Bremen_Gaheris posted:
It's ok. Blizzard has just decided to build their game to cater to a certain subset of people instead of a wider range of people. Me personally, I am just not available to clock in to the game 6-8 hours a day every day on a regular basis. I have 5-6 weeks of work times depending on if the dump I get sent to has decent internet access or not or whether I live in a camp or in a hotel where I cannot play the game. Then I have a week or two where I can play a lot.
So, this lifestyle is not conducive to meeting people, friending them or guilding with them, then trying to follow up with later quick group formations. My comment was of course from my point of view and I didn't give enough information which is why you didn't get my point. My bad.
Well, I can agree the LFG system is appealing, and can be very appealing to some. But as Arc pointed out above, the current queue times are long anyways. Unless you're playing a tank/healer, you're likely waiting for close to that hour mark anyways.
The thing that displeases me about it most is how it basically discourages communities(not the WoW community in general, I'm talking server communities). As a person who played UO, Diablo, DAoC(games that had great communities, where I made many online/gaming friends I still play games with today) etc, this type of system pisses me off.
Now if the LFG system was just for each server, I would like it. I believe this is how it was in the early stages, before battlegroups.
As it stands now, the only communities WoW has are guild communities. Which may be fine for a lot of people. But this is an MMO, last time I checked. Blizzard should be encouraging community building, not discouraging it.
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