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Author Topic: A view of where your class/spec stands DPS wise in raids. [Locked]
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
The top 10ish dps specs look fairly balanced with about a 2k-ish difference in dps. I don't think there are enough samples across ALL raid bosses to say one class is clearly better than all in a spec. Some bosses just flat out favor some class/specs over others. It's also pretty hard to put a number on utility that any given spec provides for the raid at certain times.

It's sad to see the dps disparity between specs after the top 10. Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
Demorak posted:

The top 10ish dps specs look fairly balanced with about a 2k-ish difference in dps. I don't think there are enough samples across ALL raid bosses to say one class is clearly better than all in a spec. Some bosses just flat out favor some class/specs over others. It's also pretty hard to put a number on utility that any given spec provides for the raid at certain times.

It's sad to see the dps disparity between specs after the top 10. Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.



/agree

The balance / number-tweakers dropped the ball big-time on this one. IMHO the ONLY spec that should rightfully be at the bottom of that list is sub rogue - that spec is built around short fights right out of stealth, and versatility - no way to make it a good raid dps spec. PERHAPS arms wars and frost mages should also be low as they are traditionally pvp-only specs. But arcane mages? Marks hunters? What a joke.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Demorak posted:

Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.

You'd think they could have generated a QA build of the server to simulate end-game damage on bosses. Done right, it could be reusable code that they could just run over the weekend and get stats for everything with every major tweak. Sure, it wouldn't cover every possible rotation but it wouldn't take much doing to parse logs and fairly closely simulate what people are doing in-game.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Trigeminal posted:

Overall totals (all bosses). Won't post numbers atm cause I'm lazy. Here is the order from top to lowest dps:

DK unholy
Hunter survival
Warlock destruction
Mage fire
Warlock affliction
Rogue assassination
Deathknight frost
Priest shadow
Shaman enhancement
Druid balance
Warlock demonology
Druid feral
Warrior fury
Shaman elemental
Rogue combat
Paladin retribution
Mage frost
Warrior arms
Mage arcane
Hunter beastmastery
Hunter marksmanship
Rogue subtlety



Are you using the same link that Kewk posted originally? When I click that I get a list like this "Adjusted total" (apparently sorted on "median" rather than average DPS - not sure why):

Rogue - Assassination 20436
Hunter - Survival 20135
Warlock - Destruction 19718
Death Knight - Unholy 19655
Priest - Shadow 18888
Warlock - Affliction 18785
Shaman - Enhancement 18767
Warrior - Fury 17505 18551
Druid - Feral Cat 17729
Mage - Fire 17425
Druid - Balance 17423
Paladin - Retribution 17091
Death Knight - Frost 16822
Shaman - Elemental 16627
Mage - Frost 16078
Rogue - Combat 16071
Warlock - Demonology 15383
Warrior - Arms 14372
Mage - Arcane 11263
Hunter - Beast Mastery 11143
Rogue - Subtlety 10419
Hunter - Marksmanship 10199

 

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