Why least played?
para mi, senior:
- years long playstyle rape by the developers.
- better, innovating (ymmv) aspects of other classes.
- I'm no longer subbed as a career rogue like many others ;P (

)
- narrow-minded introduction of cookie cutter builds and other crap leading to point no.1.
- still no true open-TERRITORIAL pvp
- no warcraft
- other games proving how things can be implemented step by step without raping the class (or the subs ;P)
- oldschool devs/producers yet moving along while the bad apples stay and spread death and decay aoe.
- arrogant standpoint of blizzard most of the time although a wide majority says things otherwise
- other classes becoming extremly resilient (metaphorically and game-literally)
- wound poison changes , from stacks-application to single stack and then down to 10% efficient on heals that are some 5-digits large; and due to single stack, the anti-poison can be easily removed -_-.
- or the crap I had to put up with, farming rep day and night for an exalted-dagger with awesome stats at that time, just to find out that blizztard stealth-nerfed it to some crappy one - for no reason.
And that is not even the tip of the iceberg, bro.
And no, I still managed to kill things in pvp, but it was amazing what incredible force I had to throw in while others just had to press to magical buttons -- and even get away with it.
Fighting mages without the right spec was already brainless. Aside to frost armor, freeze root, iceblock and blink -- or how long that deepfreeze AoE 5sec stun + monster dmg was in the game...
Jesus crap, and Blizzard say they come with "near perfect" game design subjects?
Maybe I am taking things wrong.
At this point, I don't know why I didn't call my rogue Naruto earlier, regarding the few crappy abilities we when compared to the level of other new abilities on other classes.
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DaoC, WoW (retired, inactive); WAR (semi active), EVE (active)
"

e'know, com'on! Giimmeee di Ke$$$HHHHHH!"
http://www.youtube.com/watch?v=OADJl-CVDo0