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Topic:
Wow, Dungeons are Hard! [Locked] |
Fedup23 Posts: 358
Registered: 2006-7-14 06:15:32
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Festus_Stundagin posted:
The_Korrigan posted:
Rill_of_WE posted:
We wiped for 2 hours on the first boss before calling it quits. We did everything fine. But Blizzard's server seems to think people are standing in the boss dust when we're not.

No. If you were killed by the worm when he's underground, you were NOT doing everything fine.
And of course, why am I not surprised that people blame the game instead of their inability to not stand in the fire...
Other groups kill the worm just fine. We killed him many times just fine. I guess someone must indeed doing "everything fine".
But don't worry, nerfs are coming, so every incompetent player can just faceroll his daily valor points, just like in WotLK, and stand on the mailbox with his epics.

She is a surely bitch. I wonder how long its been since she had WoW sex.
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st0rmie Posts: 108
Registered: 2005-4-20 00:33:25
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
The_Korrigan posted:
LadyGodiva. posted:
I'm not going to participate in something that's not fun.
A sane approach I can only approve. And no, it doesn't make you bad.
Indeed. That's why I cancelled my account last April and left it inactive until 4.0 released. The tuning of WotLK was ridiculously un-fun, it was less like playing a game and more like playing a candy machine (pull handle, loot drops out).
dendizner posted:
but that was the point of the 2 evils. LOLFACEROLL instances made it where more then 5% of the population got to see raid content. Even high end raid content. Adding in queue's for heroics allowed for even more casuals to enter raid content.
LOLUGOTFACEROLLED heroics is a step into the wrong direction. Look at the # of guilds in high end raid content currently. What is the population % even looking at raid content currently?
wowprogress.com has about 21,300 guilds (worldwide) with at least one raid boss kill. How many players that represents is anyone's guess (especially since they can't easily distinguish 10-man and 25-man kills), but I suspect it would in the ballpark of half a million - or a little over 10% of those that have purchased Cataclysm. I honestly don't think that's too unreasonable, for five weeks after the expansion launched.
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Banquetto <Moonbrook Bowls Club> - 85 Dwarf Priest / Daggerspine
Beliandra <Moonbrook Bowls Club> - 80 Human Rogue / Daggerspine
Beliarchia <Moonbrook Bowls Club> - 80 Draenei Shaman / Daggerspine
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Cryme Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Just a question sort of related to the topic.
Are the WotLK instances and raids still super easy then, or did they get tweaked with Cataclysm? Is the reward system for them the same and everything?
Can you use dungeon finder for 10-man and/or 25-man stuff too?
I left very shortly after LK released, my playtime had went away and my guildmates were all 80 and progressing through content while I was still 74 or something, so that's when I quit. I've never experienced most of the LK content and would still like to. With everyone doing Cata stuff now, is there any chance I'll get to see the 10/25 man content of LK, or will I be relegated to the 5-man content I can experience through the Dungeon Finder?
I've started over on a new server with a new toon to experience the revised old world, so I'm still only 32, and there is no such thing as a 10-man dungeon yet. I've found using the DF for the 5-man stuff super handy though and am loving it so far.
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thisismysignatureandnoyoucanthaveitgetyourown
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Not to sound like too much of an arse here, but I'm going to go out on a limb and say that if you are in a heroic that seems to be taking 4 hours to complete...........leave, somebody is doing something wrong.
While I can agree that some bosses are more on the level of tedium rather than challenging. But I have yet to see any boss one-shot anyone who is paying attention to the fight. Now I know with all the bullcrap some of the bosses do, it can get annoying trying to look out for everything they can throw at you. Some of them are in the process of being fixed.
My opinion/observations thus far is that most of the issues in heroics are still on the players shoulders and them being bad, undergeared or just uninformed of how the boss fight goes.
I still see players on a daily basis getting the regular dungeon achievements in their heroic runs, this alone is a huge part of the problem. They are going in completely blind of the entire instance and what you need to do in them. Of course, I put most of the blame on Blizzards shoulders with this. They designed 80-85 progression to happen way too fast and leave no room/reason to actually get in the regular versions of heroics. Combine that with it not being required to gear through normal runs to reach the 329 ilevel heroic entrance requirement, it gets silly.
Not to add another hurdle/speedbump, but it should be a requirement that you at least completed the regular dungeon version before having access to its heroic form
TL;DR version: I'm still of the opinion that most of the issues in heroics are on the players shoulders based on what I've observed, but Blizzard is not without blame in their design.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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Cryme Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Demorak posted:
Not to add another hurdle/speedbump, but it should be a requirement that you at least completed the regular dungeon version before having access to its heroic form

I agree with this completely as well.
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thisismysignatureandnoyoucanthaveitgetyourown
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yarfkat Title: WoWVault Priest Captain
Posts: 9
Registered: 2009-8-25 12:22:30
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Cryme posted:
Demorak posted:
Not to add another hurdle/speedbump, but it should be a requirement that you at least completed the regular dungeon version before having access to its heroic form

