Broken_Kayfabe posted:
Apparently it never occurred to Cawlin to level the pet in groups in dungeons, where it leveled stupidly fast with virtually no loss to group dps.
Well for most of vanilla WoW, the following were raid "dungeons":
LBRS, UBRS, Scholomance, Stratholme, BRD - pets would get virtually zero experience in raids - you could run some of them as 5-mans for the completion of quests and whatnot, but when you were doing that most people expected a group that was "running on all cylinders" so to speak and so it was less likely you'd get folks to run them with you just to level your pet.
That left left the following for 5-man-only dungeons at level 60:
Dire Maul - which wasn't even released in the beginning of vanilla WoW - and which, for the first several months after release, people weren't willing to take hunters into, fearing lack of utility or damage from hunters. Only guilded hunters got invites to DM from their own guild members in those first few months.
Here's a little timeline for you - I went and looked up the patches and such.
November 2004 - WoW released in the US
March 2005 - Dire Maul Released
April 2006 - Scholo, Strat, BRD reduced to 5 players max, LBRS, UBRS reduced to 10 players max
Dec 2006 - pre-BC patch released
Jan 2007 - BC released
So for the majority of classic WoW - over 16 months out of the just over 25 months of its duration there was one "5-man-only" dungeon option widely available for max level characters.
Further, here's a little flashback to pre-BC WoW: I started a warrior back then because even though I was guilded for about 2/3rds of pre-BC WoW, I could never find a tank to run a dungeon.
Remember how warriors were the only tank back then? Yeah well that meant that any warrior that wanted to, and could reasonably play a tank, was guilded. It also meant that said tank didn't really have to run 5-mans because they were guaranteed a raid spot. This created a massive tank shortage in PuGland - remember how Paladins and Druids were finally rendered capable of being reasonable tanks right after BC to help ease the tank shortage? Yeah...
PuG dungeon runs were hard to come by, and were typically done as raids for most of classic wow.
Further, it's kind of absurd to say: "Well all that crap that you had to deal with with the stupid pet paradigm was no big deal for a hunter because if you just were willing to rely on a group, you could then develop a key fundamental aspect of your class - unlike every other class which didn't rely on groups for fundamental aspects of their class." (and no, a mount is not a fundamental aspect of your class lol)
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters