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Author Topic: Rift [Locked]
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
So I'm liking my pvp soul, but also was a little sadden to see I needed rank to pick talents past the first tier!

However, I got Cloak of Skill, the pvp trinket (as an ability) and mind numbing poison, so these are big! (yes I used wow terms)

 

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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
--Syrus-- posted:

Sprawl-zero1eye- posted:

Q: Am I going to have to "grind" two sets of gear the entire time?


A: No. Gear from each kind of play is competitive in the other side.
It's just not overpowering to the other side. It remains a great head
start. We expect that the highest end PvP and PvE'ers will choose to
care, but the majority won't find that its existence impacts their
gameplay in a negative way, since we are not balancing the game around
any kind of E-Sport style Arenas, as other games have.

lol!



Ouch, low blow rift, low blow



Low blow but damn true, balancing around their fav e-sport Arenas is how Blizzard wrecked Cata. None of their changes was about challenge, it was about making Arena tournament less of a joke.

 

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.
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. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
The_Korrigan posted:

They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone.
That's pretty good.

Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here).

I like where this is heading to. Maybe finally a game to put a dent in WoW's population.



LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.

 

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.
.
. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
--Syrus-- posted:

Ouch, low blow rift, low blow

Fair blow, really. Arenas have engendered nerfs that affected PvE drastically in WoW. If they can pull that off, it'll definitely be a good thing, I hope they don't underestimate the whining power of the PvPers though...

 

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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Zero_Washu posted:

The_Korrigan posted:

They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone.
That's pretty good.

Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here).

I like where this is heading to. Maybe finally a game to put a dent in WoW's population.



LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.


I too never liked LotrO combat. In fact, that is what turns me off about the game the most. I don't mind the queuing abilities, but it is missing that dynamic feedback feeling (best I can describe it).

 

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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Thericia posted:

A: Players are infinitely smarter than creatures, and abilities are used in both PvE and PvP. Having PvP damage reduction be purely about health would create a situation where almost necessitate PvE tanks to have to gear up via PvP. We are primarily trying to ensure that people who choose to only take part in one style of play aren't "forced" to take part in the other.

We like to think that we've so far been pretty good at reacting once things have proven to work or not work in Rift. As with any other mechanic in the game, we'll be keeping an eye on it. If it's making the game not fun, it will be addressed.



What a breath of fresh air coming from an MMO developer. I can't handle anymore pompous, sanctimonious BS from Ghostcrawler and his bunch. Of course this might all change once the game launches and they actually have to deal with the players.

But I love this attitude that you aren't forced to play any part of the game you are not interested in. I only PVP as a means to an end in these games or just for giggles. And I can only stand so much of it at that. I am definitely a PVE player.

And I am getting this idea from them that they basically have a slider bar they can use to adjust classes "power level" in PVP using this Valor stat. So, instead of Resilience which just reduces damage, this Valor stat will be something that "helps" in all ways your class does its job? If so, then it would be easy to balance cause you just slide the slider down slightly if you notice that Rogue/whatever/whatever are doing more damage than all other class combos.

I am definitely going to try out this game since I quit WoW and will need a game to play on my time off between trips to the field.

 

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The VNboards are so much fun! Its like my own personal train wreck going 24/7
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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
I don't believe that's the first comment they've made about E-Sport.


I'd have to dig through past research on the boards there, I believe there was a statement about RIFT never being an E-Sport.


Like I said, appears to be a seasoned dev, with a healthy sense of discipline. Hope that continues.


and GRATS Sprawl!

 

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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Sprawl-zero1eye- posted:

Zero_Washu posted:

The_Korrigan posted:

They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone.
That's pretty good.

Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here).

I like where this is heading to. Maybe finally a game to put a dent in WoW's population.



LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.


I too never liked LotrO combat. In fact, that is what turns me off about the game the most. I don't mind the queuing abilities, but it is missing that dynamic feedback feeling (best I can describe it).

Aye, I think most if not all WoW players had the same feeling in LOTRO. Combat felt like the character was fighting in very thick air, or mud, or whatever, and had to fight against that air to move more than against the mobs. The game has other things WoW doesn't which made me keep on playing it, but the combat system sucked, even though Turbine changed it to make it more dynamic, notably by making many skills like interrupts instant cast.
At least Rift doesn't have that sluggish slow feeling - and starts to really feel as dynamic as WoW now.

 

-----signature-----
SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
ChessyNutz
Posts: 13
Registered: 2010-12-10 06:44:53
really like the necro warlock combo
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
after the last 4-5 publi groups ive joined i've come to hate the player base. the healers that were there, weren't joining the group and instead tagging a mob and running around all over the map making it impossible dps them.

*pulls hair out*

soul vitality down to 50% whatever that means.

 

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