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Author Topic: New Poll - The Decline [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17


Since the release of Cataclysm it's been big news that Blizzard has lost over 1 million subscribers. Some blame the difficulty of heroics and raids and gearing up. Some say the homogenization of classes is the cause. Others simply think the game is getting old and there's still more people who say it's all the fault of poor decisions from the Dev Team. What do you think? Vote now in our new poll!

You can view all the results of past polls here.

Posted from WoW Vault
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
No offense, but the problem with your poll is that many answers are "dev team decisions"...

Not enough content => dev team decision
Content is too hard with too little reward => dev team decision
Railroad quest system is too boring => dev team decision
Talent tree changes => dev team decision
The classes all feel the same now => dev team decision
Old world changes => dev team decision

So basically, most of your options are all fitting into your option 1

 

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Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
Well they couldnt make a category called Ghostcrawler. They might have pissed someone off with specifics.

 

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Nestor_II  1 star
Title: I Would Walk 500 Miles
Posts: 160
Registered: 2002-1-31 07:03:29
I just unsubbed my account today and don't know if I will ever be back, will tell my friend to sell all of the crafting stuff in the guild bank and make a ton of profit.

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
not enough new content compared to previous expansions...too much recycling
Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
The_Korrigan posted:

No offense, but the problem with your poll is that many answers are "dev team decisions"...

Not enough content => dev team decision
Content is too hard with too little reward => dev team decision
Railroad quest system is too boring => dev team decision
Talent tree changes => dev team decision
The classes all feel the same now => dev team decision
Old world changes => dev team decision

So basically, most of your options are all fitting into your option 1



Many people just blame the developers in general. Some people don't blame the development team's decisions as a whole but think that it's more some specific decisions. That's why the options are there. If anything there's redundancy in the "All of the Above" option.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
(Add in poorer quality artwork in the Cat zones to [X] All of the Above.)


I don't blame Ghost Crawler.


I blame his management.


And what appears to be Blizzard's unrelenting pervasive arrogant refusal to understand their customers' experience.


Ghost Crawler just happens to portray his company's culture extremely well...

 

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Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
Well having an expansion in WOTLK that was widely loved by the largest player spectrum of players and totally doing a 180 on the design will cause anything to decline.

I think the prime example is that WOTLK made a person like me into a raider. I have zero patience or desire to spend my time raiding, yet I raided thru all of the raids in wrath.

Yet when Cat came out, I made it thru 2 or 3 heroic dungeons and pretty much quit playing. That of course is after they gutted the class i played and turned him into a holy rogue.

 

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Ferrydust  3 stars
Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
I voted 'All of the Above'.

They did too many changes that the player base didn't like... and then did more! And still more! Still not done yet!

When you don't like 1 or 2 things... you might overlook them for a while. But when you start to hate everything they are doing it's just too much to ask of the player base.

I can't even organize my top gripes because there are too many of them!

Talent tree revamp and being forced down a tree is not fun. A point or a skill every level (if you are lucky) not fun. You might go 4+ levels without learning a new skill.

Changing the way every class plays is not fun. (I have them all) Honestly, I enjoyed playing all my classes in Wrath. Now they are a pain.

Leaving game breaking bugs in BGs for MONTHS. MANY months. This also includes the broken queue system and not being able to see all your teammates on the map.

Not taking a more proactive approach to banning BG bots. Now people talk freely about how they bot. It ruined the integrity of the game.

Adding in a flight path every 10 feet... and yet through ALL my characters (2 accounts worth at 85) there has only been 1 instance where I needed to use 1.

I could go on and on but I won't

 

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Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
I don't blame the developers. I don't even blame GC even though I think he's a terrible designer. I blame Blizzard management because they're the ones who put these people in charge fo the cash cow and who continue to let these stooges run the cash cow into the ground.


The_Korrigan posted:

Not enough content => dev team decision
Content is too hard with too little reward => dev team decision
Railroad quest system is too boring => dev team decision
Talent tree changes => dev team decision
The classes all feel the same now => dev team decision
Old world changes => dev team decision



Most of all of the above, but...

I never thought the 5-man instances were too hard - I want challenges, but what they are is too long with way too much repetitive and boring trash. Less trash, keep the interesting bosses, let the morons who can't login without mommy holding their hand do without.

I think the content is plenty rewarding. The problem with cata content in general is that it is a verbatim repeat of WOTLK with nothing fresh. Same quest style, same rep grind style, same regular to heroic instance transition, ultra fast leveling, and grind grind grind til you raid. They needed to add some new twists rather than copying more of the same. The problem is/was compounded by them doing emblem revamps during WOTLK such that everybody grinded the same handful of instances to dust 3 times over...then they come out with the same exact system in Cata, then they pull the rug out...again...and revamp emblems again in cata. It's utter BS. For as much cash as bliz is absorbing thru subs and box sales (expacs with new game prices) they do a pitiful job with providing content.

They did slaughter casual raiding by making 10 man normal too hard. No clue why 25 man raiding would be easier than 10 man by design such that serious progression guilds do 25 over 10 since it's easier. Genius design. The come up with the 10 man standard and normal vs heroic modes then make normal 10 man so hard in cata that the REAL cataclysm was guilds falling apart all over the place, tons of player migration as deluded people who could raid in WOTLK sought someone to carry them thru cata raids.

There will always be a few elite guilds that can conquer whatever is thrown at them, but the majority of players are not in, and will never be in, guilds like that, because only a few people can play the game like it's a job (serious progression guilds raid more days per week than people work and have stricter attendance policies than most employers too - so, instead of shifting raiding to only match the few elitists, they should've left it where it was at the end of WOTLK, in a place where more people were raiding than ever before, and where everyone from casual to hardcore could raid at varying levels of progress and get something done. If the ultra hardcores eat it up in a day or two and have nothing to do, too bad, they are the extreme minority and designing for the extreme minority is failure.

Gutting so much of the core game was a truly horrific decision. You don't redesign core systems in a runaway success of a game, you redesign in failboat games scrambling to hang on to their few thousand subs. This was one of the dumbest moves in gaming history.

I'm done with WoW right now. On top of cata sucking in general the firelands patch sealed the deal. Add a horrific rep grind that makes all previous rep grinds seem tame and that is as alt unfriendly as anything could possibly be. Add a raid with such volumous trash that it's mind numbingly boring quick (I love the add that says pug friendly raids in FL...yeah...if you wanna to trash runs). I also really hate the whole BOE bonanza trash spectaculars they keep doing. Cut all the BS trash. Earn your loot thru boss kills. Seeing utter scrubs who can't even solo effectively winning and selling boe's after getting carried thru trash runs where they contribute nothing makes me wanna punch a kitten.

 

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