Demorak posted:
The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new.
I didn't think they could dumb it down anymore than they did with Cata.
WTB my thorns Pally build with the old school talent trees again, please.

Here is my current understanding.
When you create a character, you choose a class. In my case, Rogue.
When you reach level 10, you choose a specialization: Assassin, Combat, or Subtlety. You receive your signature abilities (like Mutilate, Dual Wield Spec, and Shadowstep).
As you level, you learn both Rogue specific abilities from your trainer (like Sinister Strike, backstab, et cetera), and specialization specific skills (the ones you used to get for talent points like Vigor, Blade Flurry, Hemo, et cetera).
At level 15, 30, 45, 60, 75, and 90, you get to pick a super special talents. Here is where you get to define yourself as different... kinda, but not really.
As far as I can tell, except for the 6 super special talents, you are exactly like the other Rogue/specs around you. Odds are, we will have cookie cutters even still.
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