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Author Topic: World of Warcraft - Class Talent Systems Panel [Locked]
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
In some ways the new talent system allows for more choice and yet at the same time it allows for less choice. You are still lock into a spec, getting the benefits of that spec, but when you choose a talent every 15 levels you aren't stuck into that talent tree and can choose any of the three Talents available to you at that time, allow you to be a more hybrid character I suppose. Unfortunately this really only works out best for hybrid classes as pure DPS classes will still be forced into cookie cutter specs and required talents to optimize DPS.

 

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WhiteSkull86
Posts: 38
Registered: 2001-5-25 16:49:58
The_Korrigan posted:

Looks like they are dumbing down character development even more than they did in Cataclysm...



And we saw how well that went over lol.


So they are basicly admited me failed at the talents in cata so we are gona redo them all again, but we wont admit we was wrong.

I mean really there was no reason to change them before, just redo the useless ones and make them better.
Fedup23  2 stars
Posts: 358
Registered: 2006-7-14 06:15:32
MinionX-DW posted:

They don't seem to understand, people like choices, I know "5% to Heroic Strike damage" doesn't sound great, But people like choices.

Giving you 6 Choices, and instead of letting you come up with your own choice is not a good idea in a MMO.

Simply look at Rift right now, There is a STUPID amount of specs you can do in that game...There is so many specs that they give you bloody 5 Specs to play with.

Look at Warlock/Necro in that game.

You have 33/33, 31/31, 35/31, 44/17,51/15,38/26 and i'm sure i'm missing one... and that's just TWO of the Souls in the Calling....

That is a choice right there... Giving all my base abilities and saying "you get 6 choices and that's it" is a terrible system.

It's why when they dropped down the Talent points in Cata from Wrath everyone was POed.



I am with you on a lot of it..but in reality Rifts "stupid" amount of choices is smoke and mirrors..there are plenty of choices that are just that..stupid. There are 101 ways to spec..but 97 of them suck. The advent of addons in Rift is going to finally put those fuzzy numbers up there into perspective. Im not saying that I am all onboard with Blizz s fix..but I think we can see that a happy medium would be nice to find.
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
I don't care if they make it a choice of 2. There will always be cookie cutters.

 

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Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new.

I didn't think they could dumb it down anymore than they did with Cata.

WTB my thorns Pally build with the old school talent trees again, please.

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Demorak posted:

The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new.

I didn't think they could dumb it down anymore than they did with Cata.

WTB my thorns Pally build with the old school talent trees again, please.


Here is my current understanding.

When you create a character, you choose a class. In my case, Rogue.

When you reach level 10, you choose a specialization: Assassin, Combat, or Subtlety. You receive your signature abilities (like Mutilate, Dual Wield Spec, and Shadowstep).

As you level, you learn both Rogue specific abilities from your trainer (like Sinister Strike, backstab, et cetera), and specialization specific skills (the ones you used to get for talent points like Vigor, Blade Flurry, Hemo, et cetera).

At level 15, 30, 45, 60, 75, and 90, you get to pick a super special talents. Here is where you get to define yourself as different... kinda, but not really.

As far as I can tell, except for the 6 super special talents, you are exactly like the other Rogue/specs around you. Odds are, we will have cookie cutters even still.

 

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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance

It is an unattainable goal when human players are involved, you would think they would realize this after how many years.

 

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Crafty_ac2  1 star
Posts: 99
Registered: 2002-12-8 23:08:07
Arcilite_I posted:

Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance

It is an unattainable goal when human players are involved, you would think they would realize this after how many years.



As AC2 showed balance can only be achieved when no class is fun to play.

 

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Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Arcilite_I posted:

Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance

It is an unattainable goal when human players are involved, you would think they would realize this after how many years.



Ghostcrawler has been doing that since BC, removing player choice is more about making his job eaiser and still too much choice an excuse for his continued failure than it is about balance because all these years later it is the worst it has ever been.

It is a huge neon sign saying he is the wrong man for the job, to bad upper management can't read.
Grish11
Posts: 15
Registered: 2003-8-18 16:18:09
The lack of choice and customization that cata brought to the talent tree cost them 3 accounts here.


Every single class just seems blah now,it feels like a 1990s fps instead of MMORPG


Choices,even if they are stupid choices are what make a game have life,they have sucked that life out of this game and from the sounds of the new talent tree they arent putting it back in.

 

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