Seems like there are dome DPS classes out there now with very powerfull CCs. Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun. Crowd Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to:
* Mage - Polymorph (beasts, critters and humanoids only)
* Hunter - Freezing Trap (most types of mob, requires good skill to chain trap), Wyvern Sting (talent ability)
* Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction (Pet ability, Humanoids only)
* Priest - Shackle Undead (undead only)
* Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor since Patch 3.0.2)
* Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only)
* Shaman - Hex WotLK (humanoids and beasts only)
These Secondary CC Abilities can control a mob for some time, but either break easily, need frequent reapplication or have other restrictions which make their continued use impractical, and therefore cannot be generally used to take a mob out of combat indefinitely:
* Death Knight - Chains of Ice
* Druid - Cyclone, Soothe Animal, and some stuns
* Hunter - Pet's stun and various root/slow/stun shots
* Mage - Frost Nova and other frost spells
* Paladin - Turn Evil (undead and demons only), some stuns
* Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe
* Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock tactics
* Warlock - Fear
* Warrior - various stuns
-----signature-----
"Shhhhh... do you smell that?"
So... Agent skully... funny running into you here
