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Author Topic: 3/3 PTR Updates [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Zarhym posted:

Quote:

Death Knights

Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.

Druids

Prowl has a new icon.

Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.

Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.

Glyph of Rake is now Glyph of Pounce, which increases the range of Pounce by 3 yards.

Hunters

Multi-Shot damage has been increased by 250%.

Mages

The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.

Paladins

Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds.

Priests

Holy Fire damage has been increased to be approximately 30% higher than Smite.

Mind Sear damage has been doubled.

Atonement now works with Holy Fire in addition to Smite.

Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.

Shaman

Deep Healing now benefits all heals, not just direct heals.

Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Warlocks

Rain of Fire damage has been increased by 25%.

Seed of Corruption damage has been increased by 20%.

Warriors

Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.

Items

The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.



Posted from WoW Vault
Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
"•Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently"


WTF...warriors already got boosted into the stratosphere, wtf are blizzard smoking. They need nerfed, not boosted even further.

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
HAHAHAHAHAHAHA, I called it months ago... by the 2nd major patch warriors would be kings of PVP again

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
And now they yo-yo back to aoe being the prescription for dungeon blues (so to speak). Why did they bother nerfing aoe tools into the ground if they were just going to rebuff them back to WOTLK levels again? These guys have lost it.

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Because the B team is full of retards who thought they could force subscribers to play the way THEY wanted.

When those subs started dropping like flies blizz back peddled as they always do.

Of course they should back peddle, because its good business to keep the majority of customers pleased.

But it is MUCH better business if you don't piss off the majority of your customers to begin with

 

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Pirates > Ninjas
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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
So much for incremental changes.

[edit] While I can understand them sorta listening to the complaints of a significant portion (maybe even a majority) of the playerbase but damn...this is exactly the wrong way to fix things.

I never understood why they held spell coefficients and other numbers so close to the vest in patch notes. If you increased something from a 40% coefficient to a 60% coefficient, why not just state that? You'll get much better feedback on the _scale_ of the change as well as the net effect. They're already using us as beta testers, why not share some more base numbers to help us help them?

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Ugh_Lancelot posted:

So much for incremental changes.



lol

 

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PvPing since 1977
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
You guys are so negative. They had TWO WHOLE DAYS to see the effect of their last batch of hotfixes, that's CLEARLY enough time to see results and balance accordingly.

Look at the bright side, the 5th is a Saturday so you'll get a whole FOUR days to play with these fixes before they hotfix an entire new combat system into the game!

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
heh...touche.

 

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Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Broken_Kayfabe posted:

You guys are so negative. They had TWO WHOLE DAYS to see the effect of their last batch of hotfixes, that's CLEARLY enough time to see results and balance accordingly.


Look at the bright side, the 5th is a Saturday so you'll get a whole FOUR days to play with these fixes before they hotfix an entire new combat system into the game!



Hah!

 

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