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Author Topic: PTR Notes Updated 1/12 [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Blizzard updated the PTR notes again.
Quote:

General

Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Guilds

We have redefined the definition of a Guild Group for 5-player dungeons.

If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.

If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.

If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.

Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Dungeons & Raids

Blackwing Descent
The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.

Atramedes will now go berserk after 10 minutes in Heroic difficulty.

Deadmines
Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.

While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger a little easier to see.

The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.

The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.

Shadowfang Keep
Lord Godfrey should now face a random target when casting Pistol Barrage.

The Stonecore
Ozruk
He now does more melee damage.

Throne of the Tides
Commander Ulthok now does more melee damage.

Gilgoblin Poisoned Spear impact damage has been reduced slightly.

PvP

Tol Barad
The weekly PvP quest "Victory in Tol Barad" now awards 200 Honor Points and 3 Tol Barad Commendations.

Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

Classes

Death Knight
Death Coil damage has been reduced by roughly 10%.

Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.

Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.

Dark Transformation now increases pet damage by 80%, down from 100%.

The ratio of runic power return from Magic Suppression has been reduced by roughly one third.

Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.

Shadow Infusion now increases pet damage by 8% per stack, down from 10%.

Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.

Druid
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

Typhoon mana cost has been reduced by 50%.

Tree of Life Polymorph immunity change reverted

Hunter
Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.

Arcane Shot damage has been increased by 15%.

Hunters can now use Auto Shot while moving.

Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Animal Handler now provides a passive 25% bonus to attack power, up from 15%.

Chimera Shot's overall damage has been increased by roughly 50%.

Black Arrow damage has been reduced by 15%. (down from 25%)

Explosive Shot damage has been reduced by 15%. (down from 25%)

Serpent Spread change reverted

Mage
Molten Armor, Frost Armor, and Mage Armor no longer cost mana.

Mage Armor now reduces the duration of magic effects by 35%, down from 50%.

Paladin
Seals of Command will no longer trigger twice on each swing with Seal of Truth.

Priest
Improved Power Word: Shield change reverted

Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

Rogue
Garrote now costs 45 Energy, down from 50.

Blade Flurry is now a toggle that can be turned off by pressing the button again.

Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.

Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Shaman
Flametongue Weapon procs now deal roughly 20% less damage.

The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

Lava Burst's damage has been increased by roughly 10%.

Earth Shield can no longer be dispelled.

Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Warrior
Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.

Slam change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Professions

Enchanting
Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.

Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.

Engineering
The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.

Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.

Tailoring
Illusionary Bag now has 26 slots.

Items

Daybreaker Helm stats have been reallocated, lowering Strength and increasing parry rating.


Posted from WoW Vault
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
I'm pretty sure Blizzard has no idea what they are doing with class balancing at the moment.

The reverting of half the Hunter changes alone should show that, after the s**tstorm it started causing on the forums.

At least I finally get to auto-shoot on the run making Aspect of the Fox useful in PvP now.

 

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chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
My neck hurts from the whiplash back and fourth!

 

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Slors
Posts: 33
Registered: 2007-3-14 14:25:56
Look guys they cant afford a decent balance/test team. Leave Blizzard alone!!!

 

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Urk_VN  2 stars
Title: Orderly Randomizer
Posts: 337
Registered: 2002-10-30 17:31:32
Slors posted:

Look guys they cant afford a decent balance/test team. Leave Blizzard alone!!!


/Watches as GhostCrawler swims around in a big pool of money ala Scrooge McDuck.

Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
The druid nuke (calling it a nerf doesn't do it justice) is infuriating. Makes me want to punch someone at Bliz in the face. Obviously ferals are a bit OP at the moment, but that is not a fix. That's just breaking a class. The collateral damage to moonkins is just sad.

And for reference my main, especially in pvp, is a mage - the class most countered by ferals. I was a feral druid for all of vanilla and the beginning of BC, though, so I know how the class works.


If this goes live... /rage. Yes, imad.

 

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GrimTempest  3 stars
Title: Board Manager
Anime Aikousha

Posts: 977
Registered: 2001-12-21 01:36:49
to be fair the hunter changes were pretty damn extreme. 25% from the two main sources of damage? that was a heavy nerf and i'm glad they realized they went a bit overboard on it. the serpent spread reversion is sort of moot, its only useful for burning down trash so even when they nerfed it i didn't blink much at it. they can nerf it or not and it won't matter to me. 25% off explosive shot and black arrow though...that was nasty. glad they revised that because it was overkill.

sometimes i think they do things like this so people will accept the nerfs.

"were nerfing this skill by 25%!"
*players flip out*
"after some testing the nerf will only be 15%!"
*players are satisfied even though they just got nerfed*

 

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HunterTalon
Posts: 49
Registered: 2000-6-12 12:50:30
Am I missing something? What exactly did they do to Druids that is so game-breaking?

 

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GrimTempest  3 stars
Title: Board Manager
Anime Aikousha

Posts: 977
Registered: 2001-12-21 01:36:49
HunterTalon posted:

Am I missing something? What exactly did they do to Druids that is so game-breaking?



its a pvp change. druids have always been able to break root effects by shifting forms. they no longer will be able to. i think its sort of sad since that was one of the defining features of the class in pvp but i guess i can see why they're moving that way with the other changes to crowd control. i think they should have found a better way to work it though, taking that away from druids changes something that defines the way the class works and it just seems like they took the easy way (for them) out rather than finding a better way to deal with it.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05



GrimTempest posted:

"were nerfing this skill by 25%!"
*players flip out*
"after some testing the nerf will only be 15%!"
*players are satisfied even though they just got nerfed*


http://en.wikipedia.org/wiki/Overton_window

 

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