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Author Topic: Topic of the Week - Rare Spawn Evolution [Locked]
Acao  1 star
Posts: 123
Registered: 2004-11-29 18:50:07
-Spacelord- posted:

The_Korrigan posted:

I loved rare spawns in Asheron's Call. Because they involved exploration. Hunting the Hoary Mattekar was an adventure.
But in WoW? They are at fixed places, always the same. There is no hunt.
The feeling of the hunt totally disappeared in any "modern" EQ clone, WoW is not the only culprit of this. Even for quests, you now have big frigging arrows on a map to show you where to go. Seems like the new generation of players are so stupid they can't understand simple instructions like "go north, then east between the mountains" and need to be hand held all the time.



Well said!


I prefer the arrow over bad quest text. In SWG's pre NGE Hero of Tatooine quest series one part of the quest told you there was a man out in the desert when the entire planet was a desert!

 

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_Kewk_  2 stars
Title: Sith Lord
Posts: 400
Registered: 2002-12-17 16:11:04
Trigeminal posted:

Arcilite_I posted:

-Mithan- posted:

I wish WoW was AC.





AC3: AC1 with a current graphic engine.
-Abysmal-  4 stars
Posts: 1,328
Registered: 2000-12-20 06:45:24
could you imagine what people would do if you had to know which damage type to use on certain mobs in WoW?

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
-Abysmal- posted:

could you imagine what people would do if you had to know which damage type to use on certain mobs in WoW?



They would download an addon to tell them.

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Come now, they'd all quit at Adult Reedshark.

 

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Fedup23  2 stars
Posts: 358
Registered: 2006-7-14 06:15:32
Hornet_MT posted:

The_Korrigan posted:

I loved rare spawns in Asheron's Call. Because they involved exploration. Hunting the Hoary Mattekar was an adventure.
But in WoW? They are at fixed places, always the same. There is no hunt.
The feeling of the hunt totally disappeared in any "modern" EQ clone, WoW is not the only culprit of this. Even for quests, you now have big frigging arrows on a map to show you where to go. Seems like the new generation of players are so stupid they can't understand simple instructions like "go north, then east between the mountains" and need to be hand held all the time.



QFT

WOW maps are far more 'innovative' in their design... but they are linear in progression and the quest sysem perpetuates this: Go A, kill 1, 2 & 3, Go Base, Go B, collect 4, kill 5, Go Base, etc...

Rares occasionally pop on the radar but don't have anything of value hence whats the point in stopping in your A -> B -> C route.

Whilst the AC map wasn't as innovative, it encouraged exploration through its randomness. You knew that certain mobs would be in certain area's, but that was about it... searching for Diamond Golems, Mattekars, etc... fingers crossed that a 113% +15 would drop or something equally rare and valuable was THE reason you went out every day hunting.

IMO - WOW needs a new zone... 3-4 times the size of Old Barrens, more 'craggy' and 'foresty' with dangerous mobs mixed in with normal mobs EVERYWHERE... stuff that can be soloe'd (just), combined with stuff that needs a group of 2-3 to kill (it would need some clever design to make it so one 'pally'/pet class can't kill everything). It wouldn't be hard to put some lore together that could give us a reason for the zone.

The puller for me would be the loot... blues would drop frequently (1 in 3) from the rare mobs, ranging in Item Level upto Max level + 10. Random stats (could be useless, could be special) - BOE. If you got lucky, you would get a Blue item as good Raid level gear (not heroic Raid) - but the chances of getting the perfect mix of stats on a max level item would make that a rare occurence. In my view, you would aim to get 4/5 blue items an hour - the chances of any of them being a close to 'perfect' item about 1 in 200 with the chance of it being something 'useable' by the majority of the playerbase about 1 in 10.



So with all the complaints about the grind.. you suggest that they implement a zone where the main purpose is to grind for loot that has a 1 in 200 chance of being "useful" to your character? I think you are as in touch with the playerbase as Ghostcrawler.. LOL.

J/K .. but they would get so much flack for useless drops.. stupid random loot generator.. wasting resources on blah blah blah blah.. eh.. actually.. at this point in the game they are going to get flack for ANYTHING they do. They are damned if they do/damned if they dont...at least in the eyes of 1 in 12.
-Abysmal-  4 stars
Posts: 1,328
Registered: 2000-12-20 06:45:24
Arcilite_I posted:

-Abysmal- posted:

could you imagine what people would do if you had to know which damage type to use on certain mobs in WoW?



They would download an addon to tell them.



ya that's true...didn't think of that since i dont use any helping hand addons.
all i use is altoholic because i am, and i never remember what i have/need.

i looked at some that people run with and wonder why they bother playing, barely a step below UCMing.

 

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Now i LIVESTRONG
GO PATRIOTS
Yankees SUCK!
I wish AC looked better, I miss it
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_Taebo_  1 star
Posts: 184
Registered: 2001-2-28 11:37:14
I got a couple in Wrath and I thought they were cool. Decent loot and achievement.

Again, there were so many things about Wrath that they ruined in Cataclysm.

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
i remember seeing a lot of rare spawns in classic WoW but they never seemed to have a purpose. i would get excited seeing the dragon around their names but all the ones i killed never even dropped any loot.


among the 3 expansions i have logged a ton of hours and only seen 1 rare mob total...some scarlet knight in dragonblight. she dropped a bag full of some gems and cloth and crap. it was better than nothing but i was disappointed.
Road-Warrior
Posts: 6
Registered:
Hmmm... Yes! Bring back the Hoary Mattekar and the Diamond Golem!

Seriously. I'd like to see rare spawns brought back like in vanilla WoW, where they had either special stats (for taming) or loot. The way they've "evolved" through the last few patches, I never bother going after them any longer.

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