VaultNetwork.netVault Network Boards
Author Topic: Mists of Pandaria Talent Questions [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Lylirra posted:

Quote:

Quote:

So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?

A little of both.

To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.

The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.

The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.

The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.

Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)



Posted from WoW Vault
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Translation: We're lazy.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Lylirra posted:

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Except that you won't be able to learn "split-spec" talents with a few choice goodies from other talent trees like you used to because we're trying to pigeonhole people into very specific roles. So if you decide to go Protection Paladin tank, don't expect to be able to have the tank talents and also grab a 5% boost to mana regen or stuff like mounted speed increases from Retribution, for example. We're not sure whether we are going to comprehend those missing "filler" talents that helped alleviate gear gaps and such but it's a good bet we will forget and severely gimp certain lines and have to hotfix things over the first few months.


IMO...

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
They make my head hurt.

 

-----signature-----
http://www.immortal-guild.com/
Deepstrike Server
Milkman - Guardian Bard
JaredKorry  2 stars
Posts: 352
Registered:
At this point, why don't they just automatically fill in the talents *they* want a certain spec to have when a player chooses that spec and take it completely out of the players hands? For that matter, why don't they choose our race, class, spec, trade skills and gear for us as well since apparently us stupid players can't be trusted to make our own choices?
Arunne  1 star
Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
Clueless. If they really want people to have certain abilities why not just stop the farce of choice and remove talents all together. 6 choices is nothing like the das when people use to tweak their specs to get that unique spec that worked for them.

 

-----signature-----
"Let's agree to respect each others views, no matter how wrong yours may be"
"I may not agree with what you say, but I respect your right to be punished for it."
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
I just don't understand where they got the idea that people don't like customization. Literally every human being I know prefers to personalize things they are interested in and when you have a wide array of talents to choose from it's like getting a bunch of presents on your birthday. I don't know any other way to describe it.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Crafty_ac2  1 star
Posts: 99
Registered: 2002-12-8 23:08:07
got to keep simplifying it to ready it for console release.

 

-----signature-----
Balance in a game is only achieved
when no class is fun to play...
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
The whole world seems to be on this "let's make ALL of life easy, lazy, simple, require little brain power, less physical movement, and no creativity in order to give people immediate, on demand satisfaction and rewards, and require as least effort as inhumanly possible. Oh, and ship everything in from China so it costs as little money as possible but breaks down within days."

AKA = people get more herp derp every passing year.
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
I think the reason goes something like this;

Mike Morhaime: “Greg classes are not quite balanced as they could be”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime : “ Ok then do what you think is necessary you are a brilliant man” pats Greg on the back

Greg Street nerfs some things and rips a bunch of stuff out of the game in BC.


Mike Morhaime: “ Greg the balance for classes is even worse been getting a lot of complaints ”

Greg Street : “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary you are a brilliant man” pats Greg on the back

Greg Street nerfs some things and rips a bunch more stuff out of the game in Wrath.


Mike Morhaime: “ Greg the balance for classes is steadily getting even worse I am getting a ton of complaints ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, your intelligence astounds me on this matter” pats Greg on the back

Greg Street nerfs some things and rips a bunch of stuff out of the game in Wrath.


Mike Morhaime: “ Greg the balance for classes is beyond belief the complaints are overwhelming ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, you are wise beyond your years” pats Greg on the back

Greg Street nerfs some things and rips even more stuff out of the game in CATA.


Mike Morhaime: “ Greg the balance for classes has reached catastrophic purportions and we are losing large numbers of accounts because of it ”

Greg Street: “ Mike there are too many variables that is the problem”

Mike Morhaime: “ Ok then do what you think is necessary, your are god’s gift to the MMO universe” pats Greg on the back

Greg Street now ripping a whole bunch stuff out of the game for MoP.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.