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Author Topic: Incoming Healer Changes [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Nethaera posted:

Quote:

Since the release of patch 4.0.6, we?ve been keeping an eye on healers and how they are performing and are currently in the process of making some additional adjustments.

Priests

The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don?t find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don?t want it to be incredibly efficient to do so with more frequency than that.

We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.

Shaman

We are also applying a hotfix for Purification for the Restoration shaman passive from 10% to 25%. We think that shaman healing per second is not as competitive with other healers and while we hoped to bring down Holy priest and Holy paladins (in particular) in 4.0.6, which we did, shaman still appear to be behind. In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.

In Addition- Restoration Druids and Restoration Shaman

We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn?t the kind of thing we can address via a hotfix, but it is something we are looking at for the next major content patch.

As always, we appreciate your continued constructive feedback and will do our best to keep you informed of ongoing developments.



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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Vault_News posted:

The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don't find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don't want it to be incredibly efficient to do so with more frequency than that.

We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.

My knee-jerk thought when I read this was, "OK, so like, we suck at balancing spells, so PW:S was way too uber with our last changes and all the players did the math and found it was super-efficient so they started using it because everything else sucked. So. We nerfed the hell out of it. Mathcraft this and when you guys find another spell that's notably more efficient, we'll nerf that, too, so don't be all surprised and stuff...because GC said that's the M.O. going forward."

Maybe I'm just jaded.

 

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vn_vigilante66  1 star
Title: GO TEAM VENTURE!
Posts: 132
Registered: 2001-1-27 18:35:15
BUT THE HEALING CHANGES IN CATA MADE IT BETTER! YOU GUYS ARE JUST TOO DUMB TO KNOW IT YET

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
I opened this thread hoping that they had changed their minds on their new healer model, apologized, and made changes to make them more fun. But, alas, my hopes were in vain.

Instead they keep up the nerf/yo-yo balance act in a vain attempt to "balance" the healer role into something fun and interesting.

 

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heiromancerdrackus  2 stars
Title: Is, indeed, a fat ass.
Posts: 274
Registered: 2001-12-24 17:04:55
I gotta say, I definitely was starting to feel my Shaman lagging behind in healing. Particularly now that getting a tank with 180K+ effective health is common, it took a lot of healing for me to fill that guy back up.
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Where does Blizzard get its data from when they make these changes? In heroics, my priest uses every damn spell he has to keep everyone up. I don't just use PW:S.

Is it the heroic raids and such? Or is it the raid-level characters who outgear heroics and normal instances coming back and just using shield? Or did a level 85 priest heal for a BC level group and only used PW:S on the tank the whole time?

Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Here is the problem with WoW;


Quote:

postedriests


The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want[u/] it to be the main spell (and often the only spell) used while in groups. We don?t find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don?t want it to be incredibly efficient to do so with more frequency than that.



The arrogant jackass dev's have made it about what "they" want and what "they" think, or what "they" believe when it never has been nor ever was, nor ever should be about them, what they want or what they believe!


What the customer wants, what the customer thinks or what the customer believes should be the only thing that matters, instead they are sitting on the customer twisting their arms forcing them to comply with how they (the dev's) want them to play.


I think they (the dev's) have lost complete sight of their role as insignificant servants of their customer and believe they are gods whose job is to command some 12 million players.
LadyGodiva.  1 star
Posts: 145
Registered: 2008-11-8 19:05:36
I was excited when I read the thread title... what a disappointment.

This made me laugh...


Blizzard posted:

In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.



You think? It's almost like they don't want to buff a healer at any cost, even if they're lagging behind.
Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
vn_vigilante66 posted:

BUT THE HEALING CHANGES IN CATA MADE IT BETTER! YOU GUYS ARE JUST TOO DUMB TO KNOW IT YET



Heh.

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Sociop posted:

Here is the problem with WoW;


Quote:

postedriests

The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want[u/] it to be the main spell (and often the only spell) used while in groups. We don?t find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don?t want it to be incredibly efficient to do so with more frequency than that.



The arrogant jackass dev's have made it about what "they" want and what "they" think, or what "they" believe when it never has been nor ever was, nor ever should be about them, what they want or what they believe!

What the customer wants, what the customer thinks or what the customer believes should be the only thing that matters, instead they are sitting on the customer twisting their arms forcing them to comply with how they (the dev's) want them to play.

I think they (the dev's) have lost complete sight of their roll as insignificant servants of their customer and believe they are gods whose job is to command some 12 million players.


Yeah... any basic salesman class will tell you this. I think you are spot on.

 

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