I agree with this completely as well.
Thirded... or whatever..
Anyway, to all those saying that "if you get killed by the worm and die, you did something wrong, not the game."
I'm going to fraps my heroic run tonight and show you just how far away you sometimes are and get killed by it (assuming it happens tonight.) I have been completely out of the dust and been hit by it, so have others in my groups. It's not a "  ou are lolbad if you die to it." It could possibly be the hitbox for it is larger than the dust cloud. It wouldn't be the first effect that had a hitbox larger than the visual object. Yogg Saron's gas clouds anyone?
Anyway, I think that it's safe to say that the way the game plays right now is frustrating, yes, but then at the same time, I LOVE IT! I'm not a fanatic for WoW or someone who will stand by GC's every word and think it's a sacred gospel or anything, but I can tell you that I like a lot about the new system.
I like how you can't queue for a dungeon until you find the entrance. I like how you can't get into heroics until you have gear for it. I haven't even raided, and I like how you can't raid until you're geared from heroics.
I do NOT like being able to queue from instances from 15+. Honestly I've done that on a couple alts and kinda missed the questing, the immersion in the game, the feeling of doing something instead of nothing. I have a level 76 warrior tank... who's in Dragonblight finishing the quests. I've done instances but I'm just... more interested in seeing the content. I can honestly tell you that my hunter and priest are the only two who have set foot into cataclysm dungeons. My Druid has not. She still has all the quests for the dungeons in her quest log. I had more fun NOT doing the dungeons, and on normal they are easy.
The next toon I bring up will be the same. She's not going to be in the cataclysm dungeons unless a guildy asks me to go or some such.
So yeah, people can think that this expac sucks, but so far the only thing I don't like about it is the fact I can't find Deathwing to get "Stood in Fire" achievement. The worgen starting zone is incredibly immersive. I haven't done the goblin one yet, but I have a feeling it will be, too.
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Q: Does Heroism make the same sound as Bloodlust when it goes?
A: Nope. Heroism has this sound like a gong being hit, and then something
like a triumphant cheer. Bloodlust makes a sound like bong being hit, and
then a murloc being strangled to death.
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
yarfkat posted:
Cryme posted:
Demorak posted:
Not to add another hurdle/speedbump, but it should be a requirement that you at least completed the regular dungeon version before having access to its heroic form

I agree with this completely as well.
Anyway, to all those saying that "if you get killed by the worm and die, you did something wrong, not the game."
I'm going to fraps my heroic run tonight and show you just how far away you sometimes are and get killed by it (assuming it happens tonight.) I have been completely out of the dust and been hit by it, so have others in my groups. It's not a "  ou are lolbad if you die to it." It could possibly be the hitbox for it is larger than the dust cloud. It wouldn't be the first effect that had a hitbox larger than the visual object. Yogg Saron's gas clouds anyone?
I can definitely attest to this. I don't think it's so much a hitbox size issue as much as it is 'Are you out of its hitbox before the internal timer says the worm is going to hit you?'
Being a hunter, I've disengaged out of the dust and still died 15 yards away.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
JaredKorry posted:
Right now, the lesser of the 2 evils is the way it was in Wrath. Yes the heroics were too easy and got boring rather quickly with the lol faceroll, but at least the majority of players were running them instead of running away from them.
But they were only faceroll easy after people were almost entirely 219 or 226+ in gear. I remember doing my first heroics in with a mix of 187 and 200 gear and having 21k as a tank! I remember healing with less than 2k spell power, way less. I remember healing those 18 to 21k tanks.
The difference here is the unavoidable damage mechanics they have in the new instances. You cannot mitigate it. The get out of the fire/dust/etc only results much more severe damage - those mechanics aren't bad to deal with but we do have people who cannot see them - the number of layering effects from players can cause them to not display for some people. Still those can be dealt with. What is insulting is the damage that is gratuitous damage, the damage to groups that cannot be avoided and is over the top. From flame elemental mobs that 360 attack, can only have the current cast interrupted - they immediately cast again - to some others that just 360 smack everyone and do it HARD. Its not fun. Top it off with healers facing a staggering nerf to efficiency and its not fun.
How bad were healers hit? Using my 78 and 85 shamans. At 78 Healing Surge is 1042m to 8312h (Mana cost to healed health) but at 85 it is 5946m to 12071h. Riptide is 385m/3112-4905h and at 85 it is 2202m/10598-14803h. How is that fun? Seeing your effectiveness plummet as you level. It was easier to heal regular Stonecore and the like at 82 than 85! I could actually cast many more heals.
As for my tank, ty, I just love mobs I cannot interrupt, cannot face, and if I do interrupt they IMMEDIATELY start casting all over again.
Nah, they made it tedious and then added challenge by nerfing healers into oblivion. The same effect would have been to halve dps - but you know the screaming that would come of that.
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. For everything there is a season, and a time for every purpose under heaven
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Unstruck Posts: 260
Registered: 2004-3-24 18:59:13
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
siujoey posted:
That line was basically a long winded way of saying the same thing Syrus said above: GC should just cut through the BS and say "JUST PLAY THE WAY I WANT YOU TO PLAY DAMMIT!"
-Join a guild.
-Do the quests in the order we tell you to so you can enjoy properly our new phasing technology!
-Heal in the correct manner, you've been doing it wrong for a while now.
-And last but not least, an SAT-like word association: "FUN" is to "FRUSTRATION" as "CHALLENGE" is to "TEDIOUS".
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:01am
Subject:
Wow, Dungeons are Hard! |
Zero_Washu posted:
The difference here is the unavoidable damage mechanics they have in the new instances. You cannot mitigate it.
Not to mention the nerfs to other forms of mitigation and avoidance. I suspect they did this with the intention of nerfing overgeared people solo-farming heroics or older normals and what they ended up doing was nerfing the hell out of many group comps.
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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