VaultNetwork.netVault Network Boards
Author Topic: Patch 4.1 PTR Notes [Locked]
-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
Did they make Heroic's a tad easier?

No?

Don't care then.

/e back to Rift.

 

-----signature-----
I survived to the end and got nothing out of it, but hey.
LadyGodiva.  1 star
Posts: 145
Registered: 2008-11-8 19:05:36
Quote:

Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.



I thought the current difference was only 3 levels... not 5.

This is a good change, but I wonder how much they know about their own game.
croaks35
Posts: 45
Registered: 2009-7-20 22:26:57
-Mithan- posted:

Did they make Heroic's a tad easier?


No?


Don't care then.


/e back to Rift.



Pretty much my thought.Great 2 new heroics of recycled content that I won't be able to use rfd on.
Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
-Mithan- posted:

Did they make Heroic's a tad easier?


No?


Don't care then.


/e back to Rift.



Heroics are already easy. Too easy. You can faceroll them idiot/northrend style with a heroic geared group with a clue. IMO they should make them HARDER, like give mobs 25% dmg increase for each mob on a target to get rid of the facerollers.


I don't see how any seasoned MMO player could find the cata heroics to be difficult - unless you are an antisocial soloist with no friends or guild stuck pugging all the time, but that's a choice and poor way to approach a social game.

 

-----signature-----
Think of how stupid the average person is, and realize half of them are stupider than that
- George Carlin
Elaok  2 stars
Title: I has title now!
Posts: 404
Registered: 2003-9-10 15:57:29
Voqar posted:

-Mithan- posted:

Did they make Heroic's a tad easier?

No?

Don't care then.

/e back to Rift.



Heroics are already easy. Too easy. You can faceroll them idiot/northrend style with a heroic geared group with a clue. IMO they should make them HARDER, like give mobs 25% dmg increase for each mob on a target to get rid of the facerollers.

I don't see how any seasoned MMO player could find the cata heroics to be difficult - unless you are an antisocial soloist with no friends or guild stuck pugging all the time, but that's a choice and poor way to approach a social game.



time consuming is NOT difficult... its good to hear its faceroll again but that doesn't interest me


I am all for hard content but not stuff that takes 2 hours to clear like pre-nerf Deadmines
Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
Worth to be bashed Blizzard posted:

Paladins

* Word of Glory now has a 20-second cooldown.



/ranty somewhat
Damn it... Why do they always take the hot ones?
Good gracious. This has got to be some nerf caused by pvp.


If that crap come true, then this is goodbye to several solo farming spots that require intensive WoG works. I am ranting due to the fact that I finally found a way to actually farm productively with a tank pally but that chance will utterly screw it.
PvP/anti pally Trolls will feel happy as usual, but this is yet another wacky move by Blizzard because if they were so worried about WoG being overused, they would have nerfed it with a cooldown like this long before it was released.

And even it were vice versa regarding nerf-reason caused by pve instead, it all leads to the desire that Pve and PvP needs to be split.

And Rogue changes till now are somewhat idiotic at best.
Just as in 4.0.6. Less energy on Garotte but 0.5sec less on silence. Who the frankfurt is in charge of rogue input O_o?

Okay, great, now rogues are (most likely) all fast in stealth. It is most likely redundant and late to say that "specialization" between players no longer exist.
Now I am really tempting to try Rift since there appears to be more freedom and diversity.

Hmm Tricks of Trade 100yards. I dunno - should have been done long before. Nothing was more annoying than hitting the button 1000x just to figure you are out of range by 21yards.


Buddy told me about these PTR notes yesterday and we almost had the feeling that marketing experts are screwing with us (now more than ever) - in particular with factional racial abilities. First Horde side gets buffage > some x% switch sides -then Ally racials get buffed -> expect another x% switching back.

I am never a fan of marketing conspiracy but god, it sure is getting silly.


I am not a hunterplayer but hearing that "6 years to fix the pet level", ouch.

Yet, I was a Daoc Hunter player and the pet lvl thing was similar, though. I cannot recall how many years it took until Mythic finally looked into Hunter but even if it was like 2 or 3 years == ETERNITY, and that to the power of 23879723 with all the lackluster/buggy stuff of Mid Hunters at that time (before the excessive dark age of buttbot-a-lot).

 

-----signature-----
DaoC, WoW (retired, inactive); WAR (semi active), EVE (active)
"e'know, com'on! Giimmeee di Ke$$$HHHHHH!"
http://www.youtube.com/watch?v=OADJl-CVDo0
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Spookysheep posted:

After all blizzard's complete bull(#*$ about "leveling hunter pets are a staple of the class", they finally change it to equal the hunter's level, after 6 years.


WoW.


Talk about major backpedaling and getting desperate.



Makes since, just should have been done in BC when they normalized Hunter pets so they do the same dps as all other class pets yet were always the same level as the other class players.


