| Author |
Topic:
World of Warcraft - Class Talent Systems Panel [Locked] |
Vault_News Title: 0110011010
Be Nice to Me I'm a Bot
Posts: 982
Registered: 2005-10-18 12:53:17
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
mmo champion posted:
Quote:
Talents 2.0
The panel is in progress and this post will be updated constantly! Check back in a few seconds!
Major change to class talent trees, and this is a new phase of development for the talent system.
The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do!
Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.
New Model
Class Abilities are available to all specs in the class. All warriors learn heroic strike for example.
Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ...
Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent.
Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.
Talent Philosophy
Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep!
Several new, overpowered (feeling) talents will be added to the game.
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Sprawl-zero1eye- Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
So far it sounds like I get one talent tree, and then I must pick one of three talents as I move down the tree. Could be cool...
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Ferrydust Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
Sprawl-zero1eye- posted:
So far it sounds like I get one talent tree, and then I must pick one of three talents as I move down the tree. Could be cool...
Yeah, that's what I was thinking too.
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore
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Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
Does anyone actually think the B team can do this correctly and not royally *#*$ it up?
Seriously?
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I liek cheese
Pirates > Ninjas
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-Peo- Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
How does getting less talents to choose from sound cool.
31 flavors?
Nah, I like the new chocolate or GTFO ice cream store.
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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
So...5 core abilities and 6 talents with the next expansion? I dont know how I feel about this.
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Azure-TheBlueOne Title: Made in Alaska
Posts: 319
Registered: 2003-2-24 19:25:37
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
Spookysheep posted:
Does anyone actually think the B team can do this correctly and not royally *#*$ it up?
Seriously?
I can't play any less, so I'm all for letting them have a shot...
but then again, there are a lot of other people that probably could.
Edit: In all seriousness though, it appears to me that in the last month or three we've switched over to a 'C' team, and someone on it appears to be competent, at least in conceptualizing the fun aspect and the average player.
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"When the government scares people into thinking it must take their liberties away,
and the people let the Government do it.
They are sheep."
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vn_vigilante66 Title: GO TEAM VENTURE!
Posts: 132
Registered: 2001-1-27 18:35:15
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
Didnt they just redo talents? And they are doing it again?
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I can accept failure. What I cannot accept is not trying.
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Azure-TheBlueOne Title: Made in Alaska
Posts: 319
Registered: 2003-2-24 19:25:37
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
vn_vigilante66 posted:
Didnt they just redo talents? And they are doing it again?
Probably because it's one of the biggest failures of Cata.
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"When the government scares people into thinking it must take their liberties away,
and the people let the Government do it.
They are sheep."
- Judge Andrew Napolitano
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MinionX-DW Posts: 74
Registered: 2002-1-3 03:31:16
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Date Posted:
1/1/00 12:00am
Subject:
World of Warcraft - Class Talent Systems Panel |
They don't seem to understand, people like choices, I know "5% to Heroic Strike damage" doesn't sound great, But people like choices..
It's what made DAOC great, You had choices on your gear, its why there was a HUGE template community, You had choices on specs so some extent, RA's..
Blizzard seems to completely lost that people like CHOICES..
Giving you 6 Choices, and instead of letting you come up with your own choice is not a good idea in a MMO.
Simply look at Rift right now, There is a STUPID amount of specs you can do in that game...There is so many specs that they give you bloody 5 Specs to play with.
Look at Warlock/Necro in that game.
You have 33/33, 31/31, 35/31, 44/17,51/15,38/26 and i'm sure i'm missing one... and that's just TWO of the Souls in the Calling....
That is a choice right there... Giving all my base abilities and saying "you get 6 choices and that's it" is a terrible system.
It's why when they dropped down the Talent points in Cata from Wrath everyone was POed.
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