| Author |
Topic:
So only 1% of the player population has seen all of firelands and beat it. [Locked] |
Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
Unstruck posted:
MMO-Champ updated that report with this:
MMO-Champion posted:
Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.
Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)
I've no idea how that calculation was made, just sharing. 
They were leaned on.
-----signature-----
.
.
. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
|
|
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
|
Plus there is one thing that MMO is not taking into account at all, what % of people aren't even trying. I mean I have 5 toons at 85 and only one have I even attempted FL on. It is not that I don't like raiding, but I don't like raiding on every friggin toon. I still think that instead of making all of the FL easy, they should spend less time on that and start making more dungeons or variable dungeons. Why are the dungeons exactly the same every time. WoW needs, variable dungeon layouts, with variable bosses and varible loot. This would make running that same dungeon over and over a little more intresting at least. I can not be that hard to program in some variables. Different mobs, different quantities, different locations.
I jus tthink this would take away a multitude of boredom of I go in, I go left, kill x mob turn right kill y mob.
At this point, with a good group I can run most dungeons on auto-pilot.
|
Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
Zero_Washu posted:
Unstruck posted:
MMO-Champ updated that report with this:
MMO-Champion posted:
Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.
Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)
I've no idea how that calculation was made, just sharing. 
They were leaned on.
[edit] Even if 1.35% was used as the raw number versus total population, that would still only make it about 5.5% extrapolated. /shrug Still a tiny minority.
-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
|
Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
|
Demorak Posts: 300
Registered: 2009-1-16 11:20:55
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
CowboyPhil posted:
Plus there is one thing that MMO is not taking into account at all, what % of people aren't even trying. I mean I have 5 toons at 85 and only one have I even attempted FL on. It is not that I don't like raiding, but I don't like raiding on every friggin toon. I still think that instead of making all of the FL easy, they should spend less time on that and start making more dungeons or variable dungeons. Why are the dungeons exactly the same every time. WoW needs, variable dungeon layouts, with variable bosses and varible loot. This would make running that same dungeon over and over a little more intresting at least. I can not be that hard to program in some variables. Different mobs, different quantities, different locations.
I jus tthink this would take away a multitude of boredom of I go in, I go left, kill x mob turn right kill y mob.
At this point, with a good group I can run most dungeons on auto-pilot.
Blizzard is in the business of doing things cheaply now. They would most likely need to hire people that can actually code more than phasing or 'Don't stand in the fire boss mechanics', thus spending more money.
I'm still amazed with the resources this company has with WoW alone, how little it appears they do with it. I can't imagine what some MMO developers could pull off with their funding.
-----signature-----
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
|
PallyDog Title: WoW Vault Staff
Teh Pyckles!
Posts: 991
Registered: 2003-3-4 07:09:21
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
Demorak posted:
I'm still amazed with the resources this company has with WoW alone, how little it appears they do with it. I can't imagine what some MMO developers could pull off with their funding.
Seriously. They're not innovating. Why innovate? They're at the top atm. They won't worry about how they do things until they're challenged.
-----signature-----
"Pallys are simply self healing rocks." - IndridCole
|
-Peo- Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
PallyDog posted:
Demorak posted:
I'm still amazed with the resources this company has with WoW alone, how little it appears they do with it. I can't imagine what some MMO developers could pull off with their funding.
Seriously. They're not innovating. Why innovate? They're at the top atm. They won't worry about how they do things until they're challenged.
Exactly the problem. Couldn't have stated the problem better.
-----signature-----
SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
|
Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
PallyDog posted:
Demorak posted:
I'm still amazed with the resources this company has with WoW alone, how little it appears they do with it. I can't imagine what some MMO developers could pull off with their funding.
Seriously. They're not innovating. Why innovate? They're at the top atm. They won't worry about how they do things until they're challenged.
Why innovate?
Hmm, maybe to get back that $15 million dollars per month they have no longer been enjoying for the past 6 months?
For starters...
-----signature-----
I liek cheese
Pirates > Ninjas
.....................................
|
Sprawl-zero1eye- Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
"Innovate or die." --Bill Gates
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
|
Sprawl-zero1eye- Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
|
Date Posted:
1/1/00 12:00am
Subject:
So only 1% of the player population has seen all of firelands and beat it. |
Acao posted:
Cawlin posted:
So what are the rest of the "99%" going to do? Occupy Stormwind?
Isn't that what they do?
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
|
|