I expect they make them auto-level with the Hunter and they will put vendors in the game with every tameable pet so Hunters can just go buy one for gold next.
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Back in the pre-BC days, hunter pets' abilities were based on a sort of talent point type system. The point system was based on the pet's level and the loyalty level (also now absent from the game). When a hunter tamed a pet that was low level, the pet would have no points to be spent on things like growl. The whole dumb loyalty level thing was particularly stupid - the pet had 6 loyalty levels with the first taking the longest to obtain - you tamed the pet at loyalty level 1. Due to the pet point system, you had no points to spend until the pet reached loyalty level 2. This meant that your pet could not growl until it reached loyalty level 2 since you needed points to purchase growl like you might purchase a talent point ability. The formula for loyalty involved time spent at happiness level and was modified by experience gained in that if the pet was gaining experience (by fighting mobs that were not gray to the hunter and so it was based on the hunter level) it would get to loyalty level 2 faster.

However, the big kicker with that was that it would sometimes take hours of fighting at least green con mobs while keeping the pet well fed and happy before you'd be able to even teach the pet to growl. You could just hang around the AH and feed your pet for several hours without fighting and see it eventually sort of spontaneously reach loyalty level 2, but that took much much longer. Back then hunters didn't have good tools for escape and melee was pathetic - traps had to be placed while out of combat, it all sucked for close range combat. Combine that with the prospect of leveling a pet that may have been many levels beneath the hunter that can't even growl to hope to hold aggro, let alone hit the target to do any additive damage. Meleeing a green-con mob back then for a hunter would pretty much cost you 1/3rd to 1/2 of your health. I remember illustrating this to Rosaria once in game (if she reads this she may remember) while I meleed one of those yetis in winterspring as a level 60 hunter - so the yetis were yellow con to me - by the end of the 100% melee fight, I was at less than 1/8th of my health.

There were all manner of BS experiments and crap by players trying to find the formula for loyalty gain time and in the end, it all seemed pretty random. There were pets that seemed bugged and took hours and hours to gain loyalty level 2 or never gained it at all and had to be abandoned. Usually you could count on loyalty level 2 by the time you'd gained your pet about a level worth of experience. Oh and pet XP back then was much higher per level than it is now, like 1/4th of the hunter's required or something - i.e. significant.

So there you were, maybe a level 60 hunter with a level 34 or so Broken Tooth pet, trying to level it and you had to kill mobs of no less than green con – so like 52 or something. One shot, the mob would be charging you (and your shots didn’t do anywhere near the kind of damage they do now relative to mobs’ health) and even though your pet would also charge the mob, it could not growl, and could not even hit the mob because of the miss code so it didn’t hold aggro at all and you wound up in melee with the mob for 20 or 30 seconds to kill it. You could do annoying crap like wingclip and kite to distance but back then arcane shot did like 200 damage and was your only instant non-DoT attack, or you could snare trap the mob, but again, you’d be kiting and in the end, it wound up taking as much time or more, or you had to risk running into more mobs while you did it… eventually, say after killing 30 to 60 mobs of green con level your pet might ding loyalty level 2 at which point it could growl – and growl would miss of course. If it landed, your pet would get killed every 3rd or 4th mob because of the level disparity, if you tried to heal the mob in combat (back then it was a channeled heal) you invariably pulled aggro too because most of the pet’s attacks would miss, including followup growls. All in all, it was a system that went right beyond immersion and into the realm of sadistic “pound of flesh” design.

All of these issues were brought up with devs time and time again over the years. Comparisons to Warlock pets were made which dinged with the warlock, later, mage pets were compared and still the devs insisted that they wanted it this way for hunter pets. So yeah… this change, while welcome, is a slap in the face and if anything, makes me believe more that whichever dev or devs that really had it in for hunters (class bias has been obvious through the years on the part of the dev staff) is now on to other projects. I guess this change is nice, but really it’s actually kind of insulting to see it come around finally.

Anyway, pardon the walk down the memory lane from WoW Hell, I don't know how many of you will remember that ugly volume (not merely a chapter) of Hunter history in this game, but there you go.

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
Voqar posted:

I don't see how any seasoned MMO player could find the cata heroics to be difficult - unless you are an antisocial soloist with no friends or guild stuck pugging all the time, but that's a choice and poor way to approach a social game.



As a seasoned MMO player, I have played many MMO's that did not require "groups" in order to see content. As a seasoned MMO player, I remember that the Blizzard model is not the only model to have ever existed, and therefore laugh my arse off at your comment.

As a seasoned MMO player, I find ways around the "group required" mentality of Blizzard, and still succeed.

Is it more difficult that way? Sure it is.
Does it take more time? Sure it does.


Guilds are a crutch for the weak, and any seasoned MMO player knows this.

 

-----signature-----
Guttersludge
People just can't handle the truth.
NeMeFieD said:"ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
slythetove  1 star
Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
Voqar posted:

You can faceroll them idiot/northrend style with a heroic geared group with a clue.



So once you have all the gear from them they are too easy... Do you people even listen to yourselves?

--Sly

 

-----signature-----
"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.