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Author Topic: What about DAoC do YOU think causes players to quit? [Locked]
Lystic
Posts: 5
Registered: 2003-3-1 01:07:22
CrzyHawk posted:

The above few posts are one of the reasons I enjoy playing in Thidranki. I don't have to keep up with the template arms race: Been using the same template for 3 years (didnt get killed by rog nerf). I can group or solo as necessary. I don't have to worry about being out realm ranked by everyone who comes along.

For casual players, being a battleground regular is a great option.



This shit^^^^^ wtf I just don't get it. Seriously. Came back after a 2 year break, find the toa/dragon shit just as annoying, and my thid twinks templates are all jacked up because my rog jewelry doesn't work anymore. Like I'm really going to go through that shit again. I just don't get why they would keep dicking up a game thats already dicked up lol. I'll never understand.

 

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Kaderind - Alb Lance
Zansobar
Posts: 29
Registered: 2006-1-28 15:14:35
1)Overpowered TOA "I win" abilities
2)Lack of realm pride (players having characters on all realms)
3)Buff bots (buffs should be group only and ranged like classic servers)
4)Too much CC (creates player frustration) not fun to die repeatedly without any control over your character
5)Alternative to 4 is to make combat last about 5 times longer, so even if you get CC'd you may live past its duration
6)Too long duration CC, especially on non heavy tanks
7)Very boring PvE (not challenging and very predictable PvE fights, they need to revamp PvE to make it challenging)
8)Dated graphics
9)They need one true server, not Ywain 1 to 10, that is crap...if you want to instance multiple housing zones that is fine, do it on one server
10)New players will never be able to compete with 10 year old characters, new servers need launched to even the playing field and allow new blood to stand a chance.

 

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Connoisseur of MMORPG's
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Ohforf posted:

What about DAoC do YOU think causes players to quit?



A short list that only has some of the many reasons the game has died is in this thread.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Ohforf
Posts: 49
Registered: 2009-11-27 03:29:51
Wow I didn't expect this thread to end up reaching 100 posts!

Many thanks to the overwhelming majority who've kept it clean & positive & not resorted to flaming or trolling

There's much here to give Mythic something to consider.

Ohforf
Posts: 49
Registered: 2009-11-27 03:29:51
I think the 2 best things they could do IMHO would be:-
1) Bring back the original Leirvik to make it easier to get to RR3.9 due to increased population of Leirvik
2) Change Cathal Valley to limit RR5.0 regardless of level

These two changes would for a week or two reduce the numbers of cannon-fodder in NF & labby, but longer term increase the numbers of people in NF & Labby by making it easier to reach RR5.
galani
Posts: 5
Registered:
Meddyck posted:

Here's what I think are the major reasons:

- The game is 9 years old and you just need a change of pace.
- People/guilds you used to play with quit so now you have to pug or solo.
- Things have changed in your real life so you can no longer play as much, spend the time needed to keep your template up-to-date, afford a buff bot, etc.
- You used to play on a smaller server/cluster and find Ywain too zergy and the quality of soloing, small manning, and 8v8ing much less good.
- You are pissed off at all the numerous problems that Mythic never bothers to fix (Halloween moon, WS/con poison, warping pets, the Camelot Herald, the lag and ghosting, etc.), the seemingly random changes they make to screw players over (BG spellcrafting), or the things they promised to do but haven't (remove -Ywain#).
- You're sick of the endless campaign / re-itemization grind and the resulting need to constantly redo your templates.



This. Especially the first two.
galani
Posts: 5
Registered:
Paid4whatIgot posted:

ArkadyTepes posted:

Ohforf posted:

What is this "Group" of which thou speakest?
Methinks tis perchance a mythical beast from the far distant past?

AKA the one group a month I get invited to disolves after 5-10 minutes making me wonder why people talk about this non-existant entity called a group.



theres always a bunch of players complaining they never get invited to a group..

you know how to solve that?


invite people to join you... poof a group has formed!



THIS!! Dear god, if all the whinners that don't get invited to groups would just notice the 7 other people doing the same thing and <gasp> /invite them....HOLY CRAP - groups!!



The option of having open groups ala Warhammer in pvp would be awesome.
galani
Posts: 5
Registered:
CrzyHawk posted:

... I just want to blow shit up, and am perfectly content to zerg/add/leech for that.



AMEN. Marry me.

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