WoW_WoW_Wubbzy posted:
How is that any different than what use to happen in or what currently happens in Lab? If a person is doing an encounter, the player is using the purple con mob to do a large part of the work, or at least act as a parnter in causing interrupts or a distraction, somehow that's acceptable in DAoC.
I really have no clue on how things work in DAoC these days and to be fair it is a while since I played CoX, but I think the scenario is like this.
Heros and Villains have bases on opposite sides of the map. Each base has guard bots that can more or less vaporize any 'enemy' it notices. There is a player skill that lets you teleport a hostile (mob or PC) from where they are standing to a location of the user's choice (within reason). If you are somewhere close to the enemy base (looking for a duel, say) an opposing player could (if specced that way) instantaneously teleport you to right in front of a guard bot and *Vooom* insta-jib. Not very sporting and, as I recall, the teleporting player gets no credit for a kill, meaning it is mostly a griefing tactic.
I'm trying to remember why players would often tend to be within teleporting distance of opposing faction bots and can't really recall. It might have been one or more of the badge rewards required you to be close to an enemy base, but I do know there was a lot of heat about the subject a while back on the CoX boards.
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-Bahgoon