me) did predict massive complaints on the 'new' CC stuff and that Blizz would cave. Will be interesting to follow this.



Yup. As folks here posted, it's not a dedicated class we need, we need the classes that have it to use it, and the list of those is longer now than before. Spreading CC across multiple classes is the model that supposedly leads to better balance in PvP (if you're going to have it all), and doesn't create the "bring the class" issue in PvE we saw during Vanilla.

Will be interesting to see if Blizz spread the type of CC needed across mob types or if there is a need for "specific" type CC for different instances...which will lead to "best practice" group combos again.

-heads for coffee



This is a good and valid point. If Blizzard were really serious about "bring the player not the class", then things like banish, shackle, polymorph, sap, etc. would not have limitations on mob type (at least in PvE).

Of course that messes with arena stuff, but I couldn't give a rat's ass about arena anyway.

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
GrimTempest  3 stars
Title: Board Manager
Anime Aikousha

Posts: 977
Registered: 2001-12-21 01:36:49
i like it and i hope they keep at it. people will learn to play eventually and it will be good for the game overall to force people out of the steamroller mindset.

the way wow is set up though i'm not sure a CC spec/class would fit in very well. i think they've given us all the CC we need. don't get me wrong i'd love it if wow had elements of ffxi where classes like a bard were highly desired but i don't think its going to happen.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
So who here played an Enchanter in EQ and misses it?

 

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Ashmaele  4 stars
Title: Pastor of Muppets
Posts: 1,809
Registered: 2002-1-15 08:30:50
I ran another dungeon in Outland last night. Same thing as before, "Go Go Go!" no CC, half the group didn't even know what CC was. I was trying to show restraint with my pulls and got constant whining in response.

They're in for a rude awakening...

 

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Cryme  1 star
Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
Polymorph FTW.


Love my mage. Easily my favorite class so far.


EDIT: I voted no, because I don't think the future is dedicated CC classes, I think it's classes that already have CC need to learn to use them effectively again.

 

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--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
CC looks great on paper.. in practice.. ?


Personally I am for it, just not sure if most of the player base can handle it.

 

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