LadyGodiva. posted:
I get what he was trying to say. According to him, they want WoW to be enjoyable to many, not just 'difficult' for the sake of being difficult. Looking back, EQ was a much less forgiving game in almost every regard, but I don't think it made it more fun (although definitely more memorable for its ridiculousness).
So they're trying to tell us what we already knew 6 years ago? I don't get what his point is, then.
LadyGodiva. posted:
What I don't understand is how (with the idea of making it *more* accessible) they went from WotLK to Cataclysm. That doesn't seem to be the current direction.
Agreed on this point.
Looking at the OP in the linked thread, I see what the guy is getting at but there is a disconnect between what he says and what's been introduced post-4.0. Most of the OP's comment was regarding what we here usually call "dumbing down the game." Things like reducing 51-point talent trees to 31-point trees, or pipelining quest chains, or nerfing world elites, etc. The progression pretty much agreed with Bashiok's perception right up to 4.0, then things changed significantly. We know they dumbed-down and made boring pretty much everything you do before 81+ (just ask my Mom...lol) but what is still in debate is whether the playerbase in general likes the post-4.0 changes. Time will tell, though some of us have our suspicions.
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