I don't blame the developers. I don't even blame GC even though I think he's a terrible designer. I blame Blizzard management because they're the ones who put these people in charge fo the cash cow and who continue to let these stooges run the cash cow into the ground.
The_Korrigan posted:
Not enough content => dev team decision
Content is too hard with too little reward => dev team decision
Railroad quest system is too boring => dev team decision
Talent tree changes => dev team decision
The classes all feel the same now => dev team decision
Old world changes => dev team decision
Most of all of the above, but...
I never thought the 5-man instances were too hard - I want challenges, but what they are is too long with way too much repetitive and boring trash. Less trash, keep the interesting bosses, let the morons who can't login without mommy holding their hand do without.
I think the content is plenty rewarding. The problem with cata content in general is that it is a verbatim repeat of WOTLK with nothing fresh. Same quest style, same rep grind style, same regular to heroic instance transition, ultra fast leveling, and grind grind grind til you raid. They needed to add some new twists rather than copying more of the same. The problem is/was compounded by them doing emblem revamps during WOTLK such that everybody grinded the same handful of instances to dust 3 times over...then they come out with the same exact system in Cata, then they pull the rug out...again...and revamp emblems again in cata. It's utter BS. For as much cash as bliz is absorbing thru subs and box sales (expacs with new game prices) they do a pitiful job with providing content.
They did slaughter casual raiding by making 10 man normal too hard. No clue why 25 man raiding would be easier than 10 man by design such that serious progression guilds do 25 over 10 since it's easier. Genius design. The come up with the 10 man standard and normal vs heroic modes then make normal 10 man so hard in cata that the REAL cataclysm was guilds falling apart all over the place, tons of player migration as deluded people who could raid in WOTLK sought someone to carry them thru cata raids.
There will always be a few elite guilds that can conquer whatever is thrown at them, but the majority of players are not in, and will never be in, guilds like that, because only a few people can play the game like it's a job (serious progression guilds raid more days per week than people work and have stricter attendance policies than most employers too

- so, instead of shifting raiding to only match the few elitists, they should've left it where it was at the end of WOTLK, in a place where more people were raiding than ever before, and where everyone from casual to hardcore could raid at varying levels of progress and get something done. If the ultra hardcores eat it up in a day or two and have nothing to do, too bad, they are the extreme minority and designing for the extreme minority is failure.
Gutting so much of the core game was a truly horrific decision. You don't redesign core systems in a runaway success of a game, you redesign in failboat games scrambling to hang on to their few thousand subs. This was one of the dumbest moves in gaming history.
I'm done with WoW right now. On top of cata sucking in general the firelands patch sealed the deal. Add a horrific rep grind that makes all previous rep grinds seem tame and that is as alt unfriendly as anything could possibly be. Add a raid with such volumous trash that it's mind numbingly boring quick (I love the add that says pug friendly raids in FL...yeah...if you wanna to trash runs). I also really hate the whole BOE bonanza trash spectaculars they keep doing. Cut all the BS trash. Earn your loot thru boss kills. Seeing utter scrubs who can't even solo effectively winning and selling boe's after getting carried thru trash runs where they contribute nothing makes me wanna punch a kitten.
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Think of how stupid the average person is, and realize half of them are stupider than that
- George Carlin