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Author Topic: GC, Proactive is better than Reactive: [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Bashiok posted:

Quote:

The blog seemed to be popular, and even players who disagreed with their being nerfed seemed to appreciate the fact that we tried to give some insight into what we were thinking. GC and the his crew are going to try to keep making similar blogs for every patch. I think it was one of the more positively received blogs in long while.

Offering a lot of justification for changes early on a patch though is challenging for a number of reasons. First is that patch builds are often just snapshots of the data at any given time. We wait until everything is near perfect for actual releases (as far as you can ever do with as complex a game as this), but when we are in PTR mode the devs are trying to get builds out quickly. That means you'll often see a change that was half-implemented or something that a designer was messing around with. There often isn't justification for those type of changes -- it could just be trying to fix a bug or seeing how something feels with a slight redesign. Second, it takes a lot of time to justify those changes and designers are often really busy implementing the actual changes at that stage in the beta. When the changes are not even necessarily 'real' changes, justifying what might not stick probably isn't a great use of time. Finally, we greatly appreciate feedback from the community and it can have a big influence on our game design, but at the same time we want to avoid the perception that the players are collaborating on with us on designing the game. It's tricky to manage expectations in that way, but if we lead players to believe they have more influence on design decisions than they actually do, then there's a lot of undue frustrated and dismay when we don't make a change that some may really wants us to make. Being able to take player feedback while making sure they don't expect that feedback to be implemented as-is can be a tough balancing act, but is still a necessary one.



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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Being able to take player feedback while making sure they don't expect that feedback to be implemented


Great way to get those 600,000 subs back...

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Bashiok posted:

Being
able to take player feedback while making sure they don't expect that
feedback to be implemented as-is can be a tough balancing act, but is
still a necessary one.



Bashiok_drunk_and_honest posted:

Being
able to take player feedback and route it to /dev/null while making sure they don't expect that
feedback to be implemented keep paying for subs as-is, especially after the shenanigans we've pulled in 4.0 and later, can be a tough balancing act, but is
still a necessary one if we want to keep Bobby from firing us all.

 

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Charter Member - Altaholics Anonymous
-Peo-  2 stars
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
Vault_News posted:

Bashiok posted:

Herpadurpa



Fix't

 

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Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Huh? Me are not understand Blizzard PR staff.

 

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Milkman - Guardian Bard
Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
What's funny about that blog post is the psychology behind it. I think the overwhelming criticism is getting to him, so he's using circular logic to justify poor design, without knowing he's doing it. He strikes me as the kind of guy that if he actually smoked a joint, he'd have a self reflective revelation and realize what he's been doing wrong.

 

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Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Blisteringballs posted:

What's funny about that blog post is the psychology behind it. I think the overwhelming criticism is getting to him, so he's using circular logic to justify poor design, without knowing he's doing it. He strikes me as the kind of guy that if he actually smoked a joint, he'd have a self reflective revelation and realize what he's been doing wrong.



Doubtful. He would probably become so paranoid, he would tear off his clothes and run screaming through the Blizzard office.

 

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Milkman - Guardian Bard
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Kriegprojekt posted:

Blisteringballs posted:

What's funny about that blog post is the psychology behind it. I think the overwhelming criticism is getting to him, so he's using circular logic to justify poor design, without knowing he's doing it. He strikes me as the kind of guy that if he actually smoked a joint, he'd have a self reflective revelation and realize what he's been doing wrong.



Doubtful. He would probably become so paranoid, he would tear off his clothes and run screaming through the Blizzard office.



That would be an improvement.

 

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PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
Quote:

Offering a lot of justification for changes early on a patch though is challenging for a number of reasons.



I stopped reading right there.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
<Bashiok says something in a language that is not understandable.>


Please try again, this time preferably with emphasis on the customer and clarity. Thank you.


.

.

.


edit: sorry, forgot the <straightface>


<straightface>

 

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