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Author Topic: In your mind, what was the one overall change that you hated in WoW? [Locked]
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
The extended time it takes to do dungeons, combined with the really high que is what killed it for me.

 

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kuide  1 star
Posts: 106
Registered: 2004-11-1 08:23:04
Death of Illidan,the mans a legend, why %%"%"%"% kill him...

Why kill of the great characters, and make up bull %££! new ones?

Loved Warcraft Lore, hate wow Lore ( killing great characters )
Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
I would have to say the talent/class changes for Cataclysm. Totally changed the class/spec I loved to play.


Close second would be the attitude of we know what you want and stop complaining that it's not what you want.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
Arenas.

 

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Seriously?
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
This is a tough question. I put my reasons for stopping playing in another thread and there were a few but to narrow it down...hmm.

If I had to pick one it was dungeons and healing. Specifically, them changing their minds about difficulty. I just don't have any interest in spending 2 hours in a dungeon wiping over and over because one or two players are not that good or don't care.

I miss the days of WOTLK where you could have a powerful character with decent but not top of the line gear, still do all the raid content, just not on hardmode, and all that with less than "part-time, second job" hours needing to be put in.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
If there's one thing this thread clarifies, it's that our small portion of WoW players/vets has a hard time picking only one reason WoW is on our poop list.

Not a good sign.

 

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Hornet_MT  1 star
Posts: 103
Registered: 2002-8-16 11:16:25
Bremen_Gaheris posted:

I miss the days of WOTLK where you could have a powerful character with decent but not top of the line gear, still do all the raid content, just not on hardmode, and all that with less than "part-time, second job" hours needing to be put in.



I don't hate WOW as a lot of you guys do... but then I am a very casual player so doubt I have seen as much of the downside. I don't see the impact of all the arena nerfs (most of the time), I PUG maybe 1/2 times a week, and the talent spec changes didn't really do much at all (there was always a cookie cutter spec, this just made it a lot easier to select without research)... in fact, for most classes it improved the leveling esperience as they got 'fun' talents earlier on.


But, with regards to the above comment AND those around making Heroics HARD... I enjoyed running ICC10 man and the ICC dungeons - but the rest of the heroics were piss easy when I started playing them because you could purchase ~TOC gear with points.


I predict that in 1/2 patches time when you can purchase the current top-notch gear, Heroics will become MIND NUMBINGLY boring again...


I sincerely hope that some of the mechanics they built will mean you still need part of a braincell to complete them but I doubt it.


And whilst I haven't raided yet, I can't believe that with similarly well geared people that the early encounters in each raid are much different from the early encounters in ICC.

 

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Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
I'll vote for talent tree shrinking and reduction.


Although for any full featured (real) MMORPG including PvP is always fail. PvP in a PvE game is always doomed to failure.


GutterSludge posted:

Top 3..


1. the day "Arenas" were invented.


2. the day Bobby "World of Facebook" Kotick came into the picture.


3. the day Ghostcrawler was born.


No particular order.



All good ones.


vn_vigilante66 posted:

Blizzard designing the game their way not what the player base wants



Because 12 million subs is a terrible thing and a game played by you only would be better?


BTW, I love WoW - best MMORPG ever by far. 5+ years of intense enjoyment. I just think cata was a horrible expac and that GC shouldn't be running the show. Blizzard showed the world that MMORPGs didn't have to be miserable to appeal, quite the opposite, but then GC and the stooges have taken ez-mode way, way too far. WoW went from being a relatively pure MMORPG with streamlined gameplay that elimintaes most tedium to being ultra ez-mode, zero challenge, get rewarded just for farting or logging in.

 

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Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
Hornet_MT posted:

And whilst I haven't raided yet, I can't believe that with similarly well geared people that the early encounters in each raid are much different from the early encounters in ICC.



Depends on how you do your definitions.


A 10 man crew of heroic icc raiders (ie, elite raiders) can chew up the cata raids, np.


However, icc10 was doable by just about anyone to some extent - might've only got first 6 down, might've struggled a bit and wipe a bit.


IMO, the cata raids are significantly harder for this type of raid group and they'll be lucky to get down the first couple of bosses in any cata raid without upping their game.


Those ICC casuals could kinda pummel the content with gear overload and the bonus % - neither of those exist for cata raids - you usually want all gear available (heroic, crafted, rep) just to get started - there is no gear overkill route and no % bonus.


So for seasoned raiders the cata stuff isn't that big a deal, but where wotlk opened up raiding to way more people and way more casual players, cata rips it back into the hands of the elite.


Bliz nubs have called the first 3 raids in cata the naxx of cata...but that comparison couldn't be any further off.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Don't hate WoW. And over the last 6 years, the one "huh?" thing they added was Arenas.


Overall, it's been an entertaining experience. And now it's not.


As far as picking one specific reason why I'm no longer playing, well, I would have said it's cumulative; but actually I think I can point at Cata expansion as I said in the other thread.


I stuck with WoW when Kaplan dissed and belittled one of my playstyles, etc. I stuck with WoW after it got boring in 3 months. Left to try other games and came back because the WoW world was funny and bright and immersive. Sent continued feedback to Blizzard that they were constantly out of touch with their customer experiences, despite their assertions that employees played. (I still insist that if you are in a building that has the dev's name on it, by default your knowledge is "tainted" from inside info exposure at various levels and you do not fully qualify as an objective customer.)


Stuck with WoW through the gear mess that was backwards in TBC heroics/10-mans. Played in "hell before my time" in what were Vanilla "jump through the hoop wearing a flame suit" raids.


Stayed with it from the invasion of the beta boards by the swarm of abusive B-Net babies who completely wrecked any chance of community in the game and established a reputation that stood out in the MMO community at large as one to be avoided (even cited in new games today).


Stuck through countless nerf/buff cycles to classes starting at release (druids and pallies came pre-nerfed from beta ). Stuck with it through the devs telling us how classes were supposed to be played (see statement immediately above) and add in stat changes to gear as well. Let's not talk about crafting.


Stuck through the constant 180 degree turnarounds on "Lore is Everything! We can't do 'x' because of lore!" as they added Blood Elves in the game they claimed would never be a playable race, and cursed us with blue space goat dingleberries with cheesy russian accents.


.....


Sorry, I digress.


I'd be happy to contribute to a thread that points at all the things I enjoyed despite those listed above.


Sad to see my experience ending on such a flat note as Cata, the one that was supposed to "change the entire world and leveling experiences". It did. In a way I didn't like. Too much change that took away the things that were enjoyable and did not leave a trade-off that was better.


Like I said, it's not hate. It's lack of fun. I'd be happy to list those things that were fun over the last 6 years.

 

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