VaultNetwork.netVault Network Boards
Author Topic: Looks like World of Warcraft is still over 12 million [Locked]
Rezzinu  1 star
Posts: 185
Registered: 2004-4-17 10:20:46
Technomancer8 posted:

If the general theme in Wrath actually worked, basically making the game EASIER so that the "casual" (aka "bad player" could do content, then there would have been no reason to change it up in Cata to make it more difficult. Early on Blizz bragged about having 11 million accounts. Then AFTER the China release of Wrath they said they had 12 million accounts. 1 million accounts extra after a release in a densely populated country full of gamers? And now months after release Blizz hasn't posted any numbers over 12 million? Would you like to know why the subscriptions seem to be fluctuating? Would you like to know why there's no real shortage of tanks but nobody wants to tank randoms? Would you like to know why in 4.1 you can trade honor for justice points to buy PvE gear? Because the "wrath baby" players that want god-mode turned back on can't handle anything that resembles a challenge. "GOGOGO PULL FASTER STUPID TANK!!!" is the /macro of the people who are driving away subscribers. In the nightelf starting area, as well as many others, there's a quest mob that kills things for you so it's not so "challenging". But if they make the game harder it'll bring back the players who want a challenge right? Not so long as the game is stull full of wrath babies acting like screeching primates. There is no way to "fix" the game by changing the code. The real issue is with the players. So no matter what they do, what they change, whether GC is exalted as a diety or condemned as the "death of WoW", the players that left won't come back because of the "bad players" still there. Will the "bad players" leave? Not so long as they can generally have the game rewritten around the joke that is PvP there... AFK in BGs, carebear unflagging when people show up to stop them ganking lowbies / questgivers, rogues that can heal, etc etc The game survives on it's reputation, and that reputation is quickly being destroyed.


So what you're trying to say is that the majority of WoW, the "bad players," are wrong for leaving because the game dynamics became un-enjoyable with the release of this expansion?

Do you not see what we all see here? Please allow me to explain...WoW catered to the casual player, in hindsight bringing in more subscriptions. They set the carrot low enough for you to get a taste of it and want more. But when they released this expansion, and even months up to it, they raised the carrot to where these casual players couldnt reach it anymore. Now theses casual players (majority of WoW's subscriptions) are fed-up that they cant reach the carrot in a timely manner, and are tired of playing the same re-skinned content that they've been playing for years.

 

-----signature-----
DAoC, CoH, WoW, AoC, Warhammer, LoTR. Rift, etc...
..Played one, played them all!
.
Keeping your knowledge a secret leads to arrogance...
...Sharing your knowledge with others leads to your demise.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.