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Author Topic: Heroic Difficulty in Cataclysm [Locked]
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Conceited posted:

Arcilite_I posted:

You definitely missed something, since a 30min queue for dps is a VERY good day.



Heh, well I generally Tank or Heal. And a friend and I do both of those roles in groups together.

Permanent insta queues! And I would give it all up for a removal of the LFG system, that's for sure. The LFG channel was cool for a while, until it turned into just another general/trade.



lol I hear ya there...

 

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PvPing since 1977
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
The_Korrigan posted:

We all tend to search for the company of people we appreciate. That's true for every community we're part of except maybe work, where we are forced to deal with asshats and pricks. But for leisure time, one would be utterly stupid to force himself to endure people he can't stand.



LMAO!!!


Yet you waste a large portion of your life and mental health here on VN, where 99% of your posts are just you whining about the posters here and how you wish they were not allowed to post here.


LMFAO!!!!


Anyway, Blizzard has epic failed with this xpac. Most people are DPS, they will not enjoy 45 minute queues, then taking another hour to hour and a half or more just to complete a heroic, IF they even complete.

The average WoW subscriber is not going to spend 3 hours on one dungeon run, when it takes literally hundreds of dungeon runs to fully gear up.


The reality is simple. There is VERY little content in this xpac. The heroic difficulty is nothing but a major roadblock blizzard put in place to keep players back until they get the time to add more content. Then it will all get nerfed just like in WOTLK.

 

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I liek cheese
Pirates > Ninjas
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Conceited  1 star
Posts: 182
Registered: 2002-1-29 07:38:03
Bremen_Gaheris posted:

It's ok. Blizzard has just decided to build their game to cater to a certain subset of people instead of a wider range of people. Me personally, I am just not available to clock in to the game 6-8 hours a day every day on a regular basis. I have 5-6 weeks of work times depending on if the dump I get sent to has decent internet access or not or whether I live in a camp or in a hotel where I cannot play the game. Then I have a week or two where I can play a lot.

So, this lifestyle is not conducive to meeting people, friending them or guilding with them, then trying to follow up with later quick group formations. My comment was of course from my point of view and I didn't give enough information which is why you didn't get my point. My bad.



Well, I can agree the LFG system is appealing, and can be very appealing to some. But as Arc pointed out above, the current queue times are long anyways. Unless you're playing a tank/healer, you're likely waiting for close to that hour mark anyways.

The thing that displeases me about it most is how it basically discourages communities(not the WoW community in general, I'm talking server communities). As a person who played UO, Diablo, DAoC(games that had great communities, where I made many online/gaming friends I still play games with today) etc, this type of system pisses me off.

Now if the LFG system was just for each server, I would like it. I believe this is how it was in the early stages, before battlegroups.

As it stands now, the only communities WoW has are guild communities. Which may be fine for a lot of people. But this is an MMO, last time I checked. Blizzard should be encouraging community building, not discouraging it.

 

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Conceited

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