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Author Topic: Bashiok Talks about the 1.35% FL number from mmo champion [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Bashiok posted:

Quote:

As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we?re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they?re likely as accurate as they can be. Meaning, they?re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it?s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It?s both a blessing and a curse that the WoW player base is as large and diverse as it is. ?Hardcore? players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we?re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they?re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that?s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don?t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that?s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That?s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.



Posted from WoW Vault
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
So Bashiok got busted being the dumbass he his, and felt the need to defend himself.

That is totally new.

Truly.

 

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TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
They continue to act like the only factor that influences participation in raid content is the difficulty level. In my personal experience people quit for myriad reasons but rarely, if ever, is raid difficulty the primary reason to stop raiding.

Blizzard ought to know better than to buy into the bs narrative from the official forum that people don't raid because they don't have the "leet skillzors" to hang with the "hardcores." Fact is most of us just have better things to do.
-Peo-  2 stars
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
"Nuh uh, we have different numbers, honest!"

"We won't show them to you though, becuz that would just you know, prove our point, instead we will continue to pull [tos_profanity] out our ass."

 

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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
Ferrydust  3 stars
Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
I don't understand why Blizzard makes a big secret of the numbers. Why not show us the numbers?

 

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I, on the other hand, prefer a command-line system 'cause i'm so hardcore
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*[Avatar of Set] beheads [Peasant]*
-Peo-  2 stars
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
It is obvious.

Bashiok is lying.

 

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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
-Peo- posted:

It is obvious.

Bashiok is lying.



QFMFT

 

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I liek cheese
Pirates > Ninjas
.....................................
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
Bashiok posted:

While we do have data we pull and review very regularly, it?s not always a true measure of success or failure without considering the context.



Data: Number of people completing Firelands.

How can this possibly be taken out of context? They either have or they haven't....

Flag On or Flag Off.

1 or a 0.

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"ea I Ucmed for 12 days straight.."
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-Peo-  2 stars
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
Spin - Slang . a particular viewpoint or bias, especially in the media; slant: They tried to put a favorable spin on the news coverage of the controversial speech.

 

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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
-Aleister-  1 star
Posts: 59
Registered: 2001-5-12 06:27:13
GutterSludge posted:

Bashiok posted:

While we do have data we pull and review very regularly, it?s not always a true measure of success or failure without considering the context.



Data: Number of people completing Firelands.

How can this possibly be taken out of context? They either have or they haven't....

Flag On or Flag Off.

1 or a 0.



He is spinning it with semantics. The number they have could be 1.34%... that would make MMOChamp's number wrong.
He mentions "not always" when he says's "context" which could actually mean in this case it's clearly a failure. Had they immediately launched a new tier of content following Firelands, or closed access to the encounter for some reason... then 1.35% might not have ben considered a failure. Like he said, not always.

Of course, in this case he seems to be wordsmithing to try and come across like a martyr (people are saying untrue and mean things... poor me), but I can't help but continue hearing the Iraqi Information Minister :/ Was it only 6 years ago Spooky was raving about Blizzard being the only Dev willing to be so open and honest? Seems so long ago

 

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Excess - hellscream

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