VaultNetwork.netVault Network Boards
Author Topic: Mists of Pandaria Talent Questions [Locked]
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
^^^^^^^





Its funny because it's probably true

 

-----signature-----
I liek cheese
Pirates > Ninjas
.....................................
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
That's damn funny. I know Blizzard probably gripes at oversimplifications like this but if the results are the same, then why wouldn't they think we would come to that conclusion?

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Vault_News posted:

So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?



Lylirra posted:

To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.



Translation: we're shooting for a market demographic that is too fkn stupid to figure out talent trees.


Lylirra posted:

The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.



Translation: we want you to be able to choose if you have red, green, or blue sparklies and rainbow swooshes coming out of your weapon/hands when you attack/cast. This is really the limit of what we think the majority of our target demographic wants to think about when they play the game.


Lylirra posted:

The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.



Translation: glyphs will be the new talents but you can only choose 3 of them at a time that have any meaningful impact on game play - which means it's easier for us to balance and maintain the game without players min/maxing things we were too lazy to playtest and model properly to begin with. Oh but don't worry, we'll still have several "mandatory" glyphs for a few classes which make them unstoppable and which we will tell you for 8 months that we can't patch YET, and have to wait to see MORE numbers/arena ratings/raid content clear rates/etc. (really, we're keeping them until the staff members get over their class-based biases).


Lylirra posted:

The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.



Translation: we were too lazy to rally delve into the actual workings of our game and were tired of the playerbase telling us how our game worked, not to mention the fact, we're going after the Hello Kitty Island Adventure MMO playing demographic here - HELLOOOO - remember, dum and dummer! (how many times do we have to remind you?)


Lylirra posted:

Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)



Translation: we have been too lazy to devise inspired, creative, useful talent trees and will continue to be so going forward. Enjoy your fewer choices. The new crop of MMO subscriber dollars we're going after doesn't care about this, and those of you who still do represent a smaller portion of our revenue than what we project we'll be able to increase market share by with these changes dumbing things down further. Again, it also reduces our administrative overhead because there will be less stuff to balance and keep track of. It's a win win!


Lylirra posted:

Don't forget gang:

PANDAS!!! WHEEE!!

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
lol Cawlin...

Let's see... The justifications used to prune/railroad talent choices fall into:
* badly designed (or executed) talents
* boring talents
* cool on paper, but quickly left behind when it comes time to make a value decision (i.e.: le suq)
* cool, but not required. The ones folks usually agonize over (unless they're using ej.com)

Which leaves me wondering (briefly), "Why couldn't they have just revamped the talent system so the GUI had 'pre-planned,' 'basic' and 'advanced' modes, where:
* Pre-planned mode = picks all the primary basics for your chosen tank/heal/DPS role. ("I know I'll screw this up so just give me the most popular base set and let me spend any leftovers."
* Basic = suggests primary basics by highlighting/proposing them and letting you adjust as you'd like. ("Guided-tour of talents as you level, including suggested respec points at, say, 30/60/etc. for classes that could benefit."
* Advanced = same old 51-point talents we had, but you're on yer own if you screw it up. ("Don't bitch at us -- you chose that sucktastic split-spec so you could farm gnolls; don't whine when you get owned in world PVP because of it."

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Liquid741  3 stars
Title: VN Sensei
Posts: 920
Registered: 2006-12-16 13:56:50
Sociop posted:

I think the reason goes something like this;

Mike Morhaime: “Greg classes are not quite balanced as they could be”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime : “ Ok then do what you think is necessary you are a brilliant man” pats Greg on the back

Greg Street nerfs some things and rips a bunch of stuff out of the game in BC.


Mike Morhaime: “ Greg the balance for classes is even worse been getting a lot of complaints ”

Greg Street : “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary you are a brilliant man” pats Greg on the back

Greg Street nerfs some things and rips a bunch more stuff out of the game in Wrath.


Mike Morhaime: “ Greg the balance for classes is steadily getting even worse I am getting a ton of complaints ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, your intelligence astounds me on this matter” pats Greg on the back

Greg Street nerfs some things and rips a bunch of stuff out of the game in Wrath.


Mike Morhaime: “ Greg the balance for classes is beyond belief the complaints are overwhelming ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, you are wise beyond your years” pats Greg on the back

Greg Street nerfs some things and rips even more stuff out of the game in CATA.


Mike Morhaime: “ Greg the balance for classes has reached catastrophic purportions and we are losing large numbers of accounts because of it ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, your are god’s gift to the MMO universe” pats Greg on the back

Greg Street now ripping a whole bunch stuff out of the game for MoP.



honestly, i would have to vote this the post of the year so far!

 

-----signature-----
April 26th..the day the future will be known...NFL draft.

I'd rather be kicked in the face then be a Patriots fan!
JaredKorry  2 stars
Posts: 352
Registered:
This has definitely made me lose interest in MOP.
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Liquid741 posted:

Sociop posted:

LOTS AND LOTS OF TRUTH!



honestly, i would have to vote this the post of the year so far!



I have to agree. If I'd read the whole thread before I posted, I would have just QFTed Sociop here instead of my own blathering!

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29

 

-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Road-Warrior
Posts: 6
Registered:
LOL.

Why are you guys still here, with all the bad stuff they're doing to WoW? I still have one account I haven't canceled, but I have not logged in for a couple months, and I've been busy playing SWTOR - so far it's lots of fun, even though they have their quirks too, like any other MMO.

When is MOP coming out, is there a release date yet (I obviously haven't kept up with the WoW news)? I may hang on to my account until then just to check it out, but every time I come here and read, I just want to immediately log in and cancel it once and for all...
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
The only reason I still have an active account in WoW is because I've made several good friends that still enjoy the game. Their enjoyment make the few hours a week I still spend in WoW pretty fun.